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Author Topic: Apprentices to a Master of Magic  (Read 14922 times)

Child of Armok

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Re: Apprentices to a Master of Magic
« Reply #30 on: October 10, 2012, 06:43:18 am »

EDIT: sorry, for double post.
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mesor

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Re: Apprentices to a Master of Magic
« Reply #31 on: October 10, 2012, 06:46:26 am »

But your more then 18 hours late and still have not put in your character sheet.
Plus it does say 5 slots and including Ironyowl you were the 6th person in.
« Last Edit: October 10, 2012, 06:48:35 am by mesor »
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Child of Armok

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Re: Apprentices to a Master of Magic
« Reply #32 on: October 10, 2012, 06:49:49 am »

But your more then 18 hours late and still have not put in your character sheet.
Not true. He posted it at 6 pm and i'm here at 6 am. There are 12 hours in between that.
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mesor

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Re: Apprentices to a Master of Magic
« Reply #33 on: October 10, 2012, 06:56:36 am »

My bad looked at the other quote.
Either way your the 6th player and he said 5 players though.
« Last Edit: October 10, 2012, 07:06:06 am by mesor »
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Child of Armok

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Re: Apprentices to a Master of Magic
« Reply #34 on: October 10, 2012, 07:06:55 am »

Name: Molin
Race: Dark Elf
Description:
Physical: Small sized but strong and agile. He has Mid-long wild black hair. His eyes are white. He's 20 years old.
Mental: He's a very closed person with few social skills. He often talks to animals, because elves and humans don't seem to like him. He has never been the best in something and wants to rise to the top, and is willing to give anything to do that.
Background: As a kid he set fire to his parents house with magic by accident, killing his parents in progress. After that our wizard took him to teach him how to control and develop his magic.
Prefferd missions: Try to be the best and gain more skilled in magic.
Disabled missons: Anything with talking to elves/humans.

No, i'm 5th player. Ironyowl (Sorry) is 6th if i'm not mistaken.
« Last Edit: October 10, 2012, 07:08:28 am by Child of Armok »
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mesor

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Re: Apprentices to a Master of Magic
« Reply #35 on: October 10, 2012, 07:12:42 am »

Man did you read the first post?
Ironyowl had a guaranteed spot for the fist 24 hours for winning the GM's last game.
He got in at about 21 hours 30 minutes so the 5th spot was his.

Also so your all aware you can not start with any magic or an affinity for any magic.

Sorry, no starting with magic.
« Last Edit: October 10, 2012, 07:15:08 am by mesor »
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IamanElfCollaborator

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Re: Apprentices to a Master of Magic
« Reply #36 on: October 10, 2012, 07:14:44 am »

Indeed. IronyOwl got the firs-
Well, I took the first slot, but IronyOwl got the last slot because he had about 42 hours reserve (Initial 24 + 18 given).

Child of Armok

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Re: Apprentices to a Master of Magic
« Reply #37 on: October 10, 2012, 07:15:22 am »

Oh!
Yeah,....
Didn't thought of that.
Oke.
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mesor

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Re: Apprentices to a Master of Magic
« Reply #38 on: October 10, 2012, 07:16:52 am »

Haha sorry don't worry I'm sure I'll be dead pretty quick with the way most of my rolls have been going lately.
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Child of Armok

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Re: Apprentices to a Master of Magic
« Reply #39 on: October 10, 2012, 07:23:23 am »

But i do have the first Waitlist spot...... Right?
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Nirur Torir

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Re: Apprentices to a Master of Magic
« Reply #40 on: October 10, 2012, 07:39:59 am »

Yes.
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RAM

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Re: Apprentices to a Master of Magic
« Reply #41 on: October 10, 2012, 09:29:23 am »

I'll get this ready for the wait-list...
Name: Firackark
Race: Kobold
Description, physical/mental/background: Deep green skin with neck frills and somewhat gangly for a kobold and bears many scars. Tends to wear belted and short-sleeved robes coloured to match the tone of the surroundings./Tends to become obsessed with one subjects and make abrupt judgements about most other matters. Possesses a profound dislike for the termination of life and cold environs. Is fond of fine tools and privacy./Raised as somewhat of an academic, comparatively, in a typically high-density population. Prone to forming attachments and frequently shocked due to the frequency of mortality it developed a strong dislike for the natural processes and sought to learn more about them. A number of murders prompted spontaneous searches of abodes, leading to the discovery of its dissection facilities and a presumption of guilt. Narrowly escaping the city while being pelted with stones, it gradually grew too cold to think clearly, and remembers little of its flight, regaining its senses in the dark elven dungeons having apparently charged into a remote partol's camp and collapsed next to their fire.
Preferred mission type(s), if any: Research, surgery, exploration, logistics.
Disabled mission type(s), if any: Assassination, fights to the death.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nirur Torir

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Re: Apprentices to a Master of Magic
« Reply #42 on: October 10, 2012, 04:58:14 pm »

Character sheets!

Spoiler: Thranduil(Mesor) (click to show/hide)


Spoiler: Ardrek(Lemon10) (click to show/hide)



Game will probably start tonight.
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Nirur Torir

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Re: Apprentices to a Master of Magic
« Reply #43 on: October 10, 2012, 07:38:02 pm »

Double post!

Those lucky few chosen by Lady Zirae spent two years training and studying. Only five survived. They learned how to channel the liquified energy known as mana, and the basics of spell creation through tireless experimentation. They were to be her elite agents, and would be granted a certain autonomy to expand her domain. They would spend time aiding her research while in Medea's Stiletto. In return, they would be granted the right to freely practice magic, a high command rank, a stipend from her treasury, some of the fruits of her research, a room in her manor, and, most importantly, each would have one of five pillows to the right of her throne. Near the end of their training, each was taught a spell to conjure stone.

Their training over, they were finally allowed to aid her as each best saw fit.


Spoiler: Empire Stats (click to show/hide)

Spoiler: Province Stats (click to show/hide)

New spell gained: Conjure Stone[2.0]. Converts mana into perfect 1m3 cubes of stone. Created cube slowly expands into full size into a ritual circle directly in front of the caster. 10m3 per mana. Currently, Lady Zirae's manor is the only stone building in the city.

Remember, turns are three months each. Splitting major actions (scouting, research) is possible but inefficient. Most spells take a negligible amount of time to cast. Prosperity is a general measure of economic strength, and isn't really something that you can just spend or stockpile, but it is taken into account for such things as trying to build something or training troops.
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mesor

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Re: Apprentices to a Master of Magic
« Reply #44 on: October 10, 2012, 08:03:01 pm »

Remain with my master and spend 3 months researching and practicing the basics of mind magic, Request my masters assistance with this training. ( Focus on spells to take over the minds of animals. )
« Last Edit: October 11, 2012, 09:26:13 am by mesor »
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