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Author Topic: Another Gauging Interest Thread: Multi-race fortress  (Read 3314 times)

IamanElfCollaborator

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Another Gauging Interest Thread: Multi-race fortress
« on: October 02, 2012, 03:17:13 pm »

Multiracial Community Fort!

Final Racelist:
Main:
Kobolds
Humans
Dwarves
Elves
Goblins

From Other Mods:
Moogles
Nephilim
Drow
Frost Giants
Halflings
Automatons

Other:
Mountain gnomes
Satyrs/Foul blendecs
Merfolk with [NOBREATHE]
Stranglers
Cave-swallow men
Badger men
Crundles
Trolls
Minotaurs
Gremlins
Antmen
31.25 Werewolves
Centaurs
Naga
Tikbalang
Foocubi
Intelligent chimps
Murlocs
Dis'ii
Lizardmen
Dragonborn
Sekh Dis'ii

Muahahaha! Behold the fearsome racelist!


EDIT: The more I think about this, the more I think it's awesome. I'll put the application template here for now, so later I don't have to worry about it when I upload the final racelist.

Name:
Profession:
Gender:
Race:
Extra Info:
« Last Edit: October 03, 2012, 05:14:45 pm by IamanElfCollaborator »
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Delioth

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #1 on: October 02, 2012, 03:58:54 pm »

I feel the need to be a gnome engineer in this, a la Dragonlance series...

I'd be interested.
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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #2 on: October 02, 2012, 06:55:07 pm »

Multi-race succession games would certainly be interesting. There'd be plenty of new roleplay avenues for overseers, and the chance to have citizens gifted by birth to have talent in certain fields. I wouldn't care about adding modded races much, but the more the crazier.
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GreatWyrmGold

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #3 on: October 02, 2012, 07:49:05 pm »

Sounds fun.
How about badger men? Or dark stranglers? Or stranglers, if no FD races are allowed.

I'll consider being...humanoided?
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Sotsepmet Koicei

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #4 on: October 02, 2012, 08:01:51 pm »

I certainly love the idea! Are satyrs a viable thing? Or fairies? I'd love to be one of those, else... can merpeople survive on land nowadays?
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GreatWyrmGold

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #5 on: October 02, 2012, 08:21:01 pm »

No. That can be fixed.
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Boozebeard

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #6 on: October 02, 2012, 08:39:51 pm »

I'd be down with something like that. It'd definitely be interesting to manage the needs of every single race.
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IamanElfCollaborator

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #7 on: October 03, 2012, 01:03:48 am »

Would giving some races a little natural skill be allowed, since we're already modding here.
Also, I'll have to make some size adjustments. And add in some new weapons the smaller/bigger guys can wield.

Current race list:
Main:
Kobolds
Humans
Dwarves
Elves
Goblins

From Other Mods:
Moogles
Nephilim
Dark Stranglers
Drow
Frost Giants
Halflings
Automatons

Other:
Mountain gnomes
Satyrs/Foul blendecs
Merfolk with [NOBREATHE]
Stranglers
Cave-swallow men
Badger men
Crundles
Trolls
Minotaurs
Gremlins
Antmen
31.25 Werewolves
Fairies
Tigermen

Potential:
Anti-Shadow Weapon
Cait Sith
Dragonborn (DnD kind)
Stalker (look up the Mortal Engines series)
Centaurs

Post your thoughts, suggestions, whether I steal too much, etc.
Please note that the final list will be used as the migrants list.

GreatWyrmGold

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #8 on: October 03, 2012, 06:25:53 am »

The merfolk should be given AMPHIBIOUS instead. Makes more sense, less game-breakerey, and then they can move.
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IamanElfCollaborator

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #9 on: October 03, 2012, 07:01:24 am »

Ok, suggestion taken.
Also, murlocs or frogmen?

GreatWyrmGold

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #10 on: October 03, 2012, 07:06:52 am »

Toadmen. Yay, third option!
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IamanElfCollaborator

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #11 on: October 03, 2012, 10:09:07 am »

Any more race suggestions? I'll put up the race list when there isn't any more suggestions left.

Toadmen. Yay, third option!
OVERRULED: Too OP. :P

GreatWyrmGold

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #12 on: October 03, 2012, 04:29:30 pm »

How are they more OP than any amphibious creature?
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IamanElfCollaborator

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #13 on: October 03, 2012, 04:38:33 pm »

I see you didn't get the joke. :|

Oh well.

Added races:
Human level intelligence chimpanzees (because lol.)
Tikbalang (Filipino mythological creatures, essentially horse animalmen)
Foocubi
Naga (four armed snake people)
Dis'ii (stereotypical necromancers mixed with demons)
Sekh Dis'ii (separate race, essentially giant beetle men)

Slothman400

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Re: Another Gauging Interest Thread: Multi-race fortress
« Reply #14 on: October 03, 2012, 05:00:19 pm »

If you are handing out human intelligence to animals...How about elephants?
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