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To poll or not to poll?

Yes
- 9 (50%)
No
- 2 (11.1%)
Maybe so
- 7 (38.9%)

Total Members Voted: 18


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Author Topic: Choose Your Own Adventure: Adventure Mode  (Read 9893 times)

Rumrusher

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #45 on: October 06, 2012, 07:28:32 am »

wonder if we can do both, though the fort looks calling.54
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Broken

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #46 on: October 06, 2012, 08:26:07 am »

53. Maybe there is a crutch in the fort.
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

MrWillsauce

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #47 on: October 06, 2012, 08:55:49 am »

Page 54
During your long crawl southeast, you are startled by the loud roar of a lion. You roll on your back, with your shield and axe held close to your chest, and wait for the thing to come closer.



Using a technique that has proven effective against lions in the past, you swing your axe at the beast's forehead. You miss the brain, but strike the lion on the right side of his face, ripping off large chunks of shredded flesh and revealing a few gigantic teeth through his cheek. The lion lets out a furious roar and swipes ferociously at you, but you are able to block and dodge away from his bloody paws. You roll underneath the cat and strike it several times in the internal organs with the pommel of your axe, all the while keeping its attacks at bay with your shield. You graze him again in the face with your axe, causing him to sprint back into the wilderness. You try to crawl after him for a while, but it is obvious that you could never catch up.



Only a short (relatively speaking; crawling anywhere takes quite a while) crawl to the east, you struggle your way across a thin river. After crossing, you spot a stone human-made bridge to the east.



As you enter the borders of the human settlement, you snack on some lion meat (quite difficult to do while crawling). After several kilometers of vast farm land, you finally crawl your way into the hamlet proper. As you catch site of the first shacks and cottages, night falls rapidly. You struggle to stand up, leaning on your axe as you do, and finally bring yourself level with the door of the shack on the edge of town. You open it, only to see it dark and empty. You consider resting there for the night, but it is on the fringe of town and might be an easy target for bogeymen. Also, you consider that if anybody owns the building, they might not appreciate you squatting there. The next structure you pass is the ruins of an old shack, which has apparently been cannibalized for its wood to be used in other buildings. After that you see a human standing in front of a house's door, smoking a pipe. At first she doesn't notice you due to the fact that you are crawling below her, but as you cough loudly to get her attention, she looks down at you. She seems perplexed and a bit frightened by the site: a disabled dwarf lying on the ground, holding a large battleaxe and shield in his hands.
"Er... can I help you?" she timidly asks.
"I am Libash Dikemachine, axedwarf of Bulbous Girders. I have slain the terrible lion, Metalfrightful!"
"Praise be to you sir, for freeing us from that horrible monster's oppression. It appears that you did not leave the battle unscathed and could use some rest, please stay with us in our shack tonight. It would be an honor."
As you enter, you spot three humans sitting in a circle on the shack's dirt floor, telling tales in the dim candlelight. The first human introduces you to them as a powerful and courageous warrior, who has freed them all from the giant lion. The others welcome you warmly, and they beg you to recount the tale of Metalfrightful's demise. You start from the beginning, with you receiving the quest and stopping at the human fortress (you omit the part when you rob the nobility) and freeing a goblin slave. The others seem to become uncomfortable and get a concerned look on their faces (in contrast to the jolly manner they had earlier) when you mention freeing Amxu. Then, the door behind them opens to reveal a miserable-looking goblin carrying a ball-and-chain, which is attached to her ankle. The goblin bows to the three humans, before curling up in the corner on the dirt floor and going to sleep. Your eyes grow wide as you realize these peoples' true nature.



Spoiler: Inventory and Status (click to show/hide)

If you...

Act as if nothing happened, continue your story, and go to bed, turn to page 57.

Accuse them all of being bigots, draw your axe, and save the goblin, turn to page 58.

