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What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

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Author Topic: Feudalism Rethought  (Read 41327 times)

GreatWyrmGold

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Re: Feudalism Rethought
« Reply #345 on: October 16, 2012, 07:59:43 pm »

Redhills can expect 225 units of iron ore per month, which 56 smelters could turn into 22 units of iron, except for 5 of the ore units.

Grayhills can expect 45 units of coal per month, enough that with 11 smelters smelting it would produce 225 units of coke per month. It can also expect around 19 units of uncut diamonds per month, minimum of seven. Side note, I added an extra 0 to the diamond rarity.

Blackhills can expect 20 units of native silver per month, which a single smelter could turn into 2 units of silver.

Yellowhills can expect 2 units of native gold per month, which the same smelter could turn into 1/5 of a unit of gold...well, gold IS rare...

Assuming you allocate 68 smelters to turning ore and coal into metal and coke, that's 200 units of fuel left over for smelting alloys and forging gear. Or export.
I could crunch the numbers on how much steel you could smelt, if you let me know how much iron and how many smelters you can and will allocate to the task.
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Kedly

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Re: Feudalism Rethought
« Reply #346 on: October 16, 2012, 08:07:18 pm »

70 miners in the copper mine, 20 miners in the coal mine
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #347 on: October 16, 2012, 08:14:20 pm »

Mine Alpha will get 21 units of native copper and 3 units of coal. A single smelter could turn that into 2 units of copper and 13 of coke every month. You might want to export fuel, or maybe import tin from House Bloodraven and make bronze.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #348 on: October 16, 2012, 08:24:10 pm »

Mesor pointed out that he could make enough armor and such to equip about 3 soldiers per month. Therefore, I am increasing mining yields. Fixed numbers coming soon.
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Kedly

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Re: Feudalism Rethought
« Reply #349 on: October 16, 2012, 08:33:56 pm »

So I'm assuming each turn will be about a month?
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #350 on: October 16, 2012, 08:39:53 pm »


So I'm assuming each turn will be about a month?
I haven't said that? No, I haven't. Yeah, that struck me as a good number.
« Last Edit: October 16, 2012, 09:19:25 pm by GreatWyrmGold »
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Kedly

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Re: Feudalism Rethought
« Reply #351 on: October 16, 2012, 08:45:03 pm »

Yeah that sounds like a good number to me...

edit: nevermind, I'll probably need all that coke (eheheh)
« Last Edit: October 16, 2012, 08:48:28 pm by Kedly »
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #352 on: October 16, 2012, 08:47:40 pm »

Sure. Let me change it...
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Kedly

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Re: Feudalism Rethought
« Reply #353 on: October 16, 2012, 08:49:32 pm »

lol I'm not making things easy xD
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mesor

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Re: Feudalism Rethought
« Reply #354 on: October 16, 2012, 08:51:59 pm »

I have 170 smelters.
So that leaves 67 to turn iron into steel.

You said 3 iron to between 1-2 steel so If I say 3 Iron makes 1.5 units of steel?
I can work out how much steel I'll make each month myself if that ratio works for you.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #355 on: October 16, 2012, 08:54:03 pm »

lol I'm not making things easy xD
You are, however, participating. Which reminds me, I need to change some fiefs to NPC...

I have 170 smelters.
So that leaves 67 to turn iron into steel.

You said 3 iron to between 1-2 steel so If I say 3 Iron makes 1.5 units of steel?
I can work out how much steel I'll make each month myself if that ratio works for you.
That could work. Remember, you also need a unit of charcoal for the steel...so I need to finalize the logging rules...

10 units of wood per tree and 10 trees per woodcutter per month sound okay?
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mesor

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Re: Feudalism Rethought
« Reply #356 on: October 16, 2012, 08:54:51 pm »

Yup sounds about right.
I can always set them to work on something else once I've got plenty of wood stored up.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #357 on: October 16, 2012, 09:01:42 pm »

Excellent. That's about half of the woodcutting mechanics. How about tree regrowth rate? I was thinking of abstracting the size of forests as two numbers, current number of trees and maximum number of trees, and have regrowth rate be the average of those numbers, divided by 10, per year. Does this number, or at least the mathematical concept behind it, sound okay?

And does anyone know how long it takes a tree to reach maturity in, say, Canada?
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Kedly

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Re: Feudalism Rethought
« Reply #358 on: October 16, 2012, 09:04:01 pm »

100 years?

edit: At LEAST 40
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mesor

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Re: Feudalism Rethought
« Reply #359 on: October 16, 2012, 09:09:44 pm »

40 if it's realistic.
So maybe 20 in the game since we're likely to use a lot?
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