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Author Topic: ScrumbleShip - Now successfully kickstarted!  (Read 14869 times)

Donuts

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Re: ScrumbleShip
« Reply #60 on: October 17, 2012, 02:02:57 am »

Don't "aww" yet. We still have 14 hours to go ;)

-Dirk
Meh, if i could, i would get the deluxe copy for me 'n' my friend, but i can't have any of them. ;_;
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dirkson

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Re: ScrumbleShip
« Reply #61 on: October 17, 2012, 10:28:58 am »

Why's that, Donuts?

-Dirk
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Sirus

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Re: ScrumbleShip
« Reply #62 on: October 17, 2012, 11:08:50 am »

Not enough spendable money, I'm guessing. I have the same problem :P
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dirkson

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Re: ScrumbleShip
« Reply #63 on: October 17, 2012, 11:16:54 am »

Not enough spendable money, I'm guessing. I have the same problem :P
*laughs!* Don't we all?

-Dirk
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Rex_Nex

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Re: ScrumbleShip
« Reply #64 on: October 17, 2012, 11:50:26 am »

Prepare for hedgetrimmers.
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dirkson

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Re: ScrumbleShip
« Reply #65 on: October 17, 2012, 01:03:01 pm »

KS is over, and dirk just managed to break the limit for hedge trimmers.

Indeed! We just scooted over the limit in the last 12 minutes!

Cheers!
-Dirk
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Anvilfolk

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Re: ScrumbleShip
« Reply #66 on: October 17, 2012, 01:49:00 pm »

Congrats! Looking forward to it more of this :D

Girlinhat

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Re: ScrumbleShip - Now successfully kickstarted!
« Reply #67 on: October 17, 2012, 02:07:00 pm »

...Hedge trimmers?

Donuts

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Re: ScrumbleShip - Now successfully kickstarted!
« Reply #68 on: October 17, 2012, 02:35:00 pm »

Yay, now i can begin crying in a corner because i did'nt get to kickstart! :(
I hate not having the money for what you want, makes you feel incomplete.
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dirkson

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Re: ScrumbleShip - Now successfully kickstarted!
« Reply #69 on: October 17, 2012, 02:53:33 pm »

Yay, now i can begin crying in a corner because i did'nt get to kickstart! :(
I hate not having the money for what you want, makes you feel incomplete.

Don't worry! You can always contribute on ScrumbleShip.com, and each dollar will be appreciated every bit as much as every Kickstarter dollar.

...Hedge trimmers?
...Hedge trimmers?
bio ships. they'll apparently need trimming back every so often.
Specifically plant-based organic ships. Once they collect enough energy from the sun, they'll grow a bud semi-randomly on some portion of the ship. If you don't want the ship growing in that direction, you'll use the hedge trimmers to remove it. The hedge trimmers will also be usable at the voxel level on various plant-based objects, to trim them into shapes you find appealing.

Cheers,
-Dirk
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justinlee999

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Re: ScrumbleShip - Now successfully kickstarted!
« Reply #70 on: October 18, 2012, 04:15:50 am »

Excellent, we'll have ALL THE FEATURES!!!
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Farce

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Re: ScrumbleShip - Now successfully kickstarted!
« Reply #71 on: October 19, 2012, 08:10:40 am »

Oh man, a thousand bucks in one day.  That's pretty awesome.

ank

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Re: ScrumbleShip - Now successfully kickstarted!
« Reply #72 on: October 19, 2012, 11:06:02 am »

Yay, now i can begin crying in a corner because i did'nt get to kickstart! :(
I hate not having the money for what you want, makes you feel incomplete.

Don't worry! You can always contribute on ScrumbleShip.com, and each dollar will be appreciated every bit as much as every Kickstarter dollar.

...Hedge trimmers?
...Hedge trimmers?
bio ships. they'll apparently need trimming back every so often.
Specifically plant-based organic ships. Once they collect enough energy from the sun, they'll grow a bud semi-randomly on some portion of the ship. If you don't want the ship growing in that direction, you'll use the hedge trimmers to remove it. The hedge trimmers will also be usable at the voxel level on various plant-based objects, to trim them into shapes you find appealing.

Cheers,
-Dirk

No.

Way.
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Puzzlemaker

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Re: ScrumbleShip - Now successfully kickstarted!
« Reply #73 on: July 13, 2013, 07:14:43 pm »

So it looks like this is still alive!  How is the newest version?
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xaritscin

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Re: ScrumbleShip - Now successfully kickstarted!
« Reply #74 on: July 14, 2013, 09:23:50 am »

So it looks like this is still alive!  How is the newest version?

added the hedgetrimming blocks (the tree ship blocks), the space cow model is now avaliable i think, asteroids are avaliable too now, multiplayer has been implemented also...
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