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Author Topic: Apprentices to a Master of Magic  (Read 14938 times)

IronyOwl

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Re: Apprentices to a Master of Magic
« Reply #15 on: October 08, 2012, 05:24:50 pm »

Definitely reserving a spot.


Gildor sounds nicely thought out, but isn't personally what I'd prefer (especially since I'd like to use Soul Magic >_>). Zydan seems a bit bland, and the others seem pretty bleh.

NINJA'D: Lizardman looks interesting too. Somewhat related to what I was going for.


Name: Ziraesarrarus
Alignment: Neutral Evil
Race: Dark Elf
Agenda: Complete dominion over everything, or at least everyone
Focus of Study: Mind Magic and Conjuration
Weaknesses: Tends to oscillate between strained understanding that these things happen and snapping and going all out to frantically try to "fix" the problem, resulting in a rather uneven, sometimes even obsessive leadership style. Accepts suggestions and understands that a certain level of autonomy is necessary for certain things, but finds the idea of treating with someone on equal ground infuriating and backwards, limiting her options regarding alliances and such.

Lady Zirae, as everyone who isn't snooty enough to perfectly memorize her name or brave enough to risk mispronouncing it calls her, is fed up with this world. It doesn't do what she says- constantly, relentlessly, brazenly. And like all incompetent servants, that means it needs to undergo some harsh corrective measures. Only when she's the unquestioned god-empress of the world will things finally be set right, or at least be able to be set right with a wave of her hand.


The Exiled Wastes

The Exiled Wastes are a frozen, barren expanse of snow, ice, and snow. It seems perpetually in the midst of a blizzard, and most people wonder how anything could possibly survive there. It acquired its name from being a place to "exile" people in a manner that all but guaranteed death.

However, the answer to how things survive in this frozen wasteland is that they're living beneath it. Dark elves inhabit the caverns far beneath the relentless cold above, admittedly still chilly but thriving on the underground ecosystems. Exiles from above occasionally wander in or, more often, are gathered up by rangers hoping they might be of some use, rounding out their malicious society with a few murderers and corrupt politicians from other races.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

RAM

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Re: Apprentices to a Master of Magic
« Reply #16 on: October 08, 2012, 09:21:55 pm »

Wait-list and such if such is to be.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Evil Marahadja

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Re: Apprentices to a Master of Magic
« Reply #17 on: October 09, 2012, 12:56:00 am »


I put my vote on Ziraesarrarus+ his province, but still post another version of Gildor. Since a lot of people want to do soul magic. (Also removed Divination, so potencial Soul-magicians will have an easier time using Soul magic on humans behind his back)
 
Spoiler: V. 2.0 (click to show/hide)

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Child of Armok

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Re: Apprentices to a Master of Magic
« Reply #18 on: October 09, 2012, 10:51:13 am »

Oke,
Forget my province and go with this one:
The Exiled Wastes

The Exiled Wastes are a frozen, barren expanse of snow, ice, and snow. It seems perpetually in the midst of a blizzard, and most people wonder how anything could possibly survive there. It acquired its name from being a place to "exile" people in a manner that all but guaranteed death.

However, the answer to how things survive in this frozen wasteland is that they're living beneath it. Dark elves inhabit the caverns far beneath the relentless cold above, admittedly still chilly but thriving on the underground ecosystems. Exiles from above occasionally wander in or, more often, are gathered up by rangers hoping they might be of some use, rounding out their malicious society with a few murderers and corrupt politicians from other races.
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Nirur Torir

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Re: Apprentices to a Master of Magic
« Reply #19 on: October 09, 2012, 06:19:22 pm »

Alright, looks like we're going with IronyOwl's suggestions. The Exiled Wastes are going to be nigh impossible to conquer without overwhelming numbers (and/or significant magic), but have relatively low minerals. Growth will be expensive and slow. Trade will be extremely limited, reducing prosperity.


Sign-up time!
Mesor, Evil Marahadja, IamanElfCollaborator, Lemon10, and IronyOwl have reservations. 18 hours to get a sheet in or the wait-listers get to play.

