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Author Topic: Roll to X-com/On Base RP Thread  (Read 21878 times)

Tiruin

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Re: Roll to X-com/On Base RP Thread
« Reply #210 on: October 17, 2012, 10:25:04 pm »

Also, I vote Alien Autopsy.  Do you have a preferred format for tech votes?
((And here I was thinking there was a Mafia VR game going on XD

Dwar: Do we have radios or...anything?))



Ria took in a deep breath as she adjusted her grip on the Springfield rifle. She was American here, and that meant fighting for those who fought for her land in the ancient past.

Well, this was a good exercise, she had to admit.

Alright, cannot underestimate an enemy commander. We've the advantage of being small fry...handwaved just like most other soldiers. They'll probably aim for our Medics first. That means the one called Aria. Glad we have names on our uniforms.

Hmm...they're too many, but perhaps if I adjust this scope and try to use what I know now...


Use current knowledge of Sniper Warfare to improve combat abilities. If possible, try to look for nearby allied support units.

I can't survive alone, probably must lay down suppression on the heavier guns. But I have to move up sometime...Mmph, can't think straight now.
« Last Edit: October 17, 2012, 10:41:19 pm by Tiruin »
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Toaster

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Re: Roll to X-com/On Base RP Thread
« Reply #211 on: October 17, 2012, 10:31:25 pm »

((I'm conditioned to use red for voting.  Also, while that would be awesome, the only RP Mafia game we had was poorly attended.))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

mesor

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Re: Roll to X-com/On Base RP Thread
« Reply #212 on: October 17, 2012, 10:32:17 pm »

(( If you have no radios no worries I'm gonna hang back and use my psychic powers anyway. I can send messages directly to everyones minds with important information. ))
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Dwarmin

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Re: Roll to X-com/On Base RP Thread
« Reply #213 on: October 17, 2012, 11:20:54 pm »

((Assume you have have WW2 era brick sized hand radios :P ))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Tiruin

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Re: Roll to X-com/On Base RP Thread
« Reply #214 on: October 17, 2012, 11:23:22 pm »

((Assume you have have WW2 era brick sized hand radios :P ))
((Oh, you.  :P

This will be a lot of fun.))
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IronyOwl

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Re: Roll to X-com/On Base RP Thread
« Reply #215 on: October 18, 2012, 12:32:30 am »

Maybe copy+pasting a running tally when you vote?

I'll second Tiruin for being a filthy sectoid Grey Alien Autopsy.

Quote
Alien Autopy - 2 (Toaster, IronyOwl)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Remalle

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Re: Roll to X-com/On Base RP Thread
« Reply #216 on: October 18, 2012, 12:42:06 am »

(Thirding Grey Alien Autopsy, that scum.)

Quote
Alien Autopy - 3 (Toaster, IronyOwl, Remalle)
« Last Edit: October 18, 2012, 12:57:31 am by Remalle »
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Tiruin

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Re: Roll to X-com/On Base RP Thread
« Reply #217 on: October 18, 2012, 12:48:01 am »

(Thirding Grey Alien Autopsy, that scum.)

Quote
Alien Autopy - 2 (Toaster, IronyOwl, Remalle)
Oooh, you want to make a bandwagon, eh? Oh wait, non-voter.

Hmph. Grey Alien Autopsy.

Quote
Alien Autopy - 4 (Toaster, IronyOwl, Remalle, Tiruin)
((OOC-Mafia: Irony's pictures is best pictures. :3))
« Last Edit: October 18, 2012, 12:52:03 am by Tiruin »
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MonkeyHead

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Re: Roll to X-com/On Base RP Thread
« Reply #218 on: October 18, 2012, 01:12:10 am »

Another vote for Alien Autopsy.

IronyOwl

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Re: Roll to X-com/On Base RP Thread
« Reply #219 on: October 18, 2012, 01:19:37 am »

((OOC-Mafia: Irony's pictures is best pictures. :3))
Thanks. :P
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

werty892

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Re: Roll to X-com/On Base RP Thread
« Reply #220 on: October 18, 2012, 05:48:39 am »

((I say we do medkits, we already had one person die....))

Tiruin

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Re: Roll to X-com/On Base RP Thread
« Reply #221 on: October 18, 2012, 05:57:21 am »

((I say we do medkits, we already had one person die....))
((Medkits couldn't save that.))
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werty892

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Re: Roll to X-com/On Base RP Thread
« Reply #222 on: October 18, 2012, 06:17:13 am »

((I say we do medkits, we already had one person die....))
((Medkits couldn't save that.))

((Fine, we had one person BRUTALLY INJURED, then he died. Big difference. Anyways, its better we have a medkit and not need it than need a medkit and not have one))

Caellath

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Re: Roll to X-com/On Base RP Thread
« Reply #223 on: October 18, 2012, 01:33:15 pm »

Theor sighs deeply after being released, moving to the barracks. Nothing to do and nothing to see for him. He just needed some time alone and if he could choose, stay that way until the next mission came to shake him off his fell mood.

Theodor gets to the barracks/sleeping quarters to rest there.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Dwarmin

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Re: Roll to X-com/On Base RP Thread
« Reply #224 on: October 19, 2012, 05:09:26 pm »

Theor sighs deeply after being released, moving to the barracks. Nothing to do and nothing to see for him. He just needed some time alone and if he could choose, stay that way until the next mission came to shake him off his fell mood.

Theodor gets to the barracks/sleeping quarters to rest there.

