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Author Topic: You are a headcrab: A suggestion game - Reboot  (Read 11092 times)

Descan

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Re: You are a headcrab: A suggestion game
« Reply #30 on: September 28, 2012, 05:11:17 pm »

(Are we going Full Half Life or Inspired By Half Life?)

Attempt to communicate to the scientist. Say hiiiii.
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pisskop

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Re: You are a headcrab: A suggestion game
« Reply #31 on: September 28, 2012, 05:13:33 pm »

Offer Crabs a piggy-back ride!  Otherwise stumble off to find Fun
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Teneb

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Re: You are a headcrab: A suggestion game
« Reply #32 on: September 28, 2012, 05:23:42 pm »

Descan: I don't know yet, but I doubt it'll end up being 100% true to Half-Life. Anyway:

You communicate to the other crabs that they are to follow you and that you'll help them get bodies. You also offer the two a ride. One of them hops onto your host's shoulder, and the second into the shoulder of the other zombie, you then command them to follow you. They don't seem to be as smart as you, and indicate that they'll follow. You then go...

Well, where are you going? Looking around you can see three doors in this room: the one you came from, another opposite to that and another in the third wall. Next to the fourth wall is a machine filled with bright lights that sells something called "soda", whatever that is.
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Guardian G.I.

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Re: You are a headcrab: A suggestion game
« Reply #33 on: September 28, 2012, 05:26:08 pm »

Attack the soda machine.
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GreatWyrmGold

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Re: You are a headcrab: A suggestion game
« Reply #34 on: September 28, 2012, 05:30:50 pm »

Infest So-Dah! Add fuzz, fuzz So-Dah is both memetic and powerful!
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Teneb

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Re: You are a headcrab: A suggestion game
« Reply #35 on: September 28, 2012, 05:46:41 pm »

You shout "Fuzz So Dah!" as loud as you can make your host shout. The other headcrabs are impressed, it clear why you are the one in charge here. Apparently, the machine is also impressed, since a small orange cilinder came out of a hole in the machine. You then hit the machine for good measure.
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Parsely

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Re: You are a headcrab: A suggestion game
« Reply #36 on: September 28, 2012, 05:48:31 pm »

Et teh sodah. :3
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GreatWyrmGold

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Re: You are a headcrab: A suggestion game
« Reply #37 on: September 28, 2012, 05:50:58 pm »

Use Fuzz-So-Dah as a weapon against the next foe we see! Which would require us to grab it. Grab the Fuzz-So-Dah.
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pisskop

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Re: You are a headcrab: A suggestion game
« Reply #38 on: September 28, 2012, 05:51:28 pm »

Third wall door.
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PKs DF Mod!

Guardian G.I.

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Re: You are a headcrab: A suggestion game
« Reply #39 on: September 28, 2012, 05:56:06 pm »

Open the soda can with your claws and drink the soda.
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IamanElfCollaborator

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Re: You are a headcrab: A suggestion game
« Reply #40 on: September 28, 2012, 05:58:52 pm »

What if it's a lethal poison to us?

pisskop

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Re: You are a headcrab: A suggestion game
« Reply #41 on: September 28, 2012, 05:59:39 pm »

How is headcrab drinking?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Nega

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Re: You are a headcrab: A suggestion game
« Reply #42 on: September 28, 2012, 06:10:26 pm »

How is headcrab drinking?
you don't want to know.
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Guardian G.I.

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Re: You are a headcrab: A suggestion game
« Reply #43 on: September 28, 2012, 06:15:02 pm »

Our headcrab is currently controlling a zombie.  The headcrab zombie has a maw at its chest.
To drink the soda, it needs to open the can and pour the soda into the maw.
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Teneb

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Re: You are a headcrab: A suggestion game
« Reply #44 on: September 28, 2012, 06:18:17 pm »

You use your claws to poke a hole into the soda and et, well, drink it, without going into much detail. It tastes horrible. You then decide to weaponize it's horrible taste against the next foe you encounter. You exit through the 3rd wall door followed by your new minions friends.

You are in a new corridor that extends to your right for some meters before ending in yet another door. The wall opposite to you, however, is translucent and you could see through it if you got close enough.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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