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What should the limit of players be?

Eight is the perfect number! It's one more than seven, the number of dwarves we start with! Do Eight!
- 0 (0%)
Ten is the perfect number! It is psychologically satisfying to my decimal system love! Do ten!
- 0 (0%)
Four is the perfect number! That's how many times a dwarf drinks a year. Do Four!
- 0 (0%)
Six is the perfect number! It's the number of units we start with!
- 0 (0%)

Total Members Voted: 0

Voting closed: October 07, 2012, 05:59:46 pm


Pages: 1 [2] 3 4 ... 7

Author Topic: Fantasy Tactical Warfare V.1.0 [Max's Ascension] COMPLETE!  (Read 4749 times)

Maxinum McDreich

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn One]
« Reply #15 on: October 04, 2012, 06:23:39 pm »

Is there room for one more player? If so:

4 Warriors, 2 Archers, 2 Clerics.

If not, definately watching :)
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Nerjin

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn One]
« Reply #16 on: October 04, 2012, 06:25:40 pm »

You literally joined just before the first turn ended. You are accepted. Please read the updated OP as it may clear up some confusion regarding the existence of a map [it doesn't exist in this version] Please PM me your first actions. Your army will move last. Also you get no flavor description right now.
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Tsuchigumo550

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn One]
« Reply #17 on: October 04, 2012, 06:40:53 pm »

Yeah. Attacking can be from anywhere to anywhere, I figured the "zones of control" could add some stronger strategy.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Grek

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn One]
« Reply #18 on: October 04, 2012, 07:09:31 pm »

A 5th player will complicate my current tactic of "2 armies attack each other army" immensely.
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Elfeater

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn One]
« Reply #19 on: October 05, 2012, 09:49:55 pm »

"For ElfEater!" the dwarves yell as they charge wildly into combat.
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there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Nerjin

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn One]
« Reply #20 on: October 07, 2012, 06:22:33 pm »

Alright so the next game will have a few different things. Namely a map for tactical movement. Sorry I haven't updated. That will be arriving within the next hour.
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Nerjin

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn One]
« Reply #21 on: October 07, 2012, 06:33:35 pm »

Correction. Update tomorrow.
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Nerjin

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn One]
« Reply #22 on: October 08, 2012, 01:34:33 pm »

Units:

Tsuchigumo:
Warrior 1: Killed by evilcherry. He spent so much time not doing anything that we weren’t even sure he died until later.
Warrior 2: Killed by Max McDreich. He was taken by Sir Prize who clubbed him to oblivion.
Warrior 3: 8
Warrior 4: 10
Warrior 5: 10
Archer 1: 5 [POISONED] [-2 health next turn unless cured]
Archer 2: 6
Cleric: 4 [POISONED] [-2 health next turn unless cured]

Grek:
Warrior 1: 8
Warrior 2: 10
Warrior 3: 10
Warrior 4: 10
Warrior 5: 10
Warrior 6: 10
Warrior 7: 10
Warrior 8: 10

Elfeater:
Warrior 1: Killed by Tsuchigumo. Would have been allowed to live if he could pay the ransom. Too bad he was a little short.
Warrior 2: 9
Warrior 3: 9
Warrior 4: 9
Archer 1: 5
Archer 2: 5
Cleric 1: 3 [POISONED] [-2 health next turn unless cured]
Cleric 2: 3 [POISONED] [-2 health next turn unless cured]

Evilcherry:
Warrior 1: Killed by Elfeater. When one works with magicians one forgets how painful be axed to death is.
Warrior 2: 8
Warrior 3: 10
Warrior 4: 10
Mage 1: 4 [POISONED] [-2 health next turn unless cured]
Mage 2: 4 [POISONED] [-2 health next turn unless cured]
Mage 3: 4 [POISONED] [-2 health next turn unless cured]

Greatwyrmgold:
Warrior 1: 7
Warrior 2: 9
Warrior 3: 9
Warrior 4: 9
Archer 1: 5
Archer 2: 5
Mage: 4
Cleric: 4

Maximum McDreich:
Warrior 1: 10
Warrior 2: 10
Warrior 3: 9
Warrior 4: 9
Archer 1: 5
Archer 2: 5
Cleric 1: 4
Cleric 2: 4

