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Author Topic: My Little Fortress - 2016 (DF 0.43.04) yay!  (Read 188054 times)

Valikdu

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #900 on: November 06, 2014, 06:07:47 am »

No, the reaction is just missing from the entity file. Three reactions, to be precise: brewing from plants and fruit, and making oil from fruit. Have a hotfix.

You'll need to regen the world for that, by the way.

Quote
As far as I know ponies are not alcohol-dependent, so they don't find booze as essential as dwarves do, but it helps keep them content.

Nido's Draltha Ponies were alcohol-dependent.

Quote
the pony mods don't have the gigantic breadth or dependency on DFHack that some of the other large mods have.

They depend on the author not being distracted by shiny things. Which I kind of am, currently. Um...
« Last Edit: November 06, 2014, 06:12:30 am by Valikdu »
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Jimexmore

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #901 on: November 06, 2014, 05:50:55 pm »

Get Back to work!!!
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vkiNm

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #902 on: November 07, 2014, 12:29:43 am »

Um.. if that's okay with you.. please?
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Valikdu

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #903 on: November 07, 2014, 07:29:43 am »

I've posted a playable 0.40 version. It's still missing the new crops, but it should otherwise be working.

Jimexmore

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #904 on: November 07, 2014, 07:51:08 pm »

downloads corrupted.
just complete it pls
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vkiNm

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #905 on: November 11, 2014, 01:49:34 pm »

We definitely should not be pressuring him.

This mod is already the Fastest updating Mod out of ALL the Mods in existence.

For free, even!

I've lost count of how many great artists and  creators simply threw their hands up and stopped working because people kept demanding that they do the thing. :c

I'm really scared that the Modder will stop modding because of that as well. D:

And then we'll be stuck without a good pony mod forever.

How am I supposed to live in a world without those adorable little P's skittering around my screen digging holes and getting into unfortunate accidents?

Each passing patches made the Mod more and more amazing and people only wanted more and more of it, It's really well-done and amazingly fun to play. And have finally gotten me back to playing Dwarf Fortress again, but with ponies! Because ponies makes everything better.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

Telgin

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #906 on: November 11, 2014, 05:31:08 pm »

I keep meaning to getting around to updating my own pony mod for the current DF version, but between the fairly frequent releases and lack of time I haven't gotten around to it yet.  I do have to wonder when Toady's going to freeze the .40 branch and start another long dev cycle.  That's usually when the modding picks up big time since people have a stationary target again.
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Maklak

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #907 on: November 11, 2014, 06:04:40 pm »

@Telgin:
A new modder picked up FoE and went about updating it to DF 0.40. He is facing a lot of problems, such as random crashes, having to change plants and pony personalities, dfhack not updating fast enough or not working properly, etc. In retrospect waiting till DF stabilises is better. Which is part of why the development cycle with long breaks between releases works so well for DF on mods.

Also hi, vkiNm. It works differently for different people. For example I tend to procrastinate indefinitely without getting a kick in the butt at the right time, but too much pressure is also bad for my motivation.
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Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #908 on: November 12, 2014, 01:22:25 pm »

Ohsnap, hi, sorry! my notification has effed up again.
Mere days after I promised to refocus my efforts unfortunately real life struck pretty hard.
Work has been mad busy and most of my free time has been doing pretty much anything but trying to maintain large collections of files. Or anything remotely resembling scripts or databases *shudder*

I've not really had time to play DF and as such the forum and the mod kind of slipped from my mind. Usually I have forum notifications to pull me back but they had bugged out again (not sure exactly why it stops notifying me)

Soyeah, RL story as of right now.. We're down about half the senior staff at my job and they need to be replaced by fairly new inexperienced staff (due to funding, yay), which means the few senior staff need to work double shifts more or less.. Things seem to kind of spiral the drain, but still hanging in there.

What this means is that unfortunately as of right now, I do not have the time or the means to finish my initial goals for this release.
Hopefully once the newbies are settled in their roles things will clear up a bit, and regardless of what happens I have scheduled time off over the christmas week and around newyears.

I'll see if I can manage to squeeze out an "official" patch for the current issues tho.
Anyone care to compile a list?
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vkiNm

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #909 on: November 20, 2014, 09:06:26 am »

A new problem has arisen!

While the hotfix allowed my ponies to brew drinks again, it did not give back seeds from the brewed Fruits and Plants.

So now without seeds, there's no more drinks, and no more food.
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UnicodingUnicorn

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #910 on: November 20, 2014, 11:27:11 am »

So now without seeds, there's no more drinks, and no more food.
In my opinion, that is a feature. :P

Anyway, to hotfix this (I think), copy this into REACTION:BREW_DRINK_FROM_PLANT:
Code: [Select]
[PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:plant:SEED_MAT]
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vkiNm

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #911 on: November 20, 2014, 10:00:46 pm »

So now without seeds, there's no more drinks, and no more food.
In my opinion, that is a feature. :P

Anyway, to hotfix this (I think), copy this into REACTION:BREW_DRINK_FROM_PLANT:
Code: [Select]
[PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:plant:SEED_MAT]

Do I need to make a new world for it?
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Telgin

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #912 on: November 20, 2014, 10:17:25 pm »

I don't think so.  Editing existing reactions works fine.  Adding a reaction will require a new world, but just fixing / editing one doesn't.
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vkiNm

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #913 on: November 21, 2014, 11:11:06 am »

So the [PRODUCT:100:1:SEEDS:NONE:GET_MATERIAL_FROM_REAGENT:plant:SEED_MAT] is already in the reaction.

I tried and went back a page to get the default_Material_template hotfix and replace the original one and it was fixed! Brewing gets seeds again!
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Jimexmore

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #914 on: November 21, 2014, 11:01:34 pm »

So...Release when? . 18 is out
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