Hi guys!
Dirkson is taken by a fey mood! He has claimed a computer crafting station. He is asking for food and rent. (Please don't wall me in. That's what I used to do whenever MY dwarves went insane)
Naw, work won't grind to a halt. I realized I've bitten off years and years of work. The only way I'm stopping at this point is if I get hit by a train or something- And I've even got a partial backup plan if THAT happens.
But I think he just wrote that to show he is actively developing the game.
Yup! You've hit the nail on the head. I tried to condense a few different articles into one for the Kickstarter, and I think it sounded much better in its original context. (I was giving users a first-year state of the game update) I've removed the monetary reference, and reworded it slightly, which I think helps. More feedback on that would be appreciated.
Still, it's the kind of thing where I was already imagining making a Battlestar Galactica, a Basestar, and that kind of thing
...But the game was already giving me very low FPS for a pretty small ship.
I'd love to see Battlestar Galactica in ScrumbleShip, particularly if you can find a way to make those lovely little fighters they had. Only fighters on TV or film that actually act like space fighters, rather than planes.
If you'd really like to see a horrorshow with the framerate, jump on our indiedb.com page and download the 0.10 version. We've got about as many optimizations ahead of us as we have behind us, though, so this should improve.
C IS pretty fast through - In the bleeding edge version, we have explosions, which use a very limited form of physics. Tens of thousands of collisions per second in real time on a single core is just downright impressive. It's not impressive because of anything I've done, though - I just implemented the naive algorithm, the speed is all C.
Cheers!
-Dirk