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Poll

What should the limit of players be?

Eight is the perfect number! It's one more than seven, the number of dwarves we start with! Do Eight!
- 0 (0%)
Ten is the perfect number! It is psychologically satisfying to my decimal system love! Do ten!
- 0 (0%)
Four is the perfect number! That's how many times a dwarf drinks a year. Do Four!
- 0 (0%)
Six is the perfect number! It's the number of units we start with!
- 0 (0%)

Total Members Voted: 0

Voting closed: October 07, 2012, 05:59:46 pm


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Author Topic: Fantasy Tactical Warfare V.1.0 [Max's Ascension] COMPLETE!  (Read 4802 times)

evilcherry

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #60 on: October 10, 2012, 08:57:32 pm »

It looks likely I'll survive until the winner give me the coup of grace.

Anyway the cleric continue to heal himself till he finally falls, or cure himself if someone poison him.


(note to myself: the Indian/Gatling gun tactic won't work.)

Nerjin

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #61 on: October 10, 2012, 09:00:31 pm »

Indian/Gatling gun tactic?
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Elfeater

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #62 on: October 10, 2012, 09:02:46 pm »

As in Indians bum rushing gatling guns?
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Tsuchigumo550

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #63 on: October 10, 2012, 10:07:48 pm »

I want my warriors to all group hug each other instead of attacking.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #64 on: October 10, 2012, 10:10:13 pm »

Warriors 4-5 participate in group hug
Archer 2 participate in group hug
Cleric participate in group hug

Are these actions acceptable? [Y/N]
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Tsuchigumo550

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #65 on: October 10, 2012, 10:13:47 pm »

Y
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #66 on: October 10, 2012, 10:14:44 pm »

Just so you know I'm actually having that be an action until you say other-wise.
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Tsuchigumo550

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #67 on: October 10, 2012, 10:31:00 pm »

Fine by me.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

evilcherry

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #68 on: October 11, 2012, 05:44:19 am »

Indian/Gatling gun tactic?
A la Bang.

If you are unsure about what everyone else want to to do the best is to damage everyone else.

zomara0292

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #69 on: October 11, 2012, 07:10:14 am »

It would help if
1. when a unit dies, it was not mentioned in the list the turn after it dies, to lesson the confusion of who was just killed.
2. Instead of showing everyones actions, which is easily revealed in the deaths, display status and health changes.
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The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Nerjin

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #70 on: October 11, 2012, 08:43:33 am »

Barbarian Lord Grek has defeated Tsuchigumo the 550th of Eastria!

If your actions targeted Tsuchigumo please re-send in your actions. I shall send you a PM just in case.
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Nerjin

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn Three]
« Reply #71 on: October 11, 2012, 08:55:07 am »

Tsuchigumo: Killed by Grek.
Warrior 4: Killed by Grek!
Warrior 5: Killed by Grek!
Archer 2: Killed by Elfeater’s poison!
Cleric: 3 Killed by Grek!

The remaining warriors of Tsuchigumo watched as legions of their enemies rushed towards their position. “My friends.” Lord Tsuchigumo stated calmly despite the situation “We will not survive.” The news did not sit well with any “Come to me my children.” Embracing the two closest of his warriors the Lord said “They may have won, but we head to a better place. Please, Miester Clirich, say a prayer for our souls.” The Miester approached his lord “Of course.” He threw his arm over the shoulder of the nearest warrior and the archer, who was beginning to feel the deadly effects of the poison within his blood. It spoke to their religious dedication that even when the Barbarian Hordes of Warlord Grek descended upon them hacking them limb from limb, they continued their prayer. The last to die, Lord Tsuchigumo, only had one word to say as Warlord Grek’s axe descended into his neck “Amen.”
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Nerjin

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Re: Fantasy Tactical Warfare - Test One [Turn Three] [Death of Tsuchigumo550]
« Reply #72 on: October 11, 2012, 11:33:50 am »

The most recent version of Version 2's rules. I call it 1.3.


Objective: The objective of this game is to be the last player with a standing army. To this end you must select and army and use it to eliminate all competition.
Army Composition: Each army can have a maximum of 8 units. No more than 4 can be Arcane/Ranged.
Turn order: At the start of the game I will roll dice for each player. This will determine what order players armies will act.
Movement vs Attack: A unit can either move or use abilities on its turn. It can not do both. Attacking regularly is considered an ability.
Actions: In order to take your turn you must post it in the forum. This is to encourage more talk about the game.

Spoiler: Status Effects (click to show/hide)
Spoiler: FAQ (click to show/hide)

Q. What does the number beside “Burst” mean?
A. It is the maximum range of the focal point. 5 means that a spells focal point can be, at most, 5 spaces away from its caster.

Q. What is an aura?
A. Aura’s are Radii abilities that are always on and do not require  this unit to use up their turn to use them.

Q. What does [Token] mean?
A. In the instance that it appears next to the unit name, it refers to how the unit will appear on the battle map.

