Well, end of first day of gameplay and.. day 22, I'm upgrading the tools to the next tier, got to mine level 40, still haven't got the Chicken Coop as I spent money on inventory and gear, I still can't bring myself to give gifts. I've only given a few gifts on a few birthdays to test it out, and I'm slowly giving gifts to the girl I
targeted to find out the best ones.
What I can say is that the game is really fun, but it does have that weird downtime feeling HM used to have, when you're slowing running around from one map edge to another and you start thinking all sorts of weird stuff, philosophical stuff, or even start questioning if the game's that good. But then you reach your destination and it's all good.
I like how combat was implemented, and having an adventurer character on the town makes it less weird than some Rune Factory I tried out years ago in which the whole combat aspect felt completely disconnected from the game's universe.
Once you get the hang of it, however, you can end up forgetting about time and noticing you're out of time to get back home before you collapse. I think there's a bug in which if you climb out of the dungeon exactly at 2AM, the game glitches out, your sprite stop animating (entering a menu and leaving fixes it), and you can play after 2AM. I didn't try to get the character to pull an all-nighter because I had an extremely lucky day and I could just feel a CTD coming.
About fishing, I'm usually the person who completely ignores the fishing-verse of games. But here I think it's actually nice, the fishing mini-game with different fish behaviors is such a neat idea. And hopefully by using bait it becomes less waiting around and more fighting fish to the death.
I'm really hoping that the game keeps unlocking cool stuff and that the end-game looks really cool instead of being boring. That's the only 'danger' I feel at the moment, but so far so good.