Oh. In that case:
Oppose Shorten.UI:Oppose Shorten.
My question is why Jim didn't say anything to anyone else.
I believe there were three things going on here.
One, he presumably considered me more his "real" partner than any of his other three sets of scumbuddies, as I suppose his roleflip implies.
Two, he was still bitter and wary about previous LNCP games, notably the one where he was an elf with no kill and a mole on his team. He didn't fully trust me at first either, which made me a little suspicious until he told me about his position.
Finally, neither of us knew how we were supposed to win, so even if none of you were moles or a "real" scumteam proper, he didn't want to go around blabbing all his secrets to everyone unless there was a good reason for it.
IronyOwl.
So basically ZU could talk to everyone and IO could do everything?
Why did this seem like a reasonable assumption to you?
Dariush:Appeal to emotion, blackmail, attempt to win our sympathy by admitting to not killing a known roleblocker, bullshit explanation regarding DS kill... Nah, I'm not buying it. If you're telling the truth and are indeed the only one among the 'elite' division with a gun, that'll make you the most dangerous among us after (if) we kill Kommandant. Your team proved to be antagonistic by not claiming your knowledge (that everyone is a spy) outright.
Not buying what?
And not claiming that everyone was a spy wasn't antagonistic; we didn't know how the game was supposed to be played or won, and so didn't feel like blabbing everything all at once. Your team started to suspect the same and didn't claim it until your necks were in the noose, after all.
Hapah:Incidentally, you've seemed awfully nervous even for scum. Are you that terrified of night actions, even with my kill disabled?
Of course I'm nervous. And I'm not scared of night actions (barring yours, of course), I'm scared of some guard seeing someone running about in the night and the Kommandant declaring that we still have a Spy problem. I think taking no action when you flip is the safest course of action, but I'm very doubtful I'll get everyone (or maybe even anyone) on board. I just don't see what we'd have to gain running around this next night.
My vote stays on you, IO, but we've got a couple of days to kill. If you think you shouldn't be lynched, what course of action do you suggest? I don't think a no-lynch will work (per the rules, and the Kommandant's opening today reinforces it). What would you have us do?
Inspects, for one. What makes you think night actions might be related to spy activity and not anything else? What makes you think this activity is only an issue after I've flipped?
Less sure on what we should do instead, though a no-lynch might at least be an interesting experiment. The fact that there's specific, explicit mechanics for it might just be LNCP trying to improve the pace of the game, or it could be meaningful in some way.
Shakerag:Okay, I'm back amongst the living.
What I found from inspecting IronyOwl: Found a knife, no maker's marks on it, can't tell how old it is. Blade and handle seem to come from different knives. Clean and well cared for. Also found a small leather case. Small syringe and three sharp needles inside. Also has a small corked vial, label torn off, half full of a clear liquid. Did not smell it.
And?
Toaster:So he's a killer and probably a blocker too. Yeah, doesn't change my desire to hang him.
No. The syringes are for knocking the target out so I can drag them to the edge of camp to knife them open.
Why does being a killer like I already claimed not change your desire to hang me?