Q. What does Radii mean?
A. A skill with the Radii tag effects all squares immediately adjacent to the caster. Such as below where O will be empty squares, C will be a cleric, and X will be squares effected by his spell.
Spoiler: Radii example (click to show/hide)
[/spoiler]

 
Spoiler: Unit Stats (click to show/hide)




Spoiler: Units (click to show/hide)
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Nerjin

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Re: Fantasy Tactical Warfare - Test One [Turn Three] [Death of Tsuchigumo550]
« Reply #73 on: October 11, 2012, 06:06:47 pm »

Units:
Tsuchigumo was eliminated by Grek!
Grek:
Warrior 1: Killed by Elfeater. Barbarians are strong but they are not made of steel. Unlike axes.
Warrior 2: Killed by Elfeater. “Too Tall” was killed by those whom he deemed “Too Short to worry about.”
Warrior 3: Killed by Greatwyrmgold. He now fights against the demons of hell. By all reports he does well.
Warrior 4: Killed by Zomara. Cut down before his prime by a rusty implement. He never cried out in pain.
Warrior 5: 5
Warrior 6: 7
Warrior 7: 6 [POISONED] [This unit will take -2 damage next turn unless cured!]
Warrior 8: 6 [POISONED] [This unit will take -2 damage next turn unless cured!]

Elfeater:
Warrior 2: 1
Warrior 3: 9
Warrior 4: 9
Archer 1: Killed by Max McDreich. He was hit right between the eyes. And the kidneys.
Archer 2: 5
Cleric 1: 2
Cleric 2: 5

Evilcherry:
Cleric: 5

Greatwyrmgold:
Warrior 1: Killed by Zomara. His faith in his leader never wavered. He died with praise to Greatwyrmgold on his lips.
Warrior 2: 8
Warrior 3: 8
Warrior 4: 8
Archer 1: 4
Archer 2: 4
Mage: 3

Maximum McDreich:
Warrior 1: 10
Warrior 2: 10
Warrior 3: 9
Warrior 4: 9
Archer 1: 6
Archer 2: 6
Cleric 1: 5
Cleric 2: 5

Zomara0292:
Warrior 1: 5
Warrior 2: 5
Warrior 3: 5
Warrior 4: 5
Archer: 3
Mage: 2
Cleric 1: 2
Cleric 2: 2

Player actions for this turn:
Tsuchigumo550: COMPLETE
Warrior 4 is paralyzed this round!
Warrior 5 participates in a group hug!
Archer 2 participates in a group hug!
Cleric participates in a group hug!
Archer dies from poisoning in the arms of the cleric! [Elfeater]
Cleric takes 2 damage from poison! [1]

Grek:  COMPLETE
Warrior 1-2 attack Warrior 4 of Tsuchigumo [Dead]
Warrior 3-7 attack Warrior 5 of Tsuchigumo [Dead]
Warrior 8 attacks Cleric of Tsuchigumo [Dead]
GREK HAS DEFEATED TSUCHIGUMO!!!

Elfeater: COMPLETE
Warrior 2 attacks Warrior 1 Grek [Dead]
Warrior 3-4 attack Warrior 2 of Grek [3]
Archer 1 Poisons Warrior 3 of Grek [6]
Archer 2 attacks Warrior 2 of Grek [Dead]
Cleric 1 heals self [5]
Cleric 2 heals self [5]

Evilcherry: COMPLETE
Cleric is too fatigued to participate in combat this turn!

GreatWyrmGold: COMPLETE
Warrior 1-3 attacks Warrior 3 of Grek [Dead]
Warrior 4 attack Warrior 4 of Grek [5]
Archer 1 poisons Warrior 7 of Grek… What is this strange note?  [6]
Archer 2 poisons Warrior 8 of Grek… What is this strange note? [6]
Mage flares army of Zomara.

Max McDreich: COMPLETE
Warrior 1-4 attack Warrior 2 of Elfeater [1]
Archer 1-2 attack Archer 1 of Elfeater [Dead]
Cleric 1 heals Archer 1 [6]
Cleric 2 heals Archer 2 [6]

Zomara:  COMPLETE
Warrior 1-3 attacks Warrior 4 of Grek [Dead]
Warrior 4 attacks Warrior 5 of Grek [5]
Archer attacks Cleric 1 of Elfeater [2]
Mage flares army of Greatwyrmgold
Cleric 1 heals Mage [3]
Cleric 2 heals Archer [4]



Warlord Grek heard a scream from two of his warriors as arrows sank into their flesh. Ripping them out they noticed they were coated in a venom they could not recall the name of. “Warlord!” one of them called.
“What?” Grek finished the final swing of his ax, spilling the life-blood of Tsuchigumo the 550th.
“A message from Great Wyrm army!” the slight sting of the poison was nothing to these warriors.
The note read “Keep out of my way next time. He was mine to kill.”
Warlord Grek laughed before he shouted towards the assembled armies “I will kill all who stand in my way! None of you weaklings will survive the day!” almost as if to make his point he lifted the head of Tsuchigumo and threw it towards the gold dragon adorned flag of the one named Greatwyrmgold.



P.S: I won't always have "humorous" tombstone inscriptions. I'll do whatever I feel would be best for each person as I can. Hopefully this will be okay unitil there are less units when I'll try doing a bit of flavor.

Please PM me your actions.
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Nerjin

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Re: Fantasy Tactical Warfare - Test One [Turn Three] [Death of Tsuchigumo550]
« Reply #74 on: October 14, 2012, 05:12:15 pm »

The absolute latest for the next update will be 5 PM tomorrow. If your actions have not been posted by then you're turn will be skipped.
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