Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 9

Author Topic: Silver Fortress Succession Game  (Read 4707 times)

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Silver Fortress Succession Game
« Reply #45 on: October 05, 2012, 03:23:39 am »

you dwarfed my axeman yet?
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Silver Fortress Succession Game
« Reply #46 on: October 06, 2012, 12:08:19 am »

19 Timber-
A caravan has arrived, along with the liason.  I delegate some of the extra clothing for trading.

12 Moonstone-
It has come to my attention that we have many trained military dwarves here who are not in the military.  So I am setting them aside in their own special squad, The Volcanoes of Judging.   I have set the one who calls himself "Dorf the Pariah" as the captain in charge.  They will be based in a guardhouse at the northwestern corner of the map.
 
(Not much is happening.  Wish we could have an ambush or something to help liven it up.  I have the outpost scattered around, so a small squad can get to anywhere almost instantly, with the calvary not far behind them. 
Also, can I use a pick in order to remove upwards ramps?
« Last Edit: October 06, 2012, 12:21:57 am by Lightningfalcon »
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

MrWillsauce

  • Bay Watcher
  • Has an ass that won't quit
    • View Profile
Re: Silver Fortress Succession Game
« Reply #47 on: October 06, 2012, 07:47:56 am »

Yes, you may use the pick to remove ramps as long as you don't dig down at all. As for the lack of fun, you could use the leftover silver (if there is any) to make crafts or toys, boosting the fort's value. This should attract goblins and large beasties.
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Silver Fortress Succession Game
« Reply #48 on: October 06, 2012, 12:08:33 pm »

I think you need the elf liasion to start the elf-war.

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Silver Fortress Succession Game
« Reply #49 on: October 07, 2012, 07:48:52 pm »

File poster here  http://dffd.wimbli.com/file.php?id=7019
Nothing happened for the rest of my turn, really.  We are out of booze, because neither my metalsmith or the carpenters will go to work and make barrels.  A blacksmith went insane, and two kobold thieves got away because our dwarves were too small to chase.    Hopefully the next player will have more !!FUN!!
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

MrWillsauce

  • Bay Watcher
  • Has an ass that won't quit
    • View Profile
Re: Silver Fortress Succession Game
« Reply #50 on: October 07, 2012, 08:00:12 pm »

Pufferfish, lead us to glory!
Logged

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Silver Fortress Succession Game
« Reply #51 on: October 07, 2012, 08:20:14 pm »

This sounds like !!FUN!!!
The third exclamation point is intentional.

Anyway, I'd like to request a dorfing and a being-added-to-the-succession-list-verb-ing.
I'm used to running a metals industry on charcoal, (I can barely remember the last time I found coal) so that shouldn't be much of a problem for me.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

MrWillsauce

  • Bay Watcher
  • Has an ass that won't quit
    • View Profile
Re: Silver Fortress Succession Game
« Reply #52 on: October 07, 2012, 09:20:00 pm »

You've been added.
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Silver Fortress Succession Game
« Reply #53 on: October 07, 2012, 10:14:32 pm »

Oh sweet my turn! I might not get an update out tonight but I'll have one out fersure tomorrow.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Silver Fortress Succession Game
« Reply #54 on: October 08, 2012, 09:57:16 am »

nananananananananananananana PUFFERFISH!
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

MrWillsauce

  • Bay Watcher
  • Has an ass that won't quit
    • View Profile
Re: Silver Fortress Succession Game
« Reply #55 on: October 09, 2012, 06:32:10 pm »

What's going on Pufferfish?
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Silver Fortress Succession Game
« Reply #56 on: October 09, 2012, 07:53:05 pm »

Sorry guys had a crazy busy bit there for a while. I guarantee an update for you tonight!

Okay, looking at this fort, it's obvious we NEED more booze. Everyone's thirsty and there are a few people unhappy about this fact. Gotta change this. First thing to do. I've designated another farm and am picking all of the shrubs inside the fort.

I've never managed 72 dwarves, and I'm doing it without therapist. Should be a great year!

Oh my god everyone's thirsty and someone died of thirst and no barrels oh my god what do I do.
« Last Edit: October 09, 2012, 11:37:07 pm by Pufferfish »
Logged

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Silver Fortress Succession Game
« Reply #57 on: October 09, 2012, 11:39:24 pm »

Are there no rivers/streams/brooks/murky pools?

... Aquifers?
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

MrWillsauce

  • Bay Watcher
  • Has an ass that won't quit
    • View Profile
Re: Silver Fortress Succession Game
« Reply #58 on: October 09, 2012, 11:43:09 pm »

Sorry guys had a crazy busy bit there for a while. I guarantee an update for you tonight!

Okay, looking at this fort, it's obvious we NEED more booze. Everyone's thirsty and there are a few people unhappy about this fact. Gotta change this. First thing to do. I've designated another farm and am picking all of the shrubs inside the fort.

I've never managed 72 dwarves, and I'm doing it without therapist. Should be a great year!

Oh my god everyone's thirsty and someone died of thirst and no barrels oh my god what do I do.
Make barrels, brew everything into booze. Is a caravan coming anytime soon? Buy tons of plump helmets and straight booze off the dwarves. If it's another caravan, steal all their booze and plants.
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Silver Fortress Succession Game
« Reply #59 on: October 09, 2012, 11:52:09 pm »

It's spring. We just got the giant migrant wave. Everyone not mason (Using the surrounding fireclay for the masons to ease building stuff) has now got carpenter turned on and we now have booze production going.

A recruit was throwing a tantrum in his sleep. It was ineffective.

ELVES HAVE ARRIVED.

So did a seige  :o but it's only a squad of hammergoblins. Still, I lost a few good dwarves to them. like, three.

At least I dispatched the elves. Plus they had a peregrine falcon so vermin will be less of a problem. Too bad it's a male.
« Last Edit: October 10, 2012, 12:19:48 am by Pufferfish »
Logged
Pages: 1 2 3 [4] 5 6 ... 9