((Bad research rolls this turn.
It is assumed that Lady Zirae learns everything you research. If you wish to hide anything, let me know beforehand, but remember that you'd be trying to hide something from the dark elven mind wizard who's employing you.))
Lady Zirae assigns her apprentices each different experiments with mind magic. She seemed pleased with the results. She is, however, annoyed with the rapid drain the focused research of five apprentices is imposing on her mana reserves. She has a small shrine constructed to increase the flow. She assigns Sirra Dalvaldrak to use her improved stone conjuration spell in an elaborate ceremony, and the shrine becomes the second stone building in the city. The show of power sways more people under her control. A burst of religious fervor lasts for a few weeks before tapering off, giving a small increase to the mana reserves.
Thranduil slightly furthers his knowledge of the mind arts. A servant brings him a deathworm, the largest of the few beasts capable of surviving in or beneath the Exiled Wastes. It is blind, deaf, nearly brainless, only a few feet long, and, despite its name, only dangerous if someone is stupid enough to eat its foul tasting flesh.
Sirra makes minor progress on an enhanced hearing spell.
Lady Zirae will allow Jamgeon to practice his spell on the rangers once it is ready, provided he does not damage them. He estimates that his spell is now halfway usable.
Ardrek slows down on his remote viewing research, but thinks he nearly has a usable spell.
Albrecht gradually increases his knowledge of soul magic.
Exiled Wastes
Intel: Low
Morale: Fair
Influence: Unknown (44% of Medea's Stiletto)
Population: 3070 known, 4% annual growth
Military strength:
40 rangers (Irregulars/archery/stealth/infiltration)
Lower-class levy
Prosperity: 12 known
Mana: 8 known
Conjuration
Conjure Stone(0) [2.0]. Converts mana into perfect 1m3 cubes of stone. Created cube slowly expands into full size into a ritual circle directly in front of the caster. 10m^3 per mana.
Efficient Conjure Stone(0) [2.51]. 12^3 per mana.
Divination
View Object(1)
Enhanced Hearing(1)
Mind
Muddle Senses(1)
Race: Nomad (+economic stimulation)
Magical Skills:
Space/Time [0.07]
Soul Magic [0.71]
Mind Magic [0.15]
Mundane Skills:
Knife fighting [1.00]
Spells:
Conjure Stone [2.0]
Race: Dark Elf (+subterfuge)
Magical Skills:
Space/Time [0.07]
Mind [0.87]
Mundane Skills:
Animal lore [1.00]
Spells:
Conjure Stone [2.0]
Race: Dark Elf (+subterfuge)
Magical Skills:
Space/Time [0.09]
Mind [0.42]
Mundane Skills:
Knife fighting [0.50]
Stealth [0.50]
Spells:
Conjure Stone [2.0]
Muddle Senses [0.58]
Race: Human (+social)
Magical Skills:
Divination [0.38]
Mundane Skills:
Social [1.00]
Mind Magic [0.13]
Spells:
Conjure Stone [2.00]
View Object [0.77]
Race: Lizardwoman (++amphibious infiltrations)
Magical Skills:
Conjuration [0.34]
Space/Time [0.06]
Divination [0.15]
Mind Magic [0.08]
Mundane Skills:
Perception [1.00]
Spells:
Efficient Conjure Stone [2.51]
Enhanced Hearing [0.31]
All intelligent, self-aware beings are capable of creating and storing a miniscule amount of mana, and do so naturally. Exhaustive training, mostly through meditation, may increase this. Ways of extracting mana are a closely guarded secret of the few wizards that exist, and trained only to those who have proven their loyalty, but it is fairly common knowledge that zealous worshipers may be easily tapped without alerting them. How the gods care about this practice is unknown.