Player actions for this turn:
Tsuchigumo550:
Warrior 1 attacks Warrior 1 of Elfeater [8]
Warrior 2 attacks Warrior 1 of Elfeater [6]
Warrior 3 attacks Warrior 1 of Elfeater [4]
Warrior 4 attacks Warrior 1 of Elfeater [2]
Warrior 5 Attacks Warrior 1 of Elfeater [Dead]
Archer 1 poisons Cleric 1 of Elfeater [4]
Archer 2 poisons Cleric 2 of Elfeater [4]
Cleric takes no action this turn


Grek:
Warrior 1-2 attacks Warrior 1 of Tsuchigumo [6]
Warrior 3-4 attack Warrior 2 of Elfeater [6]
Warrior 5-6 attack Warrior 1 of evilcherry [6]
Warrior 7-8 attack Warrior 1 of GreatWyrmGold [6]

Elfeater:
Warrior 2 attack Warrior 1 of evilcherry [4]
Warrior 3 attack Warrior 1 of evilcherry [2]
Warrior 4 attack Warrior 1 of evilcherry [Dead]
Archer 1 poisons Mage 1 of evilcherry [4]
Archer 2 poisons Mage 2 of evilcherry [4]
Cleric 1-2 heal Warrior 2 [10]


Evilcherry:
Mage 1 flares Elfeater [All Elfeater units -1]
Mage 2 Flares GreatWyrmGold [All GWG units -1]
Mage 3 Flares Maximum [All Max units -1]
Warrior 1-3 attacks Warrior 1 of Tsuchigumo [Dead]
Warrior 4 attacks Warrior 2 of Tsuchigumo ]8]

GreatWyrmGold:
Warrior 1 attacks Warrior 2 of Tsuchigumo [6]
Warrior 2 attacks Warrior 1 of Grek [8]
Warrior 3 attacks Warrior 2 of Elfeater [7]
Warrior 4 attacks Warrior 1 of evilcherry [8]
Archer 1 slipshots Mage 1 of evilcherry [1]
Archer 2 poisons Mage 3 of evilcherry [4]
Cleric heals Warrior 1 [7]

Max McDreich:
Archer 1 poisons Cleric of Tsuchigumo [4]
Archer 2 poisons Archer 1 of Tuschigumo [5]
Cleric 1 heals Warrior 1 [10]
Cleric 2 heals Warrior 2 [10]
Warriors 1-3 attack Warrior 2 of Tsuchigumo [Dead]
Warrior 4 attacks Warrior 3 of Tsuchigumo [8]


[Please PM me further actions. Sorry there isn't too much flavor but I've kept this turn going too long anyway. I'll do flavor next round. Hopefully the "tombstones" make up for it a bit.]
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zomara0292

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Re: Fantasy Tactical Warfare - Test One [In Progress: Turn One]
« Reply #23 on: October 08, 2012, 03:04:47 pm »

How about I even it up again

4 warriors
1 arcane
1 archer
2 clearics

It shoukd not be too late in the game to imagane an army waiting to ambush after all the others stared fighting.
Also, if you have more than two armies trying to attack eachother at the same tome, why not roll for initiative, highest value to lowest value on who reacts, and defends, first.
« Last Edit: October 09, 2012, 06:41:16 am by zomara0292 »
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Nerjin

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If I let you join [it's up to the others] then you're units will only have 1/2 health.
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Nerjin

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Does anyone happen to know how to get the spoilers to say something other than "spoiler"? I'm pretty sure I've seen others do it and I think it'd be useful to me for the next game.
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Tsuchigumo550

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it's [spoiler=name]
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Nerjin

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Okay thanks.

Of note: I messed up on the last turn thing. Greatwyrmgold's mage didn't get an action. This turn it gets two. Just a heads up.
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Nerjin

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I really need to work on this whole "Update" thing. Alright, here's the changelog [currently] for the newest version of Fantasy Tactical Warfare. Suggestions or comments are appreciated.

Spoiler: Change Log (click to show/hide)
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Elfeater

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Will we be able to make new armies since the updates will change the units?
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