Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Cave crab death pit. Thoughts?

Yes! Let the death pinchings commence!
- 6 (75%)
Eh, I could go with ants or crabs.
- 2 (25%)
No! I want my promised giant ant death pit!
- 0 (0%)

Total Members Voted: 8


Pages: 1 ... 19 20 [21] 22 23 ... 28

Author Topic: The Story of Limulid, Goldenrocks. - Retired  (Read 49411 times)

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #300 on: December 21, 2012, 11:32:27 pm »

Honestly it's just that really Asea and Mephanestras are the only ones who post regularly in here besides me.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #301 on: December 21, 2012, 11:36:20 pm »

and he HAS to post. it is his thread.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #302 on: December 21, 2012, 11:43:50 pm »

I suppose. Oh well, time to flood another thread!

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #303 on: December 21, 2012, 11:49:34 pm »

If you wanna pick a dorf and write a journal please do so. I fully encourage it. It's part of why I'm avoiding alot of conversation in my updates.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #304 on: December 21, 2012, 11:53:00 pm »

one problem, no migrants. so you are somebody's kid.
unless they come...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #305 on: December 22, 2012, 12:20:35 am »

Well unless someone wants a specific name, there's still plenty of dorfs to be had right now.

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #306 on: December 22, 2012, 12:32:20 am »

I'll wait until the next migrant weaponsmith, if that's ok.
Are migrants scared off, or do they just not come?

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #307 on: December 22, 2012, 12:34:32 am »

They literally just aren't coming. I know the civ is fine, both queen and general are alive and well. I keep getting a no attracted migrants message.

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #308 on: December 22, 2012, 01:51:30 am »

More wealth? I hear +gneiss scepters+ are in season! :P

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #309 on: December 22, 2012, 01:54:23 am »

We plated our road in gold. Our depot is masterfully design earthenware. We have marble columns oing to the depot.

Still nothing.

There was one wagon accident and we haven't seen the dorf caravan since.

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #310 on: December 22, 2012, 02:13:50 am »

A wagon? In an accident?
AAAHHH! ABANDON FORT! ABANDON FORT! WE'RE ALL GONNA DIE!


No seriously, something should be happening. How long ago was this 'accident'?

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #311 on: December 22, 2012, 02:17:03 am »

Fort founded in five.... two years ago I think? Three? It was one of those ramp related ones where the animals tripped up and became unhitchted (Or wagons are simply as flimsy as cardboard and something that can't get through a rope reed loincloth can dismantle them.)

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #312 on: December 22, 2012, 02:31:50 am »

One of those bugs? I hate them.
I thought I got the merchants leaving the wagon because they could fly...

For the record, what DOES cause that? I want my bismuth bronze claws!

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #313 on: December 22, 2012, 02:34:13 am »

If you mean he ramp thing, I think it's considered a quasi-open space, so sometimes they try to alk on the open space, not the ramp itsel, resulting in someone taking a tumble down said ramp and suffiring a bruise or having the wind knocked out of them.

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: The Story of Limulid, Goldenrocks.
« Reply #314 on: December 22, 2012, 02:36:03 am »

...I suppose flight paths would do the same thing...damn...

No more wings for you, pure vampires! Actually, keep them.
No more [FLIER] for you, pure vampires!
Pages: 1 ... 19 20 [21] 22 23 ... 28