((I don't think we should have too much organized high-tech stuff for the Colonel. This is after the end, anyway. I don't mean that he shouldn't have this stuff, but being able to call down strike teams, drones and a kill sat at any time across Orkney? The logistics for that are a bit too much for a post-apocalyptic army.))
((I Agree. This is a post apocalyptic world. Chances are that most of the technology in the world would have been wiped off the face of the planet, and anything still working would have been salvaged for the greater good of everyone else. Plus, for some reason I don't think someone would decided Orkney would be the best place ever for all of their military tech.
))
City Noir: The location for the vast majority of Season three. Particularly nice because it allows a closer insight to society in The City (Outside from the first two episodes in Season 1.)
Artistic License - Geography: "The City" is implied to be in the
vague area of real life Kirkwall. The problem? Kirkwall is actually a small town, rather then the large ruined metropolitan city that its showed as in the show.
Deadpan Snarker: The Robot that David and Eriksson encounter when travelling through the Sewers leading into the City in Season three, Episode 2 "Backdoor".
Book Dumb: Apparently, David repeatedly flunked both Science and Math in school before the Bombs dropped. Talked about before, but it shows a lot more clearly in S3, E2. How he ended up as a Police Officer in The City before the Show's premiere is anyones guess.
Private Investigator: Implied to be Eriksson's job before Chief Magistrate Lewis hired him in Season 1, Episode 1. Makes a little sense
considering his Skillset.
Badass Longcoat: Eriksson.
Leeroy Jenkins: Pretty much the entirety of Slyv's tactical planning and Execution. Good thing his
Improbable Aiming Skills keep him from obtaining the fate of the others who followed the same strategy.