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Author Topic: My Little Fortress - 2016 (DF 0.43.04) yay!  (Read 188309 times)

Lycaeon

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #180 on: November 17, 2012, 06:05:30 pm »

2500 castes sounds a bit extreme.  :o I mean, at some point gameplay speed takes precendence over caste variety, especially since the average fortress won't have more than 100 ponies.

Very impressive in any case, however...you'll never see the same mark twice.  :D
« Last Edit: November 17, 2012, 06:47:16 pm by Lycaeon »
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Sorcerer

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #181 on: November 17, 2012, 07:15:58 pm »

Oops, i meant to say 1500, and even that is an exaggeration. Cutie marks are a bit more specific this time around, they're not just tied to a single skill, and they're not overly powerful either. For the most part they give a 5-10% bonus to skill gains for Mark specific things, and usually removes skill rust for those skills. Most also have some personality changes and several have stat modifiers as well. Unfortunately the going is pretty slow, I have a few hundred lines that needs copying and pasting.
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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #182 on: November 17, 2012, 09:04:22 pm »

It would be possible though to vastly reduce the number of castes to just the two per class (male and female) as an alternative for those who prefer speed and performance over genetic diversity, it could be a task I'd be willing to take on once Sorcerer has his own modified system in place.

Nopone should have to be left out of the circle because their computer can't handle the mod.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Telgin

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #183 on: November 18, 2012, 02:16:20 am »

Finding a way to simplify it would be grand.  I took a look at the raws and recoiled in terror.  :)

I think I'll have to pass on applying cutie marks to my own personalized pony mod, although hopefully some of the other work put into this mod will be useful.  I like the way TK is set up, and might repurpose the way the cutie marks are applied in another mod I'm working on (not directly pony related).
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Sorcerer

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #184 on: November 18, 2012, 08:25:23 am »

Removing the duplicates it is actually a pretty easy task, the caste classes are listed one caste per line, so it should be easy to just run a NP++ macro to get rid of the extra ones.

I was going to power through the rest of the class definitions today but it seems I caught a stomach bug and spent the night giving offerings on the porcelain altar, so that might not happen quite yet.
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Lovecraft

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #185 on: November 18, 2012, 01:48:36 pm »

I just noticed this while looking through legends. It seems that the starting Alicorn rulers of the pony nations tend to get really dead by no later than year 20. Then Alicorn vampires take their place issuing harsh edicts pon' the poor pony populace. The sad funny part is that, even if the vampire is slain and a non-vampire takes power (two big ifs), the nation eventually falls a few years afterward. It really is rather tragic exceedingly hilarious.

I was wondering if this was quirk of this particular worldgen, or something else. It just seems rather unseemly to have creatures of the night ruling over our colorful, carefree, equines.

P.S The original Alicorns get dead by a whole variety of things, dragons, lions, hill titans, and griffons to name a few.
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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #186 on: November 18, 2012, 03:33:34 pm »

Soooo.... is that a... bad thing or...?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Pokon

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #187 on: November 18, 2012, 10:50:34 pm »

Okay, I am now spurned to make a fort simply because of this image:
« Last Edit: November 18, 2012, 10:53:29 pm by Pokon »
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emeralis00

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #188 on: November 20, 2012, 12:46:20 pm »

Is the bug fix already included in the download? Or do I need to add it...
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Sorcerer

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #189 on: November 20, 2012, 01:31:05 pm »

From what I can see here, the download should include the latest fixes, yes.
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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #190 on: November 20, 2012, 01:51:39 pm »

What's the word sire?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

emeralis00

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #191 on: November 20, 2012, 04:36:32 pm »

From what I can see here, the download should include the latest fixes, yes.

Alright. Thanks. Looking forward to trying out the mod.
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Telgin

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #192 on: November 22, 2012, 06:34:25 pm »

Did you ever get the telekinesis being intangible to attack working?  I tried using the magic tissue from a slightly older download of this which was promptly kicked off of its owner.  ???

I'm considering just making it [INTERNAL] to avoid that (I think that would work anyway), but it would still have the issue of being torn apart by stabbing attacks.
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Lycaeon

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #193 on: November 22, 2012, 06:55:20 pm »

To make the telekinesis intangible, make its [DEFAULT_RELSIZE:0] to zero. That way attacks will pass right through, though both holding things and wrestling will still be possible (I've seen unicorns grapple each others telekinesis).
« Last Edit: November 22, 2012, 06:57:38 pm by Lycaeon »
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How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Putnam

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Re: My Little Fortress: Losing is !!MAGIC!! (Formerly known as Fanon is Magic)
« Reply #194 on: November 22, 2012, 07:22:31 pm »

Or you could just make the horn itself be the "telekinesis" part. Though that would cause gloves on horns. Oh well.

Or I mean horseshoes and not gloves. Or whatever grasp-based armor piece this mod has :P
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