Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 23

Author Topic: You are a Suburban Supervillain  (Read 61896 times)

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: You are a Suburban Supervillain
« Reply #150 on: October 10, 2012, 02:41:55 pm »

And Satn's name is creepy...
Well, when you put it that way, yeah it is.
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Funk

  • Bay Watcher
    • View Profile
Re: You are a Suburban Supervillain
« Reply #151 on: October 10, 2012, 02:56:14 pm »

we need a cheap car to get a round in.
any old junker will do.

at some point we need to start building the car of evil.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Nny

  • Bay Watcher
  • Durgle durrr!
    • View Profile
Re: You are a Suburban Supervillain
« Reply #152 on: October 11, 2012, 03:37:49 pm »

I say we spend the remaining money on aerosols and point them at the ozone layer, then empty them. Global warming is the perfect supervillian crime!
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are a Suburban Supervillain
« Reply #153 on: October 11, 2012, 04:56:12 pm »

I say we spend the remaining money on aerosols and point them at the ozone layer, then empty them. Global warming is the perfect supervillian crime!
...No. First off, we need profitable supervillainy. Second off, that wouldn't work. Third off, destroying the ozone layer doesn't contribute to global warming. Fourth off, both ozone layer destruction and global warming are only slightly villainous to non-Captain Planet people and are well underway by others, in far larger amounts than we could add. Fifth...seriously, why?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

RAM

  • Bay Watcher
    • View Profile
Re: You are a Suburban Supervillain
« Reply #154 on: October 11, 2012, 08:54:44 pm »

For proper super-villainy we need super-powers or minions, and irradiating ourself seems like a bad plan. Ideally we would have some measure of anonymity too...

Perhaps we could design criminal activities. Find a vulnerable target, observe its patterns, plan an effective escape, account for evidence. Give the design to someone desperate enough to perform criminal activities scripted by an unknown party, drug addicts would seem likely candidates, if it works, they pay you for the next one and you gain some credibility, if it fails, they hopefully lacked the mental faculties or opportunities during the meetings to provide any identifying information about you. It would be a start to a master-mind role...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are a Suburban Supervillain
« Reply #155 on: October 11, 2012, 09:43:03 pm »

For proper super-villainy we need super-powers or minions, and irradiating ourself seems like a bad plan. Ideally we would have some measure of anonymity too...
Irradiation is for the unlikely event that risking the end of the game is worth the insignificant possibility of superpowers.

Quote
Perhaps we could design criminal activities. Find a vulnerable target, observe its patterns, plan an effective escape, account for evidence. Give the design to someone desperate enough to perform criminal activities scripted by an unknown party, drug addicts would seem likely candidates, if it works, they pay you for the next one and you gain some credibility, if it fails, they hopefully lacked the mental faculties or opportunities during the meetings to provide any identifying information about you. It would be a start to a master-mind role...
We need to figure out some sort of realistic, profitable villainy. Figure out an idea for something that fits those criterion, and I'll help refine it,
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

LordBucket

  • Bay Watcher
    • View Profile
Re: You are a Suburban Supervillain
« Reply #156 on: October 11, 2012, 09:53:33 pm »

So far since last update we have:

 * 3 posts speculating about Stan
 * One vote to buy a car
 * One vote to buy aerosols and spray them
 * One vote to NOT buy aerosols and spray them
 * A vague suggestion to design activities and make plans

Need a bit more agreement to proceed.

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: You are a Suburban Supervillain
« Reply #157 on: October 11, 2012, 10:02:54 pm »

Don't do aerosol plan, it's horribly inefficient.
Don't buy a car, it's unnecessary.
We can't plot too well if we don't know all we have to work with.  We also don't want to draw attention to ourselves yet.  There's no need to spread terror yet.  We need to crouch in the shadows.  When we strike, we strike hard, we strike fast, and we go for the jugular.  First, we need to get ready.  The planning/plotting/assembling is going to take forever, but the attack should take as little time as possible.
We need to check our assets and Stan could be our greatest asset.  We should try to find some get-together, maybe just with Sam.  He may not care whether we find out about his supposedly laser-filled life.  Let's just ask.
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Nny

  • Bay Watcher
  • Durgle durrr!
    • View Profile
Re: You are a Suburban Supervillain
« Reply #158 on: October 12, 2012, 03:29:21 pm »

+1 for not doing aerosals. I was huffing aerosals at the time and got confused.
Cars r dum.

I don't see why we care so much about Stan. Let a G be a G yo.
We need to do something actually evil soon.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are a Suburban Supervillain
« Reply #159 on: October 12, 2012, 03:33:48 pm »

Like what, get caught by the police? That's the least lethal thing likely to happen if we rush into villainy.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: You are a Suburban Supervillain
« Reply #160 on: October 12, 2012, 04:58:37 pm »

I don't see why we care so much about Stan. Let a G be a G yo.
A 'G'?  What does that even mean?  'Gangster'?  'Gangnam'?  Whatever, it doesn't matter.
We "care so much about Stan" because the dude hangs out with a legitimate criminal (who we should also be getting to know) and carries fucking lasers in his pockets for fun!  And, he hinted at having a "past."  He could end up being really useful.
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Nny

  • Bay Watcher
  • Durgle durrr!
    • View Profile
Re: You are a Suburban Supervillain
« Reply #161 on: October 12, 2012, 05:04:55 pm »

Gangsta.
Logged

Nny

  • Bay Watcher
  • Durgle durrr!
    • View Profile
Re: You are a Suburban Supervillain
« Reply #162 on: October 12, 2012, 05:08:58 pm »

Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are a Suburban Supervillain
« Reply #163 on: October 12, 2012, 05:43:56 pm »

I don't see why we care so much about Stan. Let a G be a G yo.
A 'G'?  What does that even mean?  'Gangster'?  'Gangnam'?  Whatever, it doesn't matter.
We "care so much about Stan" because the dude hangs out with a legitimate criminal (who we should also be getting to know) and carries fucking lasers in his pockets for fun!  And, he hinted at having a "past."  He could end up being really useful.
Agreed. Stan is both a probable criminal, or at least some kind of good contact for a villain, and makes lasers for fun. He is a great asset.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

RAM

  • Bay Watcher
    • View Profile
Re: You are a Suburban Supervillain
« Reply #164 on: October 12, 2012, 09:13:39 pm »

Of course, the more that we associate directly with criminals, the more that we will be associated with them. At some point we are likely to desire a high level of anonymity. So we should try to keep from doing anything that would get us remembered by anyone that we don't want to either trust or destroy...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
Pages: 1 ... 9 10 [11] 12 13 ... 23