Turn 4, Floor 1: Splitting UpScream in terror. Open eyes. Scramble if monsters are visible, else get up and move towards the middle of the group.
[4] You scream and thrash, but there are no visible monsters. So you return to the group.
"Hm..." Matt raises his head to look around, listening to the relatively-nice voice of the woman.
Look around for a way upwards.
[6] The best way to get up is to follow someone who's already gotten up, right? Well, the woman got up there somehow, she'd probably know.
"Errrmmn... We probably shouldn't just.. uh... hang around here too long." Morry studies the others huddled together in the room. "I think... they'll probably do something bad to us if we just stay here awhile."
Move closer to the main junction, hoping to recognize any difference between the various routes.
[1] You get foreboding feelings of doom from all three- no, four directions! OH GODS IT'S LIKE A MAZE YOU'RE LOST!
...oh, except most of your teammates are serving as convenient markers. UNLESS THEY'VE MOVED ALSO!!!
He considered the response. Money was far more useful than sending apparently randomly kidnapped people through .. here. He decided against the obvious next step of threatening the obviously insane person. Establishing leadership over the commoners would be more useful.
"Hrmph. Anyone who wants to survive, come with me."
Advance down the right path.
[3] You tiptoe down the right path, noticing that one of the walls seems uneven. Hrm, almost like a stone door on your right.
((Request: Actions be bolded for clarity, to differentiate them from other uses of literary devices.
Also @ Irony: I'm assuming we can all hear the omnipotent voice?))
"Do something bad or not, the voice wants usefulness from us. Now I'm thinking we're being used as pawns to explore this area for traps and other deals that would clear a path for whoever is to follow." Aira chuckled at the thought. "I've been hearing too many stories from the mercenaries and adventurers who frequent my place, excuse me for that."
"Let's not split up, now, shall we?"
Whistle loudly, hoping to see if it echoes down the 'empty' halls. Then advance down the right path behind the other man.
((Yeah, you can all hear the voice.))
[2] You fail to whistle louder than your teammate screaming. You follow the man down the right path.
Well, you try. Then someone picks you up, turns around, and promptly trips, dropping you onto the hard stone floor.
"Aye, I'm not going down that there path without some protection. Ah, you'll do.
Pick up Aira, holding her to my side like a log, and run down the left path.
[6] You heft her over your head and charge down the left passage. [1] Then you trip. Ow.
Look each way, then run after Garret.
You follow Garret to nearly past the intersection on the left. [4] You notice a stone door to your right.
"Hey look, I found a door! I'm going through, anyone who want's to come with me, don't hang around."
Wait for people to follow me if they want, then go through this door.
Since nobody seems to want to follow you, you simply head through the door on your own.
This first requires opening it, which proves a bit trickier than expected; pushing on it does nothing, nor does attempting to pull it left or right. Trying to pull it up causes it to start grinding up of its own volition, however, and soon you're able to enter the small stone chamber it leads to.
There's not a lot in here- just mossy walls, other than the cauldron. It's gold-colored, a bit bigger than your head, and held up to about waist level by long struts bolted to the floor. It appears to be empty.
As people begin entering the intersection, a grinding noise is heard from the left passage. A moment later, strange, wet, squishy noises follow from the same.
Abel (DiezIrae)
5/5 HP
+1 Looking Tough
A blue-haired, blue-eyed man with a large but fragile frame.
Aira Kellel (Tiruin)
5/5 HP
+1 Brewing
A brown-haired, green-eyed woman with fair skin and a slight build.
Elizo von Heinz (Nirur)
5/5 HP
+1 Tailoring
A well-groomed, slightly fat man in fancy attire.
Morry (Wirevix)
5/5 HP
+1 Pickpocketing
A small, brown-haired, grey-eyed young man.
Matthew Sarthale (Caellath)
5/5 HP
+1 Medic
Brown-haired, light-eyed, fairly average-looking young man.
Verock the Destroyer King (Spinal)
5/5 HP
+1 Performing
Short, unimposing man with curly black hair and feeble-looking arms.
Kiaphus (GreatWyrmGold)
5/5 HP
+1 Bullshitting Superior Officers
Man who looks like a proud, brave, skilled warrior, when he remembers to keep up the act.
Abby Redwood (Zako)
5/5 HP
+1 Blacksmithing
Fit young woman with dark green eyes, lightly tanned skin, and brown hair tied back in a short ponytail.
Garret McEarnest (greenstarfanatic)
+1 Juggling
Muscular scotsman, complete with red beard and hair.
Right Path:
Elizo
Left Path:
Garret
Aira
Kiaphus
Room:
Abby