So I was thinking of starting up a new character and running the sustainable farming challenge that has been brought up before and spent a little while building up a fuller set of rules. Comments, things I've missed, Things that are too harsh/easy?
Sustainable Farming Challenge SetupCreate character and using a little savegame editing give yourself a single seedmaker.
Step 1: Download Notepad++. Essential for any save editing.
Optional Step 2: Install the XML Tools plugin for Notepad++. This can be done via the plugin manager. It's not strictly necessary, but it makes save editing much friendlier.
Step 3: Backup your saves. Seriously. Always do this. Your saves are located under <user>\AppData\Roaming\StardewValley\Saves\<name_####>\
Step 4: Open the save file in Notepad++. It should be the file with the same name as the directory.
Optional Step 5: Go to Plugins -> XML Tools -> Pretty Print (XML Only - with line breaks). See? Much more readable now.
The last step can take a few minutes. If the notepad++ window appears to not be showing anything after completing, drag all the way back to the left using the bottom scrollbar.
Do a search for
<Item xsi:nil="true" />
This is the code for an empty inventory space, you should see several of these. Prior to the first of these you should see the code for the last item you have in your toolbar. Remove one of these and replace with the following code.
<Item xsi:type="Object">
<specialVariable>0</specialVariable>
<category>-9</category>
<specialItem>false</specialItem>
<hasBeenInInventory>true</hasBeenInInventory>
<Name>Seed Maker</Name>
<Stack>1</Stack>
<tileLocation>
<X>0</X><Y>0</Y>
</tileLocation>
<parentSheetIndex>25</parentSheetIndex>
<owner>0</owner>
<name>Seed Maker</name>
<type>Crafting</type>
<canBeSetDown>true</canBeSetDown>
<canBeGrabbed>true</canBeGrabbed>
<isHoedirt>false</isHoedirt>
<isSpawnedObject>false</isSpawnedObject>
<questItem>false</questItem>
<isOn>true</isOn>
<fragility>0</fragility>
<price>50</price>
<edibility>-300</edibility>
<stack>1</stack>
<quality>0</quality>
<bigCraftable>true</bigCraftable>
<setOutdoors>true</setOutdoors>
<setIndoors>true</setIndoors>
<readyForHarvest>false</readyForHarvest>
<showNextIndex>false</showNextIndex>
<flipped>false</flipped>
<hasBeenPickedUpByFarmer>true</hasBeenPickedUpByFarmer>
<isRecipe>false</isRecipe>
<isLamp>false</isLamp>
<minutesUntilReady>0</minutesUntilReady>
<boundingBox>
<X>0</X><Y>0</Y>
<Width>64</Width>
<Height>64</Height>
<Location>
<X>0</X><Y>0</Y>
</Location>
</boundingBox>
<scale>
<X>0</X><Y>5</Y>
</scale>
</Item>
Save the file and when you load the game you should now have a seed maker in your toolbar/inventory.
FarmingYou may only purchase a single example of each seed. Further seeds can only be obtained by use of the seedmaker or through quest/bundle rewards.
You may only purchase a single sapling of each fruit tree per year. Fruit trees must be maintained in equal numbers between varieties(no planting a second until you have one of each).
A maximum of 24 plants of the same variety may be planted at any one time.
Produce that can be made into seeds, eg from the Caravan, can be freely purchased.
You must grow every type of plant that is available to you each season. If seeds are available, and sufficient time remains in the season for a harvest, each crop should be planted up to it's limit of 24.
Fertilizer and Sprinklers may be freely used.
Once the Greenhouse is unlocked, up to five plants per type may be planted within it. These do not count towards the normal 24 plant limit for a type.
A sufficient stockpile of seeds for each plant should be established by the end of each season to fully replant the following year.
AnimalsA maximum of one Barn and one Coop may be built and filled with animals. A second Barn/Coop may be built for setting up processing equipment.
At least two of each type of available animal should be obtained.
Artisan and Other ProcessingA maximum of 12 Beehives, 12 Kegs, 12 Preserves Jars, 12 Crab-Pots, 12 Lightning Rods and 12 Tappers(evenly split between tree types) may be built.
A maximum of 4 Seed Makers, 4 Cheese Presses, 4 Mayonnaise Machines, 4 Oil Makers, 4 Looms, 4 Furnaces, 4 Charcoal Kilns, 4 Recycling Machines, 4 Worm Bins and 4 Crystalariums may be built.
As wide a variety of Artisan Goods as possible should be produced. At least one of each crop grown in a season that can be, should be processed in a Keg and in a Jar, so long as this does not prevent sufficient seeds being produced for the next planting.
FishingYou may only go fishing for one day a week, so long as all crops are watered/animals cared for. Emptying Crab Pots is not included in this and may be done daily.
MiningYou may enter the Mines for one day a week, so long as all crops are watered/animals cared for. You may make multiple trips on that day if desired.
Once unlocked, the Skull Caverns may be visited once a week, so long as all crops are watered/animals cared for. This is seperate from the Mines so both may be visited in a week.
ForagingYou may go foraging for plants one day a week, so long as all crops are watered/animals cared for.
You may go lumberjacking outside of your farm one day a week, so long as all crops are watered/animals cared for.
You may harvest Hardwood from the Secret Woods on any day you go Foraging/Lumberjacking.
Up to 24 Seasonal seeds can and should be planted at a time once available, when sufficient time remains in a season for them to grow.
SocialYou may visit and gift Villagers as often or little as you wish, but should always at a minimum give a gift on their birthday.
All festivals should be attended.
Jobs through the mail or job board may be freely completed, as long as they comply with the other restrictions.