50 G seems like quite an instant kill for me, if it last for more than a fraction of a second.
I believe something like 20 is the longest that can be sustained for multiple minutes. (Note that you're not going to do anything beside being crushed in a seat.)
Yup! Humans can withstand a few G's without any eqipment, 5-9G's with supportive equipment and training while seated, and 21G's for 1-2 minutes while lying down perpendicular to the direction of acceleration. Mythbusters teaches me that 50-100G's can be survivable, if they're only for a split second. Girlinhat gave a pretty good partial rundown of this.
I bought it yesterday and look forward to getting access to a build that is more than the ship builder. Congrats on making a go of your vision!
Thanks for the support!
I figured you might be around here somewhere, or at least pop up. People making this sort of thing tend to show up here quite often
Right now the only thing that's keeping me from jumping on the boat is the performance. Like I said, I did a pretty tiny ship, with two rooms or so. The entire thing must've fit on a 30x10x5 volume or so, and the game was beginning to noticeably lag, while blocks would pop into existence sometime AFTER they were in my field of view. And this is without any major physics or heat going on, since I had barely placed any actual systems!
The ego thing worries me because people who have big egos usually get them from being able to do things fairly quickly, but tend to give up when hitting a barrier.
Yup! I saw a few hits from here, so I figured I'd say hi.
The performance issues you describe are interesting. You're not on "Epic" graphics, are you? The simulation speed is actually independent of the rendering speed- They're on separate threads. (As much as I love Toady and DF, they need multi-threaded coding badly) Any visual lag you experience should be pretty constant, too, and not scale up - ScrumbleShip does its best to scale what it's displaying by your FPS, and doesn't ever let it drop below 20 or so. (Ideally I'd like to peg it at 30, as time goes on)
I think by "ego", you guys mean "arrogance" or "self-importance"? I've noticed I strike some people that way, but have never really been able to pin down what behaviors of mine /or/ theirs trigger it. It's interesting to see several people agree at once!
I think if I was going to give up at a barrier, it would have been when other games entered my genre, several of which had faster coders than me. (e.g. Blockade Runner) In my mind, it's basically a given that I'm going to finish this thing, no matter what happens.
Cheers,
-Dirk