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Author Topic: Farm n00b  (Read 1289 times)

Gornova

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Farm n00b
« on: April 09, 2008, 08:18:00 am »

Hi!

I'm trying to place a farm inside my dwarf fortress.. but it doesn't work.. can someone help me ?
Wiki doesn't help me!

thanks!

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Andir

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Re: Farm n00b
« Reply #1 on: April 09, 2008, 08:27:00 am »

The wiki does actually.  You have to place the farm on dirt tiles.  The only way to get dirt underground is to put at least 1 level of water on it.  You can do this with an irrigation tunnel, pumps, or a plain old bucket brigade.
http://dwarf.lendemaindeveille.com/index.php/Irrigation

[ April 09, 2008: Message edited by: Andir ]

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Gornova

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Re: Farm n00b
« Reply #2 on: April 09, 2008, 08:28:00 am »

thanks Andir!

I read guide and wiki, and understood the point, but what i need is a point to point guide of all process, from digging a farm to get food from it

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Proteus

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Re: Farm n00b
« Reply #3 on: April 09, 2008, 08:31:00 am »

There is a much easier way:

If you have soil tiles on the surface (i.e. sand [whatever color] loam or anything else classified as soil, see Wiki) you just have to dig a tunnel (and rooms) directly under these soil tiles (i.e. 1 z level below). The cavern floor under these tiles will be soil underground as well (unless you stumble upon inclusions of gem or ores such as limonite) and allows you to place farms there without any irrigation.

Farming with the help of yearly flooding is only necessary if there are no soil patches n ear the location of your fortress (i.e. everything is rocky terain)  ;)

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Andir

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Re: Farm n00b
« Reply #4 on: April 09, 2008, 08:32:00 am »

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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Gornova

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Re: Farm n00b
« Reply #5 on: April 09, 2008, 08:32:00 am »

have you some screenshot of this process?
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Exponent

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Re: Farm n00b
« Reply #6 on: April 09, 2008, 08:34:00 am »

In case this answers any questions that none of the above posts or links do:

In general, you want to make sure you embark with seeds that can be grown underground.  Plump Helmet Spawn are the best choice for a beginner.

Next, you want to find a soil layer, and dig a room into it (5x5 should be plenty large enough initially).  Soil is pretty much anything that isn't rock.  Sand, peat, loam, clay, that sort of stuff.  When you dig it out, it won't leave any rocks behind, and you can dig through it really quickly.  Also, you'll need to make sure you don't dig out the ceiling.  If you just use (d)ig, you'll be fine.  C(h)annelling from above won't work, though, because then the room will be considered outside, and indoor crops won't grow.

Then you need to (b)uild a farm (p)lot.  Use the (u) and (k) keys (four times each for a 5x5) to resize the farm plot to fit the room.  Then (enter) to accept.

Make sure that one of your dwarves has the Farming (Fields) job enabled.  (Use (v) to get a nearby dwarf's menu, (p)references, and then (l)abor.)  You might want to disable all the hauling jobs on that dwarf, too, in order to ensure that they get on the farming right away.  Their first task is to make the farm plot quit flashing, by actually preparing the soil.

Now, you'll want to set the seasonal options for the farm plot.  (q) over it, and you'll be able to use (a), (b), (c), and (d) to set the crop type for each season.  Setting all seasons to plump helmets is the easiest way to do it for now.  (If any of these are red, it means it is too late in the season.  Just wait until next season to begin, and you should be able to set the previous season in preparation for next year.)

At this point, your farmer should run off and grab a plump helmet spawn.  (Placing a small stockpile near the farm plot that holds only seeds can be very helpful.)  He'll then run back and plant the spawn.  Once he's done, this should change one square to a different pattern.  He'll attempt to continue at this activity as he has time until the whole plot has been planted.

