Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

Pages: 1 ... 10 11 [12] 13 14 ... 45

Author Topic: Feudalism Rethought  (Read 41223 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #165 on: October 08, 2012, 08:05:50 pm »

Ah, my bad.
Yeah, we'll need to see what the others cough up...then I'll adjust things so they make sense, we can figure out basic trade agreements and begin!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #166 on: October 08, 2012, 08:11:05 pm »

Hah I should of had more farmers but at the time I didn't need more :).
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #167 on: October 08, 2012, 08:30:15 pm »

Well, at some point you just run out of farmland. I was considering having production be even lower because of that factor.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #168 on: October 08, 2012, 08:36:21 pm »

If it goes any lower it'll be impossible to find all the supplies im going to need.
I think the first thing im going to do is start clearing the forest within my wall and add to my farming lands.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Feudalism Rethought
« Reply #169 on: October 08, 2012, 08:37:31 pm »

And the others...I can't find your population lists. Well, once we get all this settled, we can discuss who's exporting what to whom.

Well, I kinda need to know how many people I have first.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #170 on: October 08, 2012, 08:39:58 pm »

And the others...I can't find your population lists. Well, once we get all this settled, we can discuss who's exporting what to whom.

Well, I kinda need to know how many people I have first.
Ah, right, you're a knightly order now. Hm...let's say about 750 knights and 1,750 squires, peasants, and so forth.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Feudalism Rethought
« Reply #171 on: October 08, 2012, 08:42:36 pm »

And the others...I can't find your population lists. Well, once we get all this settled, we can discuss who's exporting what to whom.

Well, I kinda need to know how many people I have first.
Ah, right, you're a knightly order now. Hm...let's say about 750 knights and 1,750 squires, peasants, and so forth.

That's an awfully large number of knights for so many, uh, not-knights. Sergeants?
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #172 on: October 08, 2012, 08:53:32 pm »

And the others...I can't find your population lists. Well, once we get all this settled, we can discuss who's exporting what to whom.

Well, I kinda need to know how many people I have first.
Ah, right, you're a knightly order now. Hm...let's say about 750 knights and 1,750 squires, peasants, and so forth.
That's an awfully large number of knights for so many, uh, not-knights. Sergeants?
Well, I didn't want to be lazy and just give you 500 knights and 3,000 non-knights...Want that instead?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Feudalism Rethought
« Reply #173 on: October 08, 2012, 09:21:31 pm »

And the others...I can't find your population lists. Well, once we get all this settled, we can discuss who's exporting what to whom.

Well, I kinda need to know how many people I have first.
Ah, right, you're a knightly order now. Hm...let's say about 750 knights and 1,750 squires, peasants, and so forth.
That's an awfully large number of knights for so many, uh, not-knights. Sergeants?
Well, I didn't want to be lazy and just give you 500 knights and 3,000 non-knights...Want that instead?
Sure. That will be fine.
Logged

Vonyx

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #174 on: October 09, 2012, 12:29:40 am »

Spoiler (click to show/hide)
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Feudalism Rethought
« Reply #175 on: October 09, 2012, 02:10:22 am »

Circle Census:

1,300 men
1,700 women

500 mages
450 scholars
20 lords/mayors/burghers
10 militia

300 farmers
500 builders
40 children
 The rest are peasants.

Deny

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #176 on: October 09, 2012, 08:44:50 am »

I'd probably pay for someone like ansanton, in return for protection of course

anyway
17,000 people

8,000 men
4,000 Farmers
1,400 Miners
400 Woodcutters
1,000 Soilders
100 Blacksmiths
400 Builders
100 Armourers
100 Tanners
100 Bowyers
100 Masoners
300 Stone cutters

6,000 women
All women do houswork

3,000 children (so about 1,000 work)
400 farmers
300 miners
150 wood cutters
50 Blacksmith in training
50 Armourer in training
50 Bowyer in training
50 Masoner in training
50 Soilers in training

(I can always boost up the army temporairily with levy right? Say ages 16-30)
Also I'm going on Holiday for a week so I might not be able to post all that often
Logged
In denial of sanity...

and insanity

Zrk2

  • Bay Watcher
  • Emperor of the Damned
    • View Profile
Re: Feudalism Rethought
« Reply #177 on: October 09, 2012, 08:59:27 am »

Census of von Scliesen Lands:

25 000 total population Divided Among:

7 Counties, and a total of 20 baronies, held by either the family or locals who are more or less stuck supporting the family

300 trained knights

1000 men at arms (crossbowmen and pikemen mostly)

15000 farmers

2000 fishermen in the rivers

5000 assorted craftsmen

500 priests

1000 merchants

200 tax collectors, scribes and other civil servants
Logged
He's just keeping up with the Cardassians.

Child of Armok

  • Bay Watcher
  • Sanity? What's that?
    • View Profile
Re: Feudalism Rethought
« Reply #178 on: October 09, 2012, 11:06:03 am »

1 500 population:
------[Food]------
->100 plant gatherers
->100 fishermen (in the little mountain rivers and ponds)
->100 hunters
------[War]-------
1000 Trained soldiers:
-> 400 Archers
-> 500 (Nagitana's? Naginatano?) (wo)men with naginata's
-> 100 Longswordsmen
------[Religon]----
-> 30 priests
------[Crafts]-----
-> 120 Metalsmiths
------[State]------
-> 30 scribes
-> 10 Tax colletors
-> 10 people of justice (judges,.....)
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Feudalism Rethought
« Reply #179 on: October 09, 2012, 11:20:35 am »

Also, GWG, you forgot to update the first post.
Pages: 1 ... 10 11 [12] 13 14 ... 45