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Author Topic: You are a headcrab: A suggestion game - Reboot  (Read 11511 times)

IamanElfCollaborator

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #165 on: October 07, 2012, 04:25:13 pm »

Charge through the door, and convert/kill everything for the glory of the God-Director!

And preach that any man in orange armor with strange logos on the suit are the servants of evil, bent on corrupting the world with crowbars and darkness.

Teneb

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #166 on: October 07, 2012, 04:29:02 pm »

You charge foward through the door, and the hallway past it, preaching about the land promised to all headcrabs by the Director, a land called Ravenholme. You are preparing to say more about this promised land when you hear gunfire and human speech ahead. The speech is kind of muffled but it's something about getting hostiles.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

IamanElfCollaborator

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #167 on: October 07, 2012, 04:38:50 pm »

Kill the infidels.

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #168 on: October 07, 2012, 04:59:34 pm »

Beware of infidel machine guns!
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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #169 on: October 07, 2012, 07:52:14 pm »

And infidel crowbars.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #170 on: October 10, 2012, 08:05:43 pm »

You can't see any infidels yet, but you can sure hear them.


(Sorry about the lack of answers, had some hard drive problems)
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Strategia

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #171 on: October 10, 2012, 08:16:57 pm »

If the ceiling is within reach, and appropriately structured, place your followers upside-down on the ceiling, so they can drop down on the infidels when they come and nom on their delicious brains.

If it isn't, anoint (in the blood of your host, natch) one of your followers the Holy Knight of the Order of St. Leeroy Jenkins and send him ahead towards the shouting and gunfire, and see what happens.

Teneb

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #172 on: October 10, 2012, 08:45:21 pm »

Unfortunately headcrabs can't walk on the ceiling.

Despite such a grave defeat, you annoint one of your recruits as a holy knight of the order of St. Raaargh Leeroy Jenkins and send him ahead to scout for you. After a few minutes you hear gunfire and a muffled human voice saying "stupid crab-thing".
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Strategia

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #173 on: October 10, 2012, 08:52:12 pm »

Mourn the loss of the brave knight and vow to build a memorial to him with the bones of those who murdered him. You know, eventually.

Look around. What's in this corridor besides a now-open door, our headcrabolytes, and the ceiling?

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #174 on: October 11, 2012, 02:44:22 am »

Look around. What's in this corridor besides a now-open door, our headcrabolytes, and the ceiling?
Seconded. Would second other part, but you have to almost fully et about 4 people to get enough bones for a shrine. :P
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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #175 on: October 11, 2012, 02:56:43 am »

Are there any vent shafts around us?
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this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #176 on: October 11, 2012, 12:04:18 pm »

There are no vents around. You are in a short and rather featureless corridor that connects the room you came from to another, much bigger, room. From what you can see from where you stand, the room before you contains a lot of crates and some suspended metal walkways.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

JacenHanLovesLegos

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #177 on: October 11, 2012, 12:55:00 pm »

PTW.

Carefully look around big room.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

IamanElfCollaborator

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Re: You are a headcrab: A suggestion game - Cult of the Director
« Reply #178 on: October 11, 2012, 01:30:47 pm »

Open the crates and take their innards.

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #179 on: October 30, 2012, 06:11:43 pm »

So, this is now running again. I stopped updating this because I hadn't planned ahead and was forced to create new stuff on the fly. That is no longer the case: I have made out some plans that will allow the game to keep running for quite some time as long as people keep suggesting actions. The game will continue from the last action, in this case looking inside the big room ahead.

---

The room stretches for about 70 meters, ending in a wall with a single door. It is also filled with crates of all sizes and has two conveyor belts running through it, each entering and leaving the room through a small tunnel at each end. Looking up you see two sets of catwalks, deployed on two levels. The lower catwalk is about 4 meters above the ground, and the upper catwalk is another 3 meters above the lower one. On the same level as the higher catwalks is another conveyor belt, this one suspended mid-air as it crosses the room, with a setup similar to the ones on the ground floor.

On the lower catwalks, near you, is a human whose clothes have a camouflage pattern, wearing a helmet and a gas man, and wielding a gun.

How shall you proceed?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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