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Poll

Cave crab death pit. Thoughts?

Yes! Let the death pinchings commence!
- 6 (75%)
Eh, I could go with ants or crabs.
- 2 (25%)
No! I want my promised giant ant death pit!
- 0 (0%)

Total Members Voted: 8


Pages: 1 ... 24 25 [26] 27 28

Author Topic: The Story of Limulid, Goldenrocks. - Retired  (Read 49394 times)

Hugo_The_Dwarf

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Re: The Story of Limulid, Goldenrocks.
« Reply #375 on: May 25, 2013, 11:17:15 am »

I guess do the quick test and make the site a lair, then disband, then abandon reclaim. Less of course you don't mind no dwarven caravans and migrants :P
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Splint

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Re: The Story of Limulid, Goldenrocks.
« Reply #376 on: June 04, 2013, 12:23:37 am »

I do mind. I think right now i"m more attached to our named animals than anything, because I happen to like our many named beasts. I am currently doing another run, and I've jacked the child/baby cap waaaaaaay up. It appears we'll need to rely on natural growth so it'll be some time before those awaiting dorfs will get them in a functional state.

Posting a poll on it. I'll still make a save copy for insurance/experimentation though.

Hugo_The_Dwarf

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Re: The Story of Limulid, Goldenrocks.
« Reply #377 on: June 04, 2013, 01:06:36 am »

voted
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Splint

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Re: The Story of Limulid, Goldenrocks.
« Reply #378 on: June 04, 2013, 01:50:48 am »

Glad to hear it. Also currently exterminating tribals of various kinds and Midnight went a bit.... Funny in the head and is rummaging for stuff now.

Orange Wizard

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Re: The Story of Limulid, Goldenrocks.
« Reply #379 on: June 04, 2013, 06:20:11 am »

"OP option (So I can see the results; [STRONG]please pick to either kill them or leave them alone[/STRONG].)"

... Huh.
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Splint

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Re: The Story of Limulid, Goldenrocks.
« Reply #380 on: June 04, 2013, 12:47:04 pm »

.... Whoops.

So, another little OOC update, Skull has utterly obliterated the cave fish tribe. Got pegged twice in the head by blowdarts but it appears all it did was seriously piss him off. Good thing he brought a helmet.

Also I checked Midnight, who I didn't pay attention to due to Skull being busy killing things, and sadly it's a possession. So that's a little depressing.

Mephansteras

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Re: The Story of Limulid, Goldenrocks.
« Reply #381 on: June 04, 2013, 12:48:44 pm »

Always disappointing to get a possession. Still, better a possession you can fulfill than a fey mood you can't.
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Splint

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Re: The Story of Limulid, Goldenrocks.
« Reply #382 on: June 04, 2013, 12:52:35 pm »

This is true. I should see what the little leech wants when I fire the game up again (I went to sleep after Skull's little solo rampage.)

Hugo_The_Dwarf

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Re: The Story of Limulid, Goldenrocks.
« Reply #383 on: June 04, 2013, 08:24:11 pm »

revoted, as it seems the poll was reset
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Splint

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Re: The Story of Limulid, Goldenrocks.
« Reply #384 on: June 04, 2013, 08:52:50 pm »

Two reasons. Had to fix the option I put so i could see the results and some idiot picked that instead of being useful so... yeah.

Hugo_The_Dwarf

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Re: The Story of Limulid, Goldenrocks.
« Reply #385 on: June 04, 2013, 09:28:20 pm »

Actually did you know that you can remove that option, and if you want to see the votes just "edit" the poll. When it opens it will show you how many voted for what. Stops trolls like that (well to a point, they can still vote for a random point).
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Splint

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Re: The Story of Limulid, Goldenrocks.
« Reply #386 on: June 21, 2013, 03:00:33 pm »

Ok, so after hitting up the wrong story fort from my profile some how, I have an announcement that makes me feel like an idiot.

Everyone thank Putnam, because his force event script will save us from our population problems..

Mephansteras

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Re: The Story of Limulid, Goldenrocks.
« Reply #387 on: June 21, 2013, 03:12:20 pm »

Excellent!
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Splint

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Re: The Story of Limulid, Goldenrocks.
« Reply #388 on: June 21, 2013, 03:14:25 pm »

Excellent indeed. I still feel like an idiot for not noticing it sooner though.

Aseaheru

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Re: The Story of Limulid, Goldenrocks.
« Reply #389 on: June 21, 2013, 03:17:54 pm »

What?
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