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Poll

What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

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Author Topic: Feudalism Rethought  (Read 40851 times)

USEC_OFFICER

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Re: Feudalism Rethought
« Reply #585 on: October 23, 2012, 12:14:05 am »

In theory but then you've got to make all the coins, keep track of it all, multiply the price up for more then one object.

...

I'm sorry, but can you elaborate? I don't see how that's different from what we're currently doing.
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Tack

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Re: Feudalism Rethought
« Reply #586 on: October 23, 2012, 12:16:14 am »

One crown, one month, one person.
I dunno, I could see that working.


Depending on whatever we get for tax and tariffs.
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mesor

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Re: Feudalism Rethought
« Reply #587 on: October 23, 2012, 12:17:09 am »

An additional level of currency means you have to keep track of more coins.
And considering we're going over the rules to simplify things for the game it's simpler to lower the prices to fit the current system then it is to add an additional level of currency.

Something between 1-3 crowns per unit would be a hell of a lot easier to manage for all concerned then 10-15.
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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #588 on: October 23, 2012, 12:24:18 am »

An additional level of currency means you have to keep track of more coins.

Well, I'd use the metric system, so that I would only have to keep track of one type of coinage, and then use decimals for any lower value coins. Keeping track of 134.21 gold crowns is easier than 132 gold crowns, 2 silver marks and a copper penny.

Something between 1-3 crowns per unit would be a hell of a lot easier to manage for all concerned then 10-15.

And by that logic 1-1.5 per unit would be the easiest of all.
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mesor

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Re: Feudalism Rethought
« Reply #589 on: October 23, 2012, 12:26:34 am »

That fits fine I think and is simpler to manage.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #590 on: October 23, 2012, 06:24:31 am »

If we assume that mesor's values are reasonable, that means that a person needs the monetary equivalent of almost three units of steel to buy food for a year. And that peasants would probably have stacks of silver in their storerooms. Are gold and silver that common?

No, but you're assuming that everybody is paid in cold, hard cash. In reality the farmers (ie the vast majority of the population) wouldn't need to purchase any food for themselves, and most labourers would receive food and board which would reduce their pay to a couple pennies a day.

Ninja'd:
Plus this system is more accurate for the time period.
Which part, the part where a peasant needs silver to pay for bread?

I've done the math, and it all works out. Historically your average person in the 1400s needs about 3~4 pennies a day to live on. That's about 90~120 pennies for a month (or a gold crown by your system) and 1095~1460 a year, or an aluminum denier and a half. You have to remember that the costs of items were much different in the Middle Ages. Food is much more expensive, but on the other hand goods are cheaper (though still not terribly affordable). If you're still worried, then increase the difference in coinage some more. A pound was worth 240 pennies, while our gold crowns are worth only 100.

How much for one unit of food (one person for one year)?

At least 10 gold crowns a unit. It's probably close to 15 though.
Huh, I didn't know all of this. Good to know.

-----

However, you agricultural fiefs are going to run into somethings far more potent than historical accuracy: supply and demand, and starving fiefs. If people can't buy enough food for a price they deem reasonable, they won't. Food is, admittedly, important, so demand is inelastic, but there's a limit to it. I could easily see the non-farming fiefs invading the agricultural ones...and King Raskol agreeing, because the agricultural nobles are letting the peasants of neighboring regions starve.
In short, your profit is higher and your risk lower if you sell food at a price others will buy it at.
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Phlum

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Re: Feudalism Rethought
« Reply #591 on: October 23, 2012, 06:44:50 am »

Pieces of Eight? You are rather piratey, my friend...

Or into history, in 16-17 hundreds, it was the only form of universal currency
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evilcherry

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Re: Feudalism Rethought
« Reply #592 on: October 23, 2012, 09:41:11 am »

Pieces of Eight? You are rather piratey, my friend...

Or into history, in 16-17 hundreds, it was the only form of universal currency
[sneaking]That was because Spain has been virtually the only producer of gold at that era.

I actually love the name of... Crowns. or Sols.[/sneaking]

mesor

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Re: Feudalism Rethought
« Reply #593 on: October 23, 2012, 03:47:03 pm »

What kind of weapons and armor does everybody want?

I've got chain and plate mail armor plus solid metal and metal rimmed shields and chain mail armor with and without metal plates for head and chest for horses.
I've included 1h and 2h swords, axes and maces plus spears, pikes, halberds, bows, crossbows, arrows/bolts, throwing spears, throwing axes and daggers.

Is anything missing from that list or does that cover the weapons and armors everybody will be using?

I did not include your guns Tellemurius because nobody but you can actually forge them so it's up to you what they require.

This is only so I can work up a rough draft for metal and wood required to craft everything for sale later.
« Last Edit: October 23, 2012, 03:50:52 pm by mesor »
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #594 on: October 23, 2012, 04:02:48 pm »

Speaking of smithing, it's on the list of rules you can now vote to keep. Sad you can't modify a poll to allow extra votes...
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mesor

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Re: Feudalism Rethought
« Reply #595 on: October 23, 2012, 05:17:07 pm »

Nice.
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Kedly

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Re: Feudalism Rethought
« Reply #596 on: October 24, 2012, 04:17:38 am »

I might have to back out of this RP, I just got accepted into a volunteering program that will take me to Prince Edward Island, Canada for three months, and then somewhere in Indonesia for another 3. I don't know how busy this program will keep me, but I do know that I'll be in it in around 10 days, so I doubt I can participate in this rp anymore
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mesor

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Re: Feudalism Rethought
« Reply #597 on: October 24, 2012, 04:51:49 am »

Thats a shame but have fun on your travels mate and don't forget to smile when you go to Canada.
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Tack

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Re: Feudalism Rethought
« Reply #598 on: October 24, 2012, 04:59:59 am »

It's not an RP, really.

Am I the only one who is irked by that?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Kedly

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Re: Feudalism Rethought
« Reply #599 on: October 24, 2012, 05:00:48 am »

Lol I'm from bc, Im just swapping coasts =P. And how is this not a roleplay?
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((No.  ER Lasers are tickle generators, and dispense hugs, loves, and puppies.))
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