Eventually, one of the squares will turn into a more plant-looking image.  At which point, just about anyone will get the Harvest Plants job, come and grab the plant, and haul it off to a food stockpile.  At that point, it can be eaten (assuming it is a variety of plant that can be eaten raw, which plump helmets can).

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Gornova

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Re: Farm n00b
« Reply #7 on: April 09, 2008, 08:35:00 am »

sorry, but must i select a dwarf to work into a farm ?
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Gornova

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Re: Farm n00b
« Reply #8 on: April 09, 2008, 08:41:00 am »

Exponent, THANKS  :D

i think that your examplanation must be on the wiki!


- Plump Helmet Spawn is embark with me if i do option like "embark now"?

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Andir

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Re: Farm n00b
« Reply #9 on: April 09, 2008, 08:46:00 am »

hit (u) to see a list of dwarves.  If you have a farmer, select him, hit (c) to go to him, (g) to view his general(?) menu and (l) to select labor.  Page through these options and make sure that only farming and transport food is selected.  If he has any other labor skills, make sure you note them somewhere and make sure at least one of your other dwarves can do this task if you need it (like woodcraft, hunting, etc.)  Everyone will start with the ability to transport everything.  I normally turn this off except for a few dwarves that will not be busy doing other things (like mining/farming...)
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Temetrix - Nilk

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Re: Farm n00b
« Reply #10 on: April 09, 2008, 11:02:00 am »

quote:
Originally posted by Gornova:
<STRONG>Exponent, THANKS   :D

i think that your examplanation must be on the wiki!


- Plump Helmet Spawn is embark with me if i do option like "embark now"?</STRONG>


And Why would you like to use "embark now" option? It certainly is not for beginners. I think you should try for first to find usefull starting builds from wiki. Spend some points on your dwarve's skills and pick good equipment.

I usually use this build: (differs somewhat from the 'normal' build of wiki)

Dwarf 1: miner 10
Dwarf 2: woodcutter 7, carpenter 10
Dwarf 3: mason 10, engraver 7, building designer 7
Dwarf 4: weaponsmith 7, armorsmith 7, metalsmith 7, furnace operator 7,
Dwarf 5: thresher 7, grower 10 (this is the one who plants the crops), brewer 7
Dwarf 6: stonecrafter 10, bone carver 7
Dwarf 7: Mechanic 10, appraiser 8, organizer 6, record keepper 6

I don't know how balanced build is this but i has worked for me.

and about the equipment:

1 pick, 1 axe, 1 anvil, at least 16 of every booze, some turtels, bunch of plump helmet spawns + little of all other seeds and some cheap meat (take many kinds to have more barrels). I also prefer to have 2 dogs, for livestock and wardog breed. Mmm... Puppy meat :P

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Andir

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Re: Farm n00b
« Reply #11 on: April 09, 2008, 11:09:00 am »

I used the embark now option for pretty much every run.  It's a good learning experience.  ;)
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Deon

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Re: Farm n00b
« Reply #12 on: April 09, 2008, 11:12:00 am »

But you have no cook :O
I always embark with an experienced cook, because =cooked meal= is the best item to trade with (not with elves though).
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Andir

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Re: Farm n00b
« Reply #13 on: April 09, 2008, 11:27:00 am »

Bah, I don't trade much.  I usually trade rock crafts for some stuff if I need it, but I am normally self sufficient.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Proteus

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Re: Farm n00b
« Reply #14 on: April 09, 2008, 11:37:00 am »

quote:
Originally posted by Deon:
<STRONG>But you have no cook :O
I always embark with an experienced cook, because =cooked meal= is the best item to trade with (not with elves though).</STRONG>

I asolutely agree, unless I have enough trading stuff with used goblin gear, I also use at least a few meals to trade (having enough of them)
Sometimes you might even manage to trade them with the elves if you hapen to have totally vegetarian meals (for example consisting entirely of leaves and flour)

As for embark now:
What does it give you in dwarven skills and euipment?
(I also never use it because I want the more in control that you get by not using this embark method.

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