Announce your disapproval, but don't rashly free their slave, instead retire to the empty shack to the west, turn to page 59.
« Last Edit: October 06, 2012, 07:30:27 pm by MrWillsauce »
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ab00

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #48 on: October 06, 2012, 09:18:26 am »

page 59
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MrWillsauce

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #49 on: October 06, 2012, 10:07:57 am »

Page 59
You curse loudly at the humans, and express your sympathy to the goblin. You storm out of the house (as best you can, holding on to walls and furniture to stay standing as you move) and stumble into the empty shack to the west. You would rather tempt the wrath of night creatures than participate in slavery, but you are not going to fight all of these peasants single-handed in your current condition. As you see dawn breaking through the cracks in the shack's boards, you consume some lion meat, but save the water in your waterskin for an emergency.

Spoiler: Inventory and Status (click to show/hide)

If you...

Lead the goblin slaves on a violent rebellion against the humans, turn to page 60.

Recruit a party of military-inclined humans from around the hamlet, turn to page 61.

Sneak around the hamlet, free the slaves discretely without alerting the humans, and take your new party of goblins adventuring with you, turn to page 62.

Get information about the surrounding area and ask around if anybody has a difficult quest for you, turn to page 63.

Leave this place for Sweetnessgraves, turn to page 64.
« Last Edit: October 06, 2012, 07:31:07 pm by MrWillsauce »
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Tsuchigumo550

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #50 on: October 06, 2012, 01:32:47 pm »

61 (possibly 63 as well)?
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

ab00

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #51 on: October 06, 2012, 01:41:29 pm »

Page 62, and if you find a crutch, take it.
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NAV

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #52 on: October 06, 2012, 03:59:29 pm »

62. Free the goblins, find a crutch
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The face on the toaster does not look like one of mercy.

Ship of Freaks

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #53 on: October 06, 2012, 06:54:53 pm »

page 62
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MrWillsauce

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #54 on: October 06, 2012, 07:28:09 pm »

Page 62
Early in the morning, you to the door of the house to the east and get the attention of the goblin prisoner. You whisper for her to come closer, then take her around to the side of the house, away from everyone and covered by the wall, and hack at the chain of her restrain until she is freed. You tell her to wait in the abandoned house to the west until you come for her later that day. Further to the east, you find a lone female goblin slave working the fields. This one has no ball-and-chain, but you doubt that it is required; these goblins were obviously taken from the same human-conquered place, so where could they return to? You tell this one to act natural until she is absolutely sure no one is looking, then hide in the abandoned shack until you come for her. You tell her to scream if she is caught and that you will come rescue her if this happens. She doesn't say a word, but nods. She looks over her shoulder at the hamlet and immediately puts her head down and continues work. You spend the day searching for more goblins to liberate, but it seems that there aren't any others. You assume that this is both because oppressing a large number of goblins would be quite difficult (they are goblins after all) and because most of the conquered goblins were simply killed off (which you don't disapprove of). That night you return to the shack to find both of the goblin women sitting together, conversing in soft low voices and constantly peaking out through the boards of the shack with nervous looks on their faces. You greet them both and ask them their names and histories. Although they are both totally reluctant to talk about their families or how they become slaves, they introduce themselves as Nako Necrocruelty the mason and Dang Groovedsteal the leatherworker. Both seem to have secretly kept silver knives all the time they were enslaved, as they now both clutch their weapons, paranoid. You tell them to make no further delay and that you shall set off for adventure!



If you...

Return to Sweetnessgraves, turn to page 65.

Hide the goblins again briefly and ask around the hamlet for the location of the nearest human city before setting off for there, turn to page 66.

Return to the fortress, turn to page 67.

Travel to Storber to fight with your newly assembled muscle, turn to page 68.
« Last Edit: October 07, 2012, 06:42:15 pm by MrWillsauce »
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Ship of Freaks

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #55 on: October 06, 2012, 07:31:19 pm »

page 68
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They are all one and the same. They are all Grek.

Tsuchigumo550

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #56 on: October 06, 2012, 07:45:25 pm »

68
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

NAV

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #57 on: October 07, 2012, 12:01:36 am »

Use this if you want to heal your spine.
Spoiler (click to show/hide)

Page 68



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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

AKingsQuest

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #58 on: October 07, 2012, 07:04:37 am »

68

ab00

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Re: Choose Your Own Adventure: Adventure Mode
« Reply #59 on: October 07, 2012, 09:33:58 am »

Page 68
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