Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: An experiment in dwarf romance  (Read 6741 times)

doublestrafe

  • Bay Watcher
  • [PONY_DEPENDENT]
    • View Profile
Re: An experiment in dwarf romance
« Reply #15 on: October 04, 2012, 10:05:43 pm »

Wow, somebody actually spent time on dorfs that wasn't an attempt to create a new way to maim dorfs?
No, this was an attempt to create new dwarves to maim.
They'll maim each other very nicely during the tantrum spiral that'll happen when even one of them kicks the bucket.
Not really. If I understand right, they're in isolated pairs.  That should contain the tantrum spiral quite nicely.
Logged

Saraias

  • Bay Watcher
    • View Profile
Re: An experiment in dwarf romance
« Reply #16 on: October 04, 2012, 10:59:35 pm »

I'm pleased that folks found this interesting, and a little surprised not to see other observations on marriage behavior. I think I've at least learned how to set up manipulated pairings. The organic relationship developments through normal fort interactions are more interesting story-wise, although most of those I've seen have been in early fort development where there are fewer meeting areas in my forts, and more likelihood of the population having idlers because their industries aren't up and roaring yet, and there's less to haul. That, and recently matured youth who made friends as children and haven't settled into civilian jobs yet (thus still idle), or meet up with a childhood friend at another childhood friend's party. It really does appear to depend on repeat interactions, so unless dwarfs idle a lot (in the same meeting area) and aren't off on Individual Combat Drills, it can be quite some time between conversations with friends or lovers to advance the relationship in my forts.

Zivilin - I admit to being nervous about wiki'ing after just this little experiment, without some corroboration, but I may monkey around with this more.

You should see if a lowered mood or bodily harm  has an effect on relationship fromation

I set things up for my test to optimize on mood as I could, assuming that better moods would be conducive to relationship formation and the emotional stability of dwarfs sealed in tight quarters for a year. The bodily harm would be a bit harder to test, but one could try for lowered mood through not providing dining hall, statue garden, and room quality boosts, perhaps with lower quality food and monotonous booze. What I found with the sealed-off dating game subjects was that all had negative thoughts from sleeping without a proper room, worn or tattered clothing, not enough dining chairs and sometimes losing a friend or relative to tragedy from outside forces. The combination of nice (not top rate) dining hall, admiring tastefully arranged furniture, making a friend, talking to a friend, not to mention caught up in new romance -> talked to lover and then married -> talked to the spouse thoughts kept them pretty happy.

Very thorough research and interesting to read, well done.

Something else that might be worth looking into is whether age plays a role in how fast dwarves begin romances.

I didn't see any difference in behavior based on the actual age of participants. Hundred year-olds matched with each other in the same way as 20-year-olds, when available. Faster, actually, in my test since I had fewer older dwarfs who were still alive. I should have specified that the young adults who are still single are all either dwarfs assigned to the "32 not in the test," in groups with partners ten-plus years older than them, or participants in the "open burrow" whose similarly burrowed eligible partners hooked up with non-test candidates they met in the main dining room. I left many youth who had siblings already participating in the test out of burrows. (I did have one burrow where half the men and half the women were siblings, but they paired off with their non-related burrow companions the same as all the other sealed test groups.)

Wow, somebody actually spent time on dorfs that wasn't an attempt to create a new way to maim dorfs?
No, this was an attempt to create new dwarves to maim.
They'll maim each other very nicely during the tantrum spiral that'll happen when even one of them kicks the bucket.
Not really. If I understand right, they're in isolated pairs.  That should contain the tantrum spiral quite nicely.

Only some of the participants were in isolated pairs. The "open burrow" of course was open to the fort, and had a lot of friendship developments. Some of the closed burrows contained only two, while others contained 4-8 dwarfs (all of whom paired off eventually, except when age difference came into play). As it happens, some of the participants have met with unfortunate accidents and serious unhappiness did ensue - but then the unhappy/miserable dwarfs talked to their friends and spouses, sometimes parents or siblings, and got over it.

Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: An experiment in dwarf romance
« Reply #17 on: October 05, 2012, 12:06:27 am »

I congratulate you on science well done, sir.

Do you have screenshot documentation?

Kellnaved

  • Bay Watcher
    • View Profile
Re: An experiment in dwarf romance
« Reply #18 on: October 05, 2012, 06:06:16 am »

Very interesting find that maybe only dwarfs that have a maximum age difference of 10 years will get romantically entangled. I normally modify my game so that dwarfs have longer span of life of 200 - 400 years. Obviously this could mean that if this 10year ageintervall is not a function of total life expectancy that very few single dwarfs might find a partner in my forts.
Logged

Ruhn

  • Bay Watcher
  • Adept Dwarf
    • View Profile
Re: An experiment in dwarf romance
« Reply #19 on: October 05, 2012, 04:50:17 pm »

I found this investigation quite interesting.

With this information we can 'encourage' our citizens to form matches.  Some dwarf genetics research may be the next step.  Do 2 fast healing dwarves have fast healing children?  Which sought after stats/attributes can be improved in young dwarves based on good breeding?  I'm more military-focused personally, but there might be a possibility the daughter of a legendary engraver or metalsmith will gain skill in those areas more quickly.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: An experiment in dwarf romance
« Reply #20 on: October 05, 2012, 05:34:48 pm »

I foresee Social Dwarwinism/ Nazi Genetism
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Mr S

  • Bay Watcher
    • View Profile
Re: An experiment in dwarf romance
« Reply #21 on: October 05, 2012, 05:36:39 pm »

Heredetary research done by Slink in another thread (bad at posting links) indicates that very few attributes are inherited, besides that which is carried by the civilization as a whole.

By that I mean her findings indicated that height, facial features, size, material preferences and mood stats were basically "rolled from scratch" for every baby.  What she did find was that if everybody (or almost everybody) from your home civ has, say, white hair, then new arrivals in booze soaked diapers would have white hair as well.  It would be good, however, to do independent research to either confirm or contest these findings.
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: An experiment in dwarf romance
« Reply #22 on: October 05, 2012, 05:39:42 pm »

Heredetary research done by Slink in another thread (bad at posting links) indicates that very few attributes are inherited, besides that which is carried by the civilization as a whole.

By that I mean her findings indicated that height, facial features, size, material preferences and mood stats were basically "rolled from scratch" for every baby.  What she did find was that if everybody (or almost everybody) from your home civ has, say, white hair, then new arrivals in booze soaked diapers would have white hair as well.  It would be good, however, to do independent research to either confirm or contest these findings.

Don't worry. Toady will fix this so that physical attributes are rolled from a small number of weighted means of the dwarf's parents. The little useless thing may be a little heavier or lighter, but would likely land somewhere closer to one of the parents. Maybe. Who knows? Maybe he'll just go and simulate DNA. Talk about fun raw editing.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: An experiment in dwarf romance
« Reply #23 on: October 05, 2012, 05:40:54 pm »

Say, would that means if we become mountainhome and then we cull and limit the dwarves until there are only good traits, we can retire it via DFhack (or maybe some future feature) and then start a new fort that will receive uber migrants.
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Mr S

  • Bay Watcher
    • View Profile
Re: An experiment in dwarf romance
« Reply #24 on: October 05, 2012, 05:56:25 pm »

That... sounds promising.

Also, Vampires.
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: An experiment in dwarf romance
« Reply #25 on: October 05, 2012, 06:02:15 pm »

ptw
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
Pages: 1 [2]