So you do, collapsing into your bunk without bothering to shower or undress. Sleep takes you.

The dreams come.

You find yourself back on the battlefield. You're in a field of cabbage...and wearing a suit of purple rubber armor and carrying a ridiculously oversized rifle. What the...?

There's a chittering noise from the South. Stealthy, low-but almost taunting. You can see a pair of gleaming white, grinning teeth in the dark.
====================================================================================

Lake looked at the VR screens.  The action was getting underway without him.  While learning how potential teammates acted under fire would be good to know, seeing it all live perhaps wasn't the best use of his time.  Besides, he owed that weapons testing range another visit- hopefully Duke or whatever that douche's name was is gone by now.

"Thanks all the same, but I'll just catch the highlight film.  Let me know how it turns out, hey?  I'm checking back down with the weapons testing.


Say above, then head back down to the live-fire range to see if any more explosives testing needs his help.

So you go!

...

You arrive to find Austin Blue, Experimental Weapons Theorist, picking over the remains of the bomb you detonated. He seems to be doing chemical tests.

"...hello there. Don't worry, they've said it's safe. I'd still wear a pair of gloves though..." The young man says without looking up at you, in a cultured Northern accent.

====================================================================================

Feeling no guilt for hopefully keeping a liability away from him when on active duty, Kane goes for a wander of the base facilities, keeping an eye out for any interesting places - interesting being where new, shiny and hi tech gear is to be found, especially if it is linked to unorthadox warfare methods.

Find the mad scientists! Be thier guinea pig/victim!

You take a few hours exploring the base.

Of most interest to you is the Experimental Weapons, Med-lab, and Main Engineering-all sorts of tests are going on..
====================================================================================

"Understood..." Don't even talk about it. Try to make eye contact, at-least.

So you go-to grueling, dirty, humiliating training.

They seem to be teaching alot about grenade safety.

...

At the end of the day, you are summarily dismissed-and told to be back at 5pm sharp the next morning. You're hungry, filthy...angry. But at what? Yourself? The Aliens? Xcom?

What do you do now?
====================================================================================
Follow.

After being lead through the facility a bit by the mysterious woman...

http://www.bay12forums.com/smf/index.php?topic=117096.msg3698080;topicseen#msg3698080

Your VR experience is a little more abrupt-your physical self remains mostly unchanged, but when you open your eyes you realize water is pooling around your feet...your Higgins boat is sinking-and you're carrying a heavy, tubular Rocket Launcher, along with a pistol and grenades.

The beach is about 70 yards from where you are. An easy swim, if you weren't carrying all this gear and being shot at constantly.

Time to sink or swim, squaddie.

Jay Cin has entered the Simulation
====================================================================================

Omaha Beach VR

Ed leans out and lays down suppressing fire, grimacing. (Under Cover, cannot be targeted this turn, Can transition to next cover without rolling)

Carinthir [3] scrambles to his feet-seeing that other guy burst into flames was a nice wake up call. He dives behind a...piece of sheet metal? Look like it was from a destroyed tank...poor cover, but something  (Under Partial Cover, attacks have a 50% chance to miss you)

Ria [6+1] Ria recalls her training...and everything slides into place. She begins to mark out targets in the distance, planning her next moves. In a way it seems...easy. (+1 To all rolls for rest of VR)
She looks around for friendlies [3+1] and spots a few other squads of what she assumes are A.I allies-they are pinned down and not moving, a bit a ways away. But it'll be a risk to go and get them-nor are they guaranteed to listen...but they could help. (Under Cover, cannot be targeted this turn)

Andrew/Andrea slides snugly behind the next piece of stable cover without any problems, firing off a few rounds from his/her SMG-trying to converse ammo as much as possible (Under Cover, cannot be targeted this turn)

Alexandre [3][3][6-1=5] ignores Abellos words before as a burst of plasma fire sears the sand aside him. Concentrating, fires off a few rounds from his pistol as he moves forward, adding to volley of covering fire. He dives into the crater easily, popping his head up. It's about 30 yards to the first barbed wire wall-a tough run, but he thinks he has a good route planned... (Under Cover, cannot be targeted this turn)

Aria stays put in a relatively safe place, trying to control her breathing  (Under Cover, cannot be targeted this turn)

[6] The volume of fire is lighter this time, but it keeps heads down.
((Team Ammunition depleted 15%, -1 to all enemy attack rolls this turn.))

[1d10=9]
[1d7=4, 6, 2, 2, 1, 1, 5, 7, 1]

The Aliens don't any easy targets, so they begin to concentrate fire on the beach indiscriminately.

Ed hits the dirt as three heavy volleys rattle across his cover-when he pops his head back up. he finds the metal sloughing away right in front of his eyes. It won't take another hit...

Ria ducks as well, feeling deadly blue fire blocked by a meager wall of steel. She's not sure how long she can stay here.

Andrew and Alexandre attract a few scant shots. Andrew merely ducks down into the crater-Alexandre flinches back as metal shards fly back into his face. Ow.

....

The entire team hears a whistling noise at this point. Eyes turn to the sky...

[1d5=3]
[1d7=3, 3, 6]

[6-3=3]
[6-3=3]
[1-3=-2]

Alexandre curses as two massive explosions hammer his immediate left and right, spraying the beach with sand. Mortar fire! From what he remembers, range finding back in this time was slow but steady. If his team doesn't keep moving...

Aria spots another shell arcing over her-she ducks, uselessly, but it sails right over her head and lands about 150 yards out into the ocean.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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