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What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

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Author Topic: Feudalism Rethought  (Read 40479 times)

Kedly

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Re: Feudalism Rethought
« Reply #60 on: September 30, 2012, 08:55:15 am »

(I like how you mentioned that the haigwaa are isolated twice xD)
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ansontan2000

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Re: Feudalism Rethought
« Reply #61 on: September 30, 2012, 08:57:40 am »

((Hehe, I still want the keep.

Think about it. If you were a knight, you would have to pass certification through the guild. If you let the very people who trained you to be who you are die of hunger, would that be very chivalrous?))
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #62 on: September 30, 2012, 09:05:42 am »

(I like how you mentioned that the haigwaa are isolated twice xD)
Isolation is a blessing and a curse. It's hard for enemies to attack; it's hard for allies to trade.

And the kingdom isn't the only entity in the world; presumably, the knights would protect fiefs in danger of attack or help out in spreading the local religion to foreign pagans or something.
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mesor

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Re: Feudalism Rethought
« Reply #63 on: September 30, 2012, 09:06:47 am »

But why should other people choose to pay you? Any lord could knight his followers so why pay somebody else to do it when you could spend the money on your own army?
You may wanna let me know how many men you'll have then and how your going to support them.
You've gotta find a way to feed and arm them all, I can help with weapons but im going to need to import some food myself for the early game so i cant feed your men as well as mine so you either need to make your own deal and find a way to make money or give me some money and ill import food for you along with my own.
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Kedly

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Re: Feudalism Rethought
« Reply #64 on: September 30, 2012, 09:10:03 am »

First thing I'm probably going to ramp up is the fishing and ship building industries, so if anyone is interested in fish... =P
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Kedly

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Re: Feudalism Rethought
« Reply #65 on: September 30, 2012, 09:20:05 am »

2500 Farmer's/Fishermen
200 Slavers
200 Land/Sea Fighters
100 Land based Fighters
100 Woodcutters
150 Ship Builders
1000 Children
300 Cultural Enrichment jobs
100 Governmental Jobs
100 Miners
100 Entertainment Based Jobs
50 Hunters
100 Educators

How's that?

Edit: Crap... sorry about the double post
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #66 on: September 30, 2012, 09:29:24 am »

But why should other people choose to pay you? Any lord could knight his followers so why pay somebody else to do it when you could spend the money on your own army?
You may wanna let me know how many men you'll have then and how your going to support them.
You've gotta find a way to feed and arm them all, I can help with weapons but im going to need to import some food myself for the early game so i cant feed your men as well as mine so you either need to make your own deal and find a way to make money or give me some money and ill import food for you along with my own.
That's how feudalism works. If the Guild is supported by the Crown and a fief wants the Crown's protection, they would pay up. Aside from the knights not being part of the royalty with land and direct superiors in the government and stuff, that's how real-world feudalism worked.

Kedly: What do you mean by "slavers?"



Oh, and to clarify: The children in your realm are mostly too young to do much work. Maybe a third to half would be old enough to do basic work, like errands or apprenticeship, and most younger children would help their parents a little, but by the time they can be trusted to and are able to do hard work they are no longer, by this definition.
Also, this being the medieval era, most women will be housekeepers. You can have women work, but if less than, say, half of households have someone with enough time to take care of chores you're risking revolts, so the men will probably be most of the workers. I would have mentioned a caveat like this before, but I hadn't realised it until now. If you can't keep house, you won't be happy...
I have a feeling revolts will be a big thing at first...
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Kedly

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Re: Feudalism Rethought
« Reply #67 on: September 30, 2012, 09:32:46 am »

By slavers I mean military trained in incapacitating without killing. So basically I listed it as a military of 500 people and just had 3 different categories of specialisation... but now I am going to need to tweak my numbers for housekeeping so one sec

Edit: How's this?

530 House Keepers
2250 Farmer's/Fishermen
180 Slavers
180 Land/Sea Fighters
90 Land based Fighters
90 Woodcutters
125 Ship Builders
900 Children
250 Cultural Enrichment jobs
90 Governmental Jobs
90 Miners
90 Entertainment Based Jobs
45 Hunters
90 Educators

How's that?

The general Haigwaa populace live in communal long houses as well, with only the higher caste getting personal homes for their nuclear family. While women are the preferred housekeepers, it is not uncommon to find women participating in most other professions. (does that work?)
« Last Edit: September 30, 2012, 09:39:34 am by Kedly »
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #68 on: September 30, 2012, 09:39:22 am »

By slavers I mean military trained in incapacitating without killing. So basically I listed it as a military of 500 people and just had 3 different categories of specialisation... but now I am going to need to tweak my numbers for housekeeping so one sec
Ah, I see.
Yeah, if I forget to mention something I won't penalize you for not being precognitive. I'll probably be flexible with most of these things; be realistic and don't obviously be trying to push the limits and you'll probably be fine.

...I need to figure out how magic works now...
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mesor

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Re: Feudalism Rethought
« Reply #69 on: September 30, 2012, 10:25:12 am »

8000 men.

1000 farmers.
1000 fishermen.
250 Wood workers.
250 Stone cutters. ( Take the raw rock from the mountains. )
1000 miners, Metal, Gold, Silver, Salt.
50 Blacksmiths
50 Armorers.
50 Tanners.
50 Bowyers.
50 Masons.
250 Builders.
4000 soldiers.


4000 women.

2500 housewives. ( My people are communal so let's say those 2500 do the chores for all of the families. )
500 Farmers.
250 Fishers.
100 Miners.
150 Fletchers.
500 soldiers.

3000 children, So can i say 1000 of them are old enough to have a designated job and the other 2000 are too young? ( Assuming i can )
350 Miners.
150 Wood cutters.
25 Blacksmith apprentices.
25 Armorer apprentices.
25 Tanner apprentices.
25 Bowyer apprentices.
400 Training to be soldiers.

Im gonna need to get a good trade relationship going with somebody who has a lot of spare food :).


(( Made 1 small change and removed my child builders. ))
« Last Edit: October 01, 2012, 11:25:51 am by mesor »
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IamanElfCollaborator

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Re: Feudalism Rethought
« Reply #70 on: September 30, 2012, 11:11:25 am »

Circle Census:

1,300 men
1,700 women

500 mages
450 scholars
20 lords/mayors/burghers
10 militia

300 farmers
500 builders
40 children
 The rest are peasants.

Deny

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Re: Feudalism Rethought
« Reply #71 on: September 30, 2012, 12:23:05 pm »

I'd probably pay for someone like ansanton, in return for protection of course

anyway
17,000 people

8,000 men
4,000 Farmers
1,400 Miners
400 Woodcutters
1,000 Soilders
100 Blacksmiths
400 Builders
100 Armourers
100 Tanners
100 Bowyers
100 Masoners
300 Stone cutters

6,000 women
All women do houswork

3,000 children (so about 1,000 work)
400 farmers
300 miners
150 wood cutters
50 Blacksmith in training
50 Armourer in training
50 Bowyer in training
50 Masoner in training
50 Soilers in training

(I can always boost up the army temporairily with levy right? Say ages 16-30)
Also I'm going on Holiday for a week so I might not be able to post all that often
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IamanElfCollaborator

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Re: Feudalism Rethought
« Reply #72 on: September 30, 2012, 12:32:25 pm »

We have mages and we're researching what is essentially a lawyer-friendly version of a persona. Protection might be needed, but I'll cross that bridge when I get to it.

USEC_OFFICER

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Re: Feudalism Rethought
« Reply #73 on: September 30, 2012, 12:36:59 pm »

(( I vote no on that why