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Author Topic: Project Eternity: recreating the experience of Baldur's Gate et. al.  (Read 793 times)

Blah

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Game Details

Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.


Who is Obsidian Entertainment?

We are an independent video game developer specializing in role-playing games.  We were founded in 2003 by five industry veterans from Black Isle Studios: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone, and Chris Jones. While at Black Isle we worked with BioWare, the creators of the Infinity Engine, on the development of the Baldur's Gate series, and were responsible for the creation and development of the Infinity Engine-based Icewind Dale series and Planescape: Torment game. Also at Black Isle we created the first two titles in the award-winning Fallout series: Fallout and Fallout 2.

At Obsidian we have created great games like Fallout: New Vegas and have many amazing people who will work on Project Eternity, including Tim Cain (Fallout, Arcanum, Temple of Elemental Evil, etc.), Josh Sawyer (Icewind Dale 1 and 2, Fallout: New Vegas), Scott Everts (Level creator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and designers.



Read more http://www.kickstarter.com/projects/obsidian/project-eternity
« Last Edit: September 27, 2012, 08:35:55 am by Blah »
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Catastrophic lolcats

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Re: Project Eternity: recreating the experience of Baldur's Gate et. al.
« Reply #1 on: September 27, 2012, 08:36:48 am »

Sorry, boyo. Beaten to it.
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Neonivek

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Re: Project Eternity: recreating the experience of Baldur's Gate et. al.
« Reply #2 on: September 27, 2012, 10:37:19 am »

Quote
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment

Hmmm... maybe I should just play those games. They seem to know what they are.

:P
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freeformschooler

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Re: Project Eternity: recreating the experience of Baldur's Gate et. al.
« Reply #3 on: September 27, 2012, 10:53:18 am »

Quote
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment

Hmmm... maybe I should just play those games. They seem to know what they are.

:P

I would recommend it. I actually liked the game mechanics of NWN2 & 1 better than Baldur's Gate, but the dialogue, plot and story are all top notch compared to the former two games.
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Neonivek

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Re: Project Eternity: recreating the experience of Baldur's Gate et. al.
« Reply #4 on: September 27, 2012, 10:55:07 am »

Loved both neverwinter nights but I lost both games before I finished them.

I have Planescape Torment but the game is just so ceaselessly depressing that I really don't want to play it... It goes out of its way to leave me uninvested.
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