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Author Topic: Vector based font  (Read 7800 times)

Robosaur

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Vector based font
« on: October 01, 2012, 05:29:11 pm »

so that you can scale up the font size and not have it look choppy
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GreatWyrmGold

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Re: Vector based font
« Reply #1 on: October 01, 2012, 05:36:07 pm »

That seems overly complicated and like it would make it harder to modify new tilesets.

Besides, DF has ASCII-style graphics; if you're here for the graphics, you're in the wrong place.
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Putnam

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Re: Vector based font
« Reply #2 on: October 01, 2012, 05:38:07 pm »

That seems overly complicated and like it would make it harder to modify new tilesets.

Besides, DF has ASCII-style graphics; if you're here for the graphics, you're in the wrong place.

Try zooming. It looks really, really bad.

GreatWyrmGold

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Re: Vector based font
« Reply #3 on: October 01, 2012, 06:07:59 pm »

That seems overly complicated and like it would make it harder to modify new tilesets.

Besides, DF has ASCII-style graphics; if you're here for the graphics, you're in the wrong place.

Try zooming. It looks really, really bad.

How often do you zoom? I almost never do.
Besides, that fails to address my concerns.
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therahedwig

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Re: Vector based font
« Reply #4 on: October 02, 2012, 07:08:52 am »

That seems overly complicated and like it would make it harder to modify new tilesets.
Actually, that doesn't have to, as most vector styles support bitmap embedding. It would also benefit how tiles are recoloured, as you can make it to recolour a shape rather than a general colour.
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Besides, DF has ASCII-style graphics; if you're here for the graphics, you're in the wrong place.
That's a cockblock argument. Especcially when it's in the core goals to have better graphics support for Dwarf Fortress.
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King Mir

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Re: Vector based font
« Reply #5 on: October 02, 2012, 04:06:09 pm »

TrueType fonts are vector based. So you could find a suitable font and use it with DF.

G-Flex

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Re: Vector based font
« Reply #6 on: October 02, 2012, 04:11:24 pm »

Vector-based tilesets would be a great idea, except tiles are normally displayed at a pretty small size, between 8x8 and 24x24 pixels or so. Vector graphics that are rasterized to such sizes are generally going to look much worse than hand-drawn raster graphics.
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GreatWyrmGold

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Re: Vector based font
« Reply #7 on: October 02, 2012, 05:12:37 pm »

I barely understand what vector-based graphics are, but I'd bet Urists to unicorns that it's easier to modify images like the current graphics use than vector-based graphics, which would solve a rare and specific problem and cause other issues...not to mention that any kind of graphics would be pretty darn hard to mod with vectors...
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Putnam

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Re: Vector based font
« Reply #8 on: October 02, 2012, 05:17:24 pm »

I barely understand what vector-based graphics are, but I'd bet Urists to unicorns that it's easier to modify images like the current graphics use than vector-based graphics, which would solve a rare and specific problem and cause other issues...not to mention that any kind of graphics would be pretty darn hard to mod with vectors...

It would mean nothing to modders, since graphics can be vectorized pretty easily.

Besides that, it's not exactly a rare problem. Zooming looks like shit as of now.

GreatWyrmGold

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Re: Vector based font
« Reply #9 on: October 02, 2012, 05:20:54 pm »

I barely understand what vector-based graphics are, but I'd bet Urists to unicorns that it's easier to modify images like the current graphics use than vector-based graphics, which would solve a rare and specific problem and cause other issues...not to mention that any kind of graphics would be pretty darn hard to mod with vectors...

It would mean nothing to modders, since graphics can be vectorized pretty easily.

Besides that, it's not exactly a rare problem. Zooming looks like shit as of now.
I have no idea how to make a vectorized, say, dwarf picture or &. Obviously, others probably have the same problem.
And I can honestly say that zooming has never bugged me.
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Putnam

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Re: Vector based font
« Reply #10 on: October 02, 2012, 05:23:10 pm »

...Pretty sure that bitmap graphics can be vectorized/be displayed as vectors by the program itself, so it shouldn't really hurt modding, either.

GreatWyrmGold

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Re: Vector based font
« Reply #11 on: October 02, 2012, 06:17:27 pm »

...Pretty sure that bitmap graphics can be vectorized/be displayed as vectors by the program itself, so it shouldn't really hurt modding, either.
...Really? Huh, there goes that argument. Alright, if Toady can do that, sure.
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G-Flex

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Re: Vector based font
« Reply #12 on: October 02, 2012, 06:39:02 pm »

...Pretty sure that bitmap graphics can be vectorized/be displayed as vectors by the program itself, so it shouldn't really hurt modding, either.

I'm confused by this statement. What is the point of vectorizing a bitmap, just to have it rasterized again for display?
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MeMyselfAndI

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Re: Vector based font
« Reply #13 on: October 02, 2012, 08:52:10 pm »

...Pretty sure that bitmap graphics can be vectorized/be displayed as vectors by the program itself, so it shouldn't really hurt modding, either.

I'm confused by this statement. What is the point of vectorizing a bitmap, just to have it rasterized again for display?
There isn't one, generally. (The only possible gain would be if the vectorizor did a better job then the standard rescaler, which is at least semi-plausible as a "normal" rescaler cannot afford to take as much processing time as a vectorizor.) However, it opens the door to those people wanting to do "proper" vectorized tilesets.
(In other words, it would help those modders / tileset creators who could make vectorized tilesets, but, in the worse case, would not hurt those who couldn't.)

Also, as King Mir said, Truetype fonts are vectorized, so this is already in the game.
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GreatWyrmGold

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Re: Vector based font
« Reply #14 on: October 02, 2012, 09:18:28 pm »

There's a difference between vectorizing letters, something Toady didn't even do BTW, IIRC, and vectorizing EVERYTHING.
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