Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 60 61 [62] 63 64 ... 81

Author Topic: My Little Fortress - 2016 (DF 0.43.04) yay!  (Read 188045 times)

vkiNm

  • Bay Watcher
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #915 on: December 05, 2014, 08:58:48 pm »

The given version and the given hot fixes works to the current DF Version. It takes some doing to get everything right, but I haven't been experiencing any big problems.
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

zlurker

  • Bay Watcher
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #916 on: December 06, 2014, 04:59:18 pm »

I'm just happy the mod is still going since there were lots of times it looked like it might be over. :<
Logged

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #917 on: December 06, 2014, 06:39:43 pm »

You can't stop the pony :P

Making an official bugfix as we speak, things are calming down at work a bit so the likelyhood of new features has increased from a 0% to slightly higher than 0%

Bam 0.40.19 with fixes implemented (I hope)

https://dl.dropboxusercontent.com/u/3677116/DF/MLP/My%20Little%20Fortress%202014%20-%200.40.19.zip
« Last Edit: December 06, 2014, 06:54:16 pm by Sorcerer »
Logged

vkiNm

  • Bay Watcher
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #918 on: December 06, 2014, 08:19:15 pm »

Holy balls Thanks! :D
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #919 on: December 07, 2014, 04:53:54 am »

Doing some further testing i realized i forgot stepladders, so those are added now.
Logged

Jimexmore

  • Bay Watcher
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #920 on: December 07, 2014, 01:56:43 pm »

Fuckin hors get stuck in trees.
Minotaurshit
Logged
Spess mehreens Spess mehreens we make our Enemies die

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #921 on: December 07, 2014, 04:51:59 pm »

Yeah, fliers are even more irritating in .40 because of the trees.  I make it a point to immediately chop down trees near the embark wagon and to start building stairs up to trees that pegasi or griffons are likely to go anywhere near.  I tried just chopping those trees down too, but it tends to leave the stranded pegasus or griffon floating in midair.

Too bad I really doubt Toady is going to fix this anytime soon.  We'll just have to keep working around it.
Logged
Through pain, I find wisdom.

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #922 on: December 07, 2014, 05:06:11 pm »

Fliers do get stuck occasionally, but unlike previous iterations at least they now try to climb down if they are dehydrated or starving to death.
We still have the issue of pegasi pathing through trees and leaving things in branches. Personally I prefer disabling hauling and gathering on them early on, or use burrows to keep them within tree-free areas.

Wish we had better options for this but like Telgin said, probably just something we'll have to work around.
Logged

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #923 on: December 07, 2014, 08:42:31 pm »

Out of curiosity, has anyone tried setting restricted traffic designations in tree branches to see if it helps keep fliers out?  It's something I've designated on some of my trees, but I'm not sure if it's made a difference or if it's just luck that I haven't had any wander too close since.
Logged
Through pain, I find wisdom.

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #924 on: December 08, 2014, 12:59:58 pm »

this used to work for rooftops before the new trees.
If it turns out it is a solution we can see if we can get a DFhack plugin or something to autorestrict branches.
Logged

vkiNm

  • Bay Watcher
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #925 on: December 08, 2014, 02:28:22 pm »

Where's the new download now? It's not on the front page. :(
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

Shadow_Hornet

  • Bay Watcher
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #926 on: December 09, 2014, 12:18:20 am »

I just wonder if this mod allows playing as a changeling race....
Logged

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #927 on: December 10, 2014, 03:17:19 pm »

whoops, fixed now, I just went a bit overboard with changing the URL and accidentaly the whole thing.
Changelings are not playable in fortress mode, they don't have any buildings or skills or anything like that set up. I think they would play quite a lot differently to the ponies what with being a hive structure with tons of minions and all that.
Logged

Shadow_Hornet

  • Bay Watcher
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #928 on: December 10, 2014, 06:35:35 pm »

whoops, fixed now, I just went a bit overboard with changing the URL and accidentaly the whole thing.
Changelings are not playable in fortress mode, they don't have any buildings or skills or anything like that set up. I think they would play quite a lot differently to the ponies what with being a hive structure with tons of minions and all that.

Can't play changelings? too bad for me I guess. One of these days I would like to try a changeling race.
Logged

zlurker

  • Bay Watcher
    • View Profile
Re: My Little Fortress - 2014 (DF 0.40.19)
« Reply #929 on: December 11, 2014, 12:25:54 am »

I really wanna play again but think I'd rather sit and wait until the bugs are mostly ironed out. Mostly because it takes me all day to find a map I'm happy with so restarting for a bugfix is kind of saddening.
----------------
Does the game still come with its own sprites for the ponies and other things included? Or am I even thinking of the right thing? I remember playing with them at one point but maybe that was Stonesense stuff.
« Last Edit: December 13, 2014, 01:33:55 am by zlurker »
Logged
Pages: 1 ... 60 61 [62] 63 64 ... 81