I wasn't aware that wine came in barrels and was cheaper than empty barrels. That's definitely something that should be fixed, but until it is, I fully intend to take advantage of it.
Dwarves apparently WILL use thrones in place of wooden chairs; I have no idea if they like them as much, though.
Wood becomes the limiting factor when you find metal and need charcoal.
The point of starting with crossbow skill is that I've reached the point where my dwarves tend to get killed rather than dying of starvation, and crossbows are:
A) the "safest" weapon, being long-range;
B) fairly cheap and easy to make by spring of Year 2, when you have Craftsman, Fishery, Bowery, and immigrants to use them.
Having a squad of dwarves who already have some skill means the next time a herd of unicorns decides to follow the caravan into the trade depot, they'll pay the price in blood.
The sleeping area was planned for right next to the dining area. It isn't marked on the screenshots because my general plan is to dig to the river, then fill in to the left. Food therefore gets preference over sleep, as it shortens the travel time for dwarves running back and forth from the food depot to the farm plot. Making the farm area 7 wide was just a careless mistake on my part, one that killed two dwarves needlessly.
With two dwarves already dead and morale down for the rest, I'm skipping the communal sleeping area and going straight to proper bedrooms, and also digging out more of them than are actually neccessary, in hopes of finally hitting a metal vein.
When the bedrooms are dug out, it will be time to set up the indoor workshops, and move the supply stockpiles inside as well--right now, only food is indoors.
On the plus side, we've hit turquoise.