The difference is getting used to tiles is much more easier.
fix'd[/quote]Doesn't look fixed to me. Only for grammar.
Also, tiles can show you more (animals, especially) so you don't have to pause and look at it when you see something.
That's just when you're not sure what a 'k' means, etc. And characters don't give you the problem of not knowing the difference between (frexample) a camel and a llama, which some graphical tilesets fail at, but the ANSI-like
never does. (As for eyestrain, I would have thought it the reverse... Ho hum, fair enough.)
You can find ASCII more suited to you though. It's your choice.
Agreed, in that it's a choice. Also that "If you don't like it, don't force yourself to play it like that. Play it however you like."
(To cheekily paraphrase a certain other philisophical viewpoint, the people who like a particular tileset above all others (and there are
so many choices) aren't that much different from those who don't like tilesets at all. It's just that the latter 'believe in' one
less tileset.
But, seriously, at least
knowing the default ANSI-like tileset (yes, it's a tileset, still, unlike atheism which isn't so necessarily a belief, to merely continue the analogy and not to want to provoke a derail) gives a 'common tongue'. Getting used to an artistic tileset to the exclusion of the default one does disconnect one from the Linga Franca of the forums. At least bookmark the Wiki pages that indicate what creatures are what, for when you're staring at someone else's ANSI/Codepage-blah tileset screenshots. Might be a suggestion, for those that necessarily post arty screenshots[3], that there's a link to a similar look-up sheet so those with other tilesets (including the default) can get a handle on what they're seeing?)
Also, I always use ASCII, and I never get confused. Except with goblin and geese, can't tell you how confused I get with those.
Apart from one fort[1], I don't think I've ever had my geese wandering (for any significant time, after the first few days after embark) anywhere that heretofore unseen goblins might be. And you get warnings that there's an ambush or siege. And there's only two colours of goblins that can
possibly be geese[2], and even the confusable ones are usually accompanied by a commander of a different (and obviously non-goose) colour, or
are the commander, accompanying a whole lot of obviously non-geese 'g's. (Colour-blindness issues excepted, of course.)
Maybe it helps that I'm a control-freak, micromanaging everything and controlling the ground with walls and defences aplenty enclosing
my aboveground space (and the geese are in a subterranean pasture, also, when they aren't in their guard-pastures), but I still think the geese/goblin confusion is overrated. Obviously, from the aforementioned anecdotal evidence, this is obviously not an accurate summation for everyone. Seems like playing styles might play a part in the attribution of the ease or difficulty of identification, and
viva la difference, eh?
[1] I set goslings out on 1x1 pastures all around the perimeter, to reveal hidden newcomers onto the field of play. Worked well, except that they got scared off their positions by the hostiles, and dwarves streamed out to re-pasture them, right on an intercept course with the hostiles themselves.
Since then, I've used "belly-gunner bunkers" to similar effect, which keeps them relatively safe. They obviously still scared, but I also locked them in.
[2] Green 'g's aren't marksgeese, I'll tell you that for nowt.
[3] Because that's what they're using, and switching them on and off each time they need a screenshot would obviously be impractical.