Can there be a guide to this mod? I'd love to play it but I don't know what to do or how to properly start.
I haven't gotten that deep into the mod, but from what I've seen, it's not
that different from the main game... I hope more experienced players correct me if I'm wrong, but my impression is that the main differences are:
* Cutie marks are present; a pony gets a slight boost to skills using his/her cutie mark. Fortunately, you can sort of ignore them if you must...
* You can't brew alcohol from random herbs, so you need to always ensure you have a source of water.
* Farming is much better than herbalism.
* You can't feed a fort with puppies, although you can still gather eggs.
* Herding is more useful in this version than in vanilla, since ponies have a wider range of uses for milk -- although it's still herding, still fiddly and space-consuming.
* Ponies are
much stronger and faster than dwarves. If a given threat is neither from the show nor from deep underground, you have nothing to fear from it.
* You'll be doing a lot of above-ground construction if you want to be in-character.
* The textile industry is even more stupidly powerful.
* Research is now present, and shouldn't be ignored forever. (Above-ground construction is much easier with a sawmill.)
* The tree-climbing bug in 0.40.03 feels like a feature if it's pegasi doing the climbing.
But, in 40.03, I'm seeing a bug where changelings besiege my settlement and leave, but the siege tag doesn't get lifted, which means no immigrants or caravans. (/And/, it means a crippling shortage of magical pony princesses. Unlike the main game, I was looking forward to royalty arriving in this one!) Is anyone else seeing this behavior? I've logged it as bug 7482,
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7482. I suspect that it occurs with dwarves too, but it's hard to win a first-year siege with dwarves.