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Author Topic: Soldier toughening: Item Drop Training  (Read 82888 times)

blaster339

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Re: Soldier toughening: Item Drop Training
« Reply #195 on: January 05, 2013, 04:08:31 am »

Epic idea
This explains that alot of stuff is possible on dwarf fortress
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kingubu

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Re: Soldier toughening: Item Drop Training
« Reply #196 on: January 05, 2013, 05:22:39 am »

I'd go with describing how to use it with coins on the wiki, then continue to

"a less-micro-managerial method is to use seeds, which do not require being split up first."

However, don't seed stacks also need splitting up, or else they risk causing severe injury?

AFAIK seeds aren't stacked.  Just in bags together.
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Bates

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Re: Soldier toughening: Item Drop Training
« Reply #197 on: January 05, 2013, 07:41:17 am »

Also a single seed can be deadly, if it hits and breaks a nose or a ear.
Cartilage doesn't heal in vanilla, so a broken nose will get infected and that will eventually finish the dwarf off.

And any pets that happen to wander into the blender will get injured quite quickly with seeds.
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WillowLuman

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Re: Soldier toughening: Item Drop Training
« Reply #198 on: January 05, 2013, 02:23:16 pm »

So, let's describe how to do it with coins first, and then continue to seeds:

"If you don't feel like micromanaging to split so many coins, you can always use seeds, which are already counted as separate. However, while convenient they are also more dangerous, able to cause sometimes serious injury to your trainees. Just remember to keep unarmed civilians and pets out of the blender...'
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Kaos

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Re: Soldier toughening: Item Drop Training
« Reply #199 on: January 05, 2013, 10:07:02 pm »

Also a single seed can be deadly, if it hits and breaks a nose or a ear.
Cartilage doesn't heal in vanilla, so a broken nose will get infected and that will eventually finish the dwarf off.

And any pets that happen to wander into the blender will get injured quite quickly with seeds.
I see this like a bug so I usually mod those tissues to have a healing rate like bones have. Doesn't even require to restart the world.
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Bates

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Re: Soldier toughening: Item Drop Training
« Reply #200 on: January 05, 2013, 11:02:58 pm »

I see this like a bug so I usually mod those tissues to have a healing rate like bones have. Doesn't even require to restart the world.

So do I, but seeds have enough mass to hurt unprotected areas and at least the nose and ears are unprotected.
And if you have a couple of hundred seeds flying about, you can have a dwarf get seriously injured before you even notice it and considering the average competence of dwarven medical staff, you could get fatalities even with healing cartilage.

With seeds any unprotected body parts will get seriously injured in no time, so pets and civilians (and militia with incomplete armor sets) will die pretty quickly.

If anyone decides to build and use a coin star (or blender, as I like to call it), I strongly recommed you use coins.
You only have to seperate the coin stack once, and with macros it won't take that long.
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xoseph

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Re: Soldier toughening: Item Drop Training
« Reply #201 on: January 06, 2013, 02:29:58 am »

How much does hair weigh, in the game?
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laularukyrumo

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Re: Soldier toughening: Item Drop Training
« Reply #202 on: January 06, 2013, 03:51:52 am »

Too much. We tried it, and it breaks bones through metal armor. Not viable for Coinstar danger rooms.
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flabort

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Re: Soldier toughening: Item Drop Training
« Reply #203 on: January 06, 2013, 08:03:39 pm »

Whoo, neat. It's too bad babies can't be trained this way, but putting a bunch of children through might justify giving most of the dwarves in the fort Ducimging as a last name.
(Workedyoung)
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WillowLuman

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Re: Soldier toughening: Item Drop Training
« Reply #204 on: January 07, 2013, 05:25:58 pm »

Since coins are harmless, you should be able to throw children in the coinstar to train them.
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Sutremaine

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Re: Soldier toughening: Item Drop Training
« Reply #205 on: January 07, 2013, 07:24:54 pm »

Whoo, neat. It's too bad babies can't be trained this way
Mother drop babies when they get onto minecarts. I'm sure someone can think of an efficient way of working with that.
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Bates

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Re: Soldier toughening: Item Drop Training
« Reply #206 on: January 08, 2013, 03:47:14 am »

Since coins are harmless, you should be able to throw children in the coinstar to train them.

You can.
I have already trained a few children to legendary armor user in my current fort.
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Sutremaine

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Re: Soldier toughening: Item Drop Training
« Reply #207 on: January 08, 2013, 07:52:46 am »

Whoo, neat. It's too bad babies can't be trained this way
Mother drop babies when they get onto minecarts. I'm sure someone can think of an efficient way of working with that.
Although actually, if you need equipment for any skill gains to happen (does it train Dodging?), babies won't learn anything. But maybe their stats will rise.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Lich180

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Re: Soldier toughening: Item Drop Training
« Reply #208 on: January 08, 2013, 11:13:29 am »

From the 3 forts I've used a Coinstar in, the only skill I've seen gain anything is armor user. Attributes still go up like crazy, but I haven't seen any other combat skills gain a single point.
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Hans Lemurson

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Re: Soldier toughening: Item Drop Training
« Reply #209 on: January 09, 2013, 07:20:22 am »

When I dropped a boulder on a soldier and broke his leg, he gained Weapon-skill and Fighting-skill in addition to Armor-User.
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Toughen Dwarves by dropping stuff on them.  (Nothing too heavy though, and make sure to wear armor.)
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