Performing actions is similar to regular RtDs, but with 2d6 instead of 1d6. The two rolls are added together, along if any modifiers, if applicable, then compared to this table.
Roll | Result |
< 0 | You're likely dead. Disaster. |
0 | You did bad. Really bad. Utter failure. |
1-3 | Ouch, you failed. Complete failure. |
4-5 | You didn't succeed. Failure. |
6 | You did what you needed. Minor success. |
7-9 | You completed your task, quite well, too. Success. |
10-11 | You did excellent, going above and beyond. Great success. |
12-13 | It's... awesome. Perfect success. |
> 13 | It's... too much. Overshot. |
Combat is as above, but the attacker and defender roll against each other. Should the attacker get a higher roll than the defender, the attacker hits and may get more damage should they roll way higher than the defender. However, should the defender roll higher than the attack, the defender avoids the hit. The defender may even get a bonus to their next attack should they roll way higher than the attacker.
Should the attacker and defender get a failure, the attacker misses.
This same thing applies to rolls against an opponent, such as sneaking past a guard.
Damage is tracked by limb. Limbs being left arm, left leg, right arm, right leg, head, and torso.
A limb has 10 HP. Every 2 HP of damage taken, it goes up on the damaged status.
The five damage statuses are:
Level | Status | Damage Taken | Penalty of Use |
1 | Cut/Bruised/Light Burn | 1-2 damage | -1 penalty |
2 | Bleeding/Battered/Burn | 3-4 damage | -2 penalty |
3 | Eviscerated/Broken/2nd Degree Burn | 5-6 damage | -4 penalty |
4 | Mangled/3rd Degree Burn | 7-9 damage | -8 penalty |
5 | Gone/Gore/Melted | 10+ damage | unusable |
The name of the status depends on what you were damaged with.
If your head is at level 2 damage, you fall unconscious.
If 3 of your limbs are at level 3 damage, you fall unconscious.
If 3 of your limbs or your head are at level 4 damage, you go into critical condition.
If 3 of your limbs or your head are at level 5 damage or if 4 of your limbs are at level 4 damage, you are dead.
If any of your limbs are at limbs are bleeding(level 2 damage dealt by a cutting weapon), you take 1 damage to that limb whenever you perform an action with it, until it is handled properly(cauterizing or bandaging it, for example).
In the vacuum of space, you take 2 HP of damage to every limb every turn, unless you have an EVA suit.
If you're inside the station, but in a depressurized area, you take 1 HP of damage to every limb.