A...
pick? Wait, does that mean the humans might have stone and ore-based metals for sale? Like Iron and Flux stones?
I guess I'll find out. (I'm assuming though that even if they DID have
I've embarked on the northern slope of a volcanic range in a 3x5 embark that stretches from the Magma to the Brook. It's a scorching climate, which is why I wanted the brook, since I'd have a hard time setting up a rainwater collection system without digging. (Maybe a small roofed cistern fed by a screw-pump which I pump like hell whenever it starts raining. That might work, but I'm gonna take this one challenge at a time).
The River valley where I plan on making my fort (although there IS a small plateau near my wagon I could use for something, maybe a "Hill Station" or something, connected by a protected walkway) and it lies at z99. The wagon and plateau are at z130, and the peak of the volcano is at z153. Setting up any sort of magma-based operations is going to be a bit...
tricky. I could try to tap into it at z145 by carving a fortification into the side, and then having the magma flow into a natural gully down to nearby the plateau site, and probably starting a brush fire that will burn down half the map.
I don't much fancy the steep inclines that surround the river floor, since it potentially means that goblin archers would have free reign shooting arrows down over my walls at the squishy civilians inside. I suppose roofing may be in order if it comes to that, or at least make the meeting hall area into a "Keep" with food and drink stores that they can all take shelter in.
So many possibilities. "prospect all" with DFhack shows that the only ore beneath the site is Galena, so digging wouldn't have done me much good anyhow.
It also told me that I have nothing but palm trees for wood, except for a handful of willows around the streams and dry ponds. This makes me happy, since I'll be able to keep all of my wood types consistent. My walls won't be made of a mish-mash of different woods. Uniformity will be achieved!!!!
I'm a little worried about the very small quantities of wild rope-reed present, but I suppose all I need is 1 seed from one successful plucking. Or a buy a bagful from a Human Caravan (no elves in this world).