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Author Topic: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open  (Read 14528 times)

Parsely

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #210 on: October 29, 2012, 11:46:53 pm »

"What was the year you shipped out, exactly? Because I think that you're running a little late with your mission. About 100 years, to be exact."

The government only just started colonization in this galaxy. Like just now. Me and my fellow migrants are the only people on the planet apart from you, as far as I know.
Qinzy lowers the gun. "Sorry for pointing that at you, but I figure if you were really some horrible abomination you'd have done something by now. Think of it this way, though: If you go back to your mercenary duties, you'll probably be put in jail or executed by the government. If you stay here and help us, you get a spot in the list of founders for this colony and all that comes with it: Money, cigars, women, whatever. Of course, this is assuming we don't die horribly, but there's no way off this planet anyhow. How about this? You come with me and we meet up with the rest of our gang. We get a colony running, and when ships start coming in, if you want, you can go. Otherwise you'll have to survive out here with that flamebox and cigar. Your choice."
[Speech Check: Roll Hidden for Lulz] He looks at you through half closed eyes before letting his cigar, now just a burnt stump, fall to the ground. He crushes it beneath his bare foot and then waits for a moment, as if pondering your words. Then. They're probably all dead anyway; even if anyone was left who remembered me there isn't a chance in a hell I would find him. He sighs quietly and turns away. Looks like I'll just have to get used to it. He spins towards you quickly, a razor sharp grin jumping onto his face, an odd contrast to his otherwise dull features. The name's Aver. When do we leave?

[Aver has joined your struggle!]

explore APC then start building a scouting drone from my components.
You open the hatch leading to what you assume to be the front of the vehicle. Well what do you know, you were right. Cookies. A pilot's cradle rests in the centre of the room and a small bank of holo-projectors line the wall in front of you. A palm coded locker rests immediately to your right as you pass through the portal. You turn and close the door behind you, moving to check the rear of the vehicle. You rotate the handle and pull. That's odd….the door won't open.

(( uh oh. ))

"Smashed me logbook. Meh, its scanner wasn't working properly here anyways."

Enter the APC. Ensure that logbook/scanner pieces are still in my pocket. Attempt to salvage scanner optics (if I can find any pieces of the smashed scanner) while comfortably seated in APC. If scanner optics cannot be salvaged, identify pieces which can be salvaged.
No need to quote me in every post. :P

You climb through the still open side door and watch that other guy yank over and over against the handle to the rear compartment. You shrug and key a toggle on the other side of the room, prompting a metal slab to slide from the wall. You sit down on the slab and it conforms comfortably to your body shape, unsurprisingly. You set the pile of scraps down next to you on the bed and sift through them. [5] You manage to salvage the functional remains of the recording equipment, but unfortunately the rest is beyond saving. You pocket the small camera and set the remaining scraps aside in the storage compartment inlaid on the bed, unsure of what else to do with them, and rise to imprint on the bunk's security measures. You hear a satisfying clunk as the compartment locks itself, and the wall above the bunk brightens with your identification. You note that there are exactly nineteen other bunks inside the room waiting to be claimed.

Use the data I took to head towards the rest of the team.
You sigh and check your HUD before heading off in the direction of the others. You reach the clearing sooner than you expected, thanks to your extensive pathfinding experience, where you find a large vehicle resting there with a small man-sized portal hanging open on its side.

Go to the rest of the team.
You arrive in a small clearing with a large vehicle resting in it after finishing your uneventful jungle trek. The bot at your side whirs quietly, almost as if its impressed by the massive carrier. The feelings passes quickly, however, as it begins idly scanning the immediate area with its visual sensors.

Aver
Aver turns the lighter over in his hands idly as he watches the young man in front of him and waits quietly to see what he'll do next. He chuckles inwardly at some nearly forgotten memory, perhaps one of himself when he was a mere pup. Even in this jungle, his naked body is bitten cold by the breeze. What the fuck is taking him so long?

Droid?
What was my name again? I can't remember. Master can give me another….can't he?
Maybe I never had a name. Names are odd. I still wish I had one.
Logged

Xantalos

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #211 on: October 29, 2012, 11:56:17 pm »

"Right now, if we can find out where the fuck the others are.
Hey! Guys! I got the guy in the cryo pod to come with me. Where should we meet up? He kinda needs clothes.
You know anything about this planet, Aver?"
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mesor

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #212 on: October 30, 2012, 12:11:47 am »

Wander up to the carrier.

Hello strange people I'm Leon.
« Last Edit: October 30, 2012, 12:29:39 am by mesor »
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Xantalos

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #213 on: October 30, 2012, 12:14:22 am »

Wander up to the carrier.

Hello strange people I'm Leon and who in the name of the most holy spongebob is that giant man?
If you mean me and Aver, I don't think we're anywhere near you.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mesor

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #214 on: October 30, 2012, 12:18:52 am »

(( If you are at the carrier then you are, I just arrived. ))
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Xantalos

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #215 on: October 30, 2012, 12:19:30 am »

(( If you are at the carrier then you are, I just arrived. ))
((What is this carrier?))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mesor

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #216 on: October 30, 2012, 12:23:02 am »

The thing with all our equipment on it? The rover except it's a bit big and kinda armored now so not really a rover anymore.
« Last Edit: October 31, 2012, 01:19:04 am by mesor »
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Xantalos

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #217 on: October 30, 2012, 12:23:38 am »

((Yeah, I'm not there.))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mesor

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #218 on: October 30, 2012, 12:28:34 am »

(( Well somebody is anyway. ))
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crazysheep

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #219 on: October 30, 2012, 12:38:05 am »

"We're inside the rover, get in and claim a bunk."

Keep rest of personal belongings in storage compartment. Look for any survival gear in rover.
« Last Edit: October 30, 2012, 12:48:06 am by crazysheep »
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Xantalos

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #220 on: October 30, 2012, 12:44:36 am »

"Which direction? Do you guys have a flare or something?"
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

crazysheep

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #221 on: October 30, 2012, 12:48:29 am »

"Don't think so, but I'll go check."
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Xantalos

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #222 on: October 30, 2012, 12:49:28 am »

"Fire one off if you do; I'm getting kinda tired of jungle."
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Parsely

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #223 on: October 30, 2012, 08:01:04 am »

(( Well somebody is anyway. ))
Everyone is at the vehicle except Xantalos and Aver.
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Unholy_Pariah

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #224 on: October 30, 2012, 08:51:31 am »

walk outside and fire off one or two bursts from my pistol straight up into the air then go back and claim a bunk before trying the palm  coded locker, if it is empty or unopenable boot up the holo projectors and look for the vehicles instruction manual.

((italics are in-character right? I cant change colour with my phone.))

im going to fire off a burst from my pistol, keep an eye and an ear out for it.

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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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