> start with two iron ore and three coal and you can make steel before summer starts.
Hehe, I would usually embark with multiple coal, copper ore and tin ore (a little extra, as copper is common close to the surface and charcoal can be used for fuel) and have like 200+ bronze and coke bars for all my early military needs. Not as good as steel, but much better than copper and reasonably cheap.
> pegasai hauling
I never seem to have enough haulers, mostly because I divide my workforce into specialists (who still have at least some hauling enabled to have something to do when not needed) and generalists (hauling plus jobs where skill level doesn't matter much), which means they tend to walk a lot instead of staying in one general area.
I like the idea of having pegasai ranged squads. Maybe it's because while in the air, they can't be hurt by melee and have a good range over obstacles, but it doesn't work that well in practice. They tend to be low on ammo (supposedly fixed in the newest version), rush in one by one, stay on the ground or do other silly things and get hurt. On the plus side, their good speed helps with reload and firing speed a bit.
Dwarf Fortress should really have a settable job priority system. Even a simple one, like Rimworld's 4 priorities, would go a long way.