When creating your character, keep in mind that you will not be limited to only learning magic skills. Traditional martial skills, for example, might help on missions, as only a limited amount of mana will be available while away, and could leave traces if you're trying to hide your tracks.

Lady Zirae will sometimes send players out on missions. Some will be required, others may be passed off to another player or even declined. Rather than giving choices when it comes up (Bad apprentice! For your punishment, please choose to either go steal an enemy spell out from under him, stir dissent in Merlin's capital, look for rebels here, or go learn more about that tropical island), please choose the sorts of missions you want to be assigned ahead of time.
Spoiler: Character Sheet (click to show/hide)

Deep in the icy expanse of the Exiled Wastes, beneath a thick layer of permafrost, lurks the dark elven town of Medea's Stiletto. Nearly all of the buildings are made of dried giant mushroom stalks, the only easily accessible building material to be found in this forsaken land. There are several distinct districts, clusters of tiny shacks huddled closely together around walled manors, as if seeking protection from circling wolves. Near the center of town, a single manor made of stone, flawlessly pristine (perhaps too flawless, on closer inspection), stands proud and alone. Past the front doors lies a large, heavily guarded foyer, where dozens of people wait patiently. Through a second set of large doors is an even larger room, with half a score of crossbow-armed guards standing at attention along either wall, and another half score of servants along the far wall. A dark blue carpet, nearly black, leads to an imposing black throne that reflects no light. A dangerous looking dark elven woman in flowing robes the same color as the carpet sits upon the throne, her right hand resting in a bowl of bluish liquid. A score of dark elves kneel before her in two rows. They tremble in turn as she glances into each one's eyes for several seconds. With every look, more liquid evaporates from the bowl. She finishes with the last, and sighs disdainfully. "Inadequate." A guard quickly ushers them out, and a servant refills the bowl.
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IamanElfCollaborator

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Re: Apprentices to a Master of Magic
« Reply #20 on: October 09, 2012, 06:26:39 pm »

Name: Albrecht
Race: Nomad
Desc.: A nomad from the Eastern Plains. He grew up in his tribe before this apprenticeship, so he has some skill with knives and staves.

He is tall, with black hair and grey eyes. He is robustly built.

He is quite focused and determined, but also hard to anger. When angered, he becomes a big threat to all around, due to his lashing out.
Preferred mission types: direct assault, messaging
Disabled mission types: sneaking, shadowing, assassinations
« Last Edit: October 10, 2012, 07:16:04 am by IamanElfCollaborator »
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mesor

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Re: Apprentices to a Master of Magic
« Reply #21 on: October 09, 2012, 06:54:02 pm »

Name : Thranduil.
Race : Dark Elf.
Description.
Physical : Large but lightly built he is very fast on he's feet and with his hands but he lacks strength and so learnt to aim for the weak points of a human body. He has long black hair and jet black eyes.
Mental :A strange elf he has devoted life to taming the wild creatures of the world and then using them to perform he's own will. Animals became the only living beings he cared for seeing the more advanced species as corrupted and so he spent every waking moment looking for ways to make taming animals and bending humans to he's will alike as easy as possible.
Background : From a young age he realized when he focused his will on small animals they seemed to do what he asked of them. Realizing that he had a natural affinity for magic and for mind magic especially he devoted his life to improving on those skills until he could become the great mind mage in the world.
Preferred mission : Recruitment of humans or animals.
Disabled mission :  Anything that involves killing animals.
« Last Edit: October 09, 2012, 07:18:58 pm by mesor »
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Nirur Torir

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Re: Apprentices to a Master of Magic
« Reply #22 on: October 09, 2012, 07:13:47 pm »

Lady Zirae is currently the only one in the town who knows any magic.

Turns take three months each. Missions will use dice for outcomes and the player will have to make 1-4 choices. Death is possible if you're not taking the safest route, but each player will get one "free pass" for surviving one death.

Sample mission:
Quote
GM: After a month of traveling, you make it to the city, and enter without incident. Are you going to just burn Merlin's spell library, or try to steal a few books first?

Machiavelli: I'll steal his knowledge.

GM: Will you try to sneak in at night, or use your Dreadful Aura spell to convince the guards to let you in?

Machiavelli: I will teach them to fear me.

GM: The terrified guards let you in, and remain rooted to the spot in fear. Unfortunately, three librarians notice the spell and resist, and you can sense the magic of several spell scrolls on them. Do you run away in failure, use your powerful Dragon's Tongue spell to torch everything and run, or try to beat them without destroying the library?

Machiavelli: Burn the fools and get away, lest others decide not to fear me.

GM: You use the last of your mana on Dragon's Tongue, incinerating librarian and book alike before retreating. You may either steal a boat or a horse to return home. The boat's less likely to be intercepted, but you'd have a harder time surviving if caught.

Machiavelli: I'll take a horse.

GM: You nearly manage to escape, but two guards begin chasing you near the border. You manage to lose them in the marshes, and return home safely. +0.09 horsemanship, +0.02 to Mind, +0.03 to elementalism.
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Kashyyk

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Re: Apprentices to a Master of Magic
« Reply #23 on: October 09, 2012, 07:21:59 pm »

I'd like to be on the waitlist, if you'd be so kind.
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Evil Marahadja

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Re: Apprentices to a Master of Magic
« Reply #24 on: October 10, 2012, 12:35:45 am »

Name: Jamgeon Cazeraeh
Race: Dark Elf.
Description, physical/mental/background:
Jamgeon, born and raised in the the exiled wastes. Although, he has travelled far beyond the small caves he call home several times. He is of noble birth, youngest of his brothers and sisters. This means he did't inherit any particular titles or land, but he got the education every noble get, and a little more. Already in early age Jamgeon seemed to have a gift using knives, sneaking and fighting.

This formed his entire life. Up until now he has done many mission both below and above ground. Killing targets, taking part in deep strikes and sabotaging buildings. He want to learn the secrets of magic so he can improve his martial skills even further.
Jamgeon is obsessive with odds and numbers. He hates when there are variables beyond his control. Therefore he prefers to work is small groups.

Preferred mission type(s), if any: Deep strikes, assassinations, sabotations, stealing, leading a small group of soldiers.
Disabled mission type(s), if any: Large battles, direct confrontations with other mages.
« Last Edit: October 10, 2012, 08:57:12 am by Evil Marahadja »
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evilcherry

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Re: Apprentices to a Master of Magic
« Reply #25 on: October 10, 2012, 12:53:34 am »

Waitlisting.

lemon10

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Re: Apprentices to a Master of Magic
« Reply #26 on: October 10, 2012, 02:47:44 am »

Name: Ardrek
Race: Human
Description, physical/mental/background: Raised by a cult of fanatical assassins in a hidden monastery. It rapidly became apparent, he was a completely terrible assassin, both bad at stealth and could barley even beat a small cat in physical combat. Despite years of attempted indoctrination. However, was a fast study in the more mental teachings of the cult , both the secret lore that the cult possessed and the more basic mathematical, reading and social blending skills.
This wasn't enough however, and a month before his second name day (the tests for which he would almost certainly lethally fail), Ardrek managed to escape the cult by faking his own deaths using a rare poison.
Ardreks goal is to possess as much knowledge as possible, including magic, and when he learned that there was a mage in the frozen wasteland, he tracked her down with the intent of convincing her to teach him.
Preferred mission type(s), if any: Anything involving gaining knowledge
Disabled mission type(s), if any: None
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
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That's it. We've finally crossed over and become the nation of Da Orky Boyz.

IronyOwl

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Re: Apprentices to a Master of Magic
« Reply #27 on: October 10, 2012, 04:36:24 am »

Name: Sirra Dalvaldrak
Race: Lizardman
Description, physical/mental/background: A tall, lean lizardwoman with a fairly pointed snout and webbed ears. Her scales change color somewhat over time, but are generally rusty brown mixed with patchy greens. Perceptive and fast, but more of a hunter or skirmisher than a standup warrior.

She seeks strength and power, but is generally far kinder than most others on that quest, and certainly most others who find themselves in the Exiled Wastes. She was a huntress for her people, but left to journey the world in search of both inner and outer lessons and strength, coming to the Exiled Wastes specifically because so few others did. She was rewarded for her unique approach with the discovery of thriving caverns and people utterly unlike her own, but suddenly finding herself amongst arrogant, ruthless murderers is a bit more of a mixed bag.

Preferred mission type(s), if any: Ally recruitment, scouting, investigating things
Disabled mission type(s), if any: Extermination, retributive strikes, scorched earth
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Neyvn

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Re: Apprentices to a Master of Magic
« Reply #28 on: October 10, 2012, 04:53:55 am »

If there is still a spot free can I please save it for when I get home from work. Mobiles are not agreat method for signups...
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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Child of Armok

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Re: Apprentices to a Master of Magic
« Reply #29 on: October 10, 2012, 06:41:49 am »

Alright, looks like we're going with IronyOwl's suggestions. The Exiled Wastes are going to be nigh impossible to conquer without overwhelming numbers (and/or significant magic), but have relatively low minerals. Growth will be expensive and slow. Trade will be extremely limited, reducing prosperity.


Sign-up time!
Mesor, Evil Marahadja, IamanElfCollaborator, Lemon10, and IronyOwl have reservations. 18 hours to get a sheet in or the wait-listers get to play.

When creating your character, keep in mind that you will not be limited to only learning magic skills. Traditional martial skills, for example, might help on missions, as only a limited amount of mana will be available while away, and could leave traces if you're trying to hide your tracks.

Lady Zirae will sometimes send players out on missions. Some will be required, others may be passed off to another player or even declined. Rather than giving choices when it comes up (Bad apprentice! For your punishment, please choose to either go steal an enemy spell out from under him, stir dissent in Merlin's capital, look for rebels here, or go learn more about that tropical island), please choose the sorts of missions you want to be assigned ahead of time.
Spoiler: Character Sheet (click to show/hide)

Deep in the icy expanse of the Exiled Wastes, beneath a thick layer of permafrost, lurks the dark elven town of Medea's Stiletto. Nearly all of the buildings are made of dried giant mushroom stalks, the only easily accessible building material to be found in this forsaken land. There are several distinct districts, clusters of tiny shacks huddled closely together around walled manors, as if seeking protection from circling wolves. Near the center of town, a single manor made of stone, flawlessly pristine (perhaps too flawless, on closer inspection), stands proud and alone. Past the front doors lies a large, heavily guarded foyer, where dozens of people wait patiently. Through a second set of large doors is an even larger room, with half a score of crossbow-armed guards standing at attention along either wall, and another half score of servants along the far wall. A dark blue carpet, nearly black, leads to an imposing black throne that reflects no light. A dangerous looking dark elven woman in flowing robes the same color as the carpet sits upon the throne, her right hand resting in a bowl of bluish liquid. A score of dark elves kneel before her in two rows. They tremble in turn as she glances into each one's eyes for several seconds. With every look, more liquid evaporates from the bowl. She finishes with the last, and sighs disdainfully. "Inadequate." A guard quickly ushers them out, and a servant refills the bowl.


EHm, i have a reservation!
*reserve slot*

Name: Mirodorn
Alignment:Lawful Evil
Race: High elf
Agenda: Wants to help magic and technology by going to the future and bring he tech and magic from there back to here.
Focus of study: Time/space
Other: Didn't yet thought about a time-paradox and
is half-lunatic because he once saw a sparkling in the desert and got lost in the Super-hot desert for a week.
Always forgets the gods.


Province:
It's an island, in the middle of the sea, very isolated. Most of the population lives of fish. There aren't many trees (except in the north) and there is a Volcano on the middle of the island. The temprature is medium but the wheater is wet (lot's of rain).
The city isn't that big and farmland is pretty sparse. There are a few ores in the mountain but nothing humongous.
The north of the island is a big jungle, filled with wildlife and different sorts of plants.

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