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Author Topic: My Little Fortress - 2016 (DF 0.43.04) yay!  (Read 188061 times)

Hetairos

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #870 on: August 06, 2014, 04:22:09 pm »

Bows can be made at a bowyer's workshop out of either bone or wood. Same for arrows, but at a craftspony's workshop. I can't say anything about metal ones.

Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #871 on: August 06, 2014, 05:31:56 pm »

Yeah i have to fix that, I'll have to squeeze it into the craftspony workshop for now until DFhack lets me add it to bowyer.
We had a bit of a client turnaround at work so it's been busier than I'd like this last week. Still plotting along on the interactions and reactions while waiting for DFHack.
Any glaring issues that needs to be "hotfixed" before a major feature release?
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Maklak

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #872 on: August 07, 2014, 12:37:00 pm »

> Any glaring issues that needs to be "hotfixed" before a major feature release?
NATURAL_SKILL:DISCIPLINE to military castes and dogs, maybe?
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

taliakirana

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #873 on: August 07, 2014, 02:06:16 pm »

I'm sorry if I came off as being demanding. I was just excited and trying to share suggestions I thought would help.
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Hetairos

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #874 on: August 07, 2014, 02:51:30 pm »

Adding brewing reactions to ponies is the first thing I can think of. Though I suppose they're already in.

Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #875 on: August 07, 2014, 05:13:26 pm »

Here's the latest :P I was going to include a link to that mod that fixes all the plants but i couldn't find it.

MLF2014 DF0.40.xx Download URL

Code: [Select]
24/07/2014-07/08/2014 - Tested in 40.06

Various planning/plodding along with reactions and interactions, some of the planned features can be found in the Elements of Harmony Planning Document.
Reworked Pony Skills quite substantially. the different skill rates of the pony types have been exaggerated a bit more and cutie marks are stronger in comparison.
a list of skill rates can be found alongside this changelog.


You can now identify ponies by their profession names, Lumberjack-> Earth Pony Lumberjack

Gems should be findable again

Military Castes and the pegasus ace fliers got innate morale bonuses


---
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taliakirana

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #876 on: August 07, 2014, 06:52:08 pm »

This the plant mod you were talking about?
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Hetairos

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #877 on: August 08, 2014, 03:14:01 pm »

Either I can't find it or the Make Chocolate job does not, in fact, produce chocolate. Unless that's fixed in the newest version.

No newborn foals have cutie marks, which makes sense, but will they acquire them later in life? Or is DFHack necessary for it?

Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #878 on: August 08, 2014, 05:01:01 pm »

cutie marks "grow in" at age five :P
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Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #879 on: August 09, 2014, 06:04:44 am »

This the plant mod you were talking about?

Yep, for the time being I recommend using this alongside MLF.
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Ultimoos

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #880 on: August 15, 2014, 05:38:36 am »

DFHack is out!
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Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #881 on: August 26, 2014, 04:42:40 pm »

Contrary to popular belief ( I assume ) I have not fallen off the world again, but it was damn close this time.
Sudden busyness as work as more sweeping changes rolled through from our client, top that off with hay-fever followed by a three day flu, followed by a long weekend away and you got a recipe for don't get anything done :/

I've been fiddling along, but no new sweeping changes at the moment I'll get back to you on that :P
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Ultimoos

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #882 on: August 28, 2014, 09:07:48 am »

It's ok, you probably want to wait a bit till Toady gets through all those crash bugs.
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Unknown72

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #883 on: September 05, 2014, 11:07:24 pm »

Quick Question, at what age are ponies considered 'Old' and at what age do they die? (This is an important piece of info i need for my MLF story thread)
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You guys ought to fix Unknown72's turn to some point later in the order. Maybe after Sanctume. Normally that's what happens when someone fesses up to having real life going up like a storm of explosive diarrhoea blasted into a fan.

@me on Discord: Multi#0897

Maklak

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #884 on: September 06, 2014, 12:13:07 am »

Quick Question, at what age are ponies considered 'Old' and at what age do they die? (This is an important piece of info i need for my MLF story thread)
[BABY:1]
[CHILD:10]
Earth [MAXAGE:90:150]
Pegasus [MAXAGE:75:120]
Unicorn [MAXAGE:110:200]
Princess unlimited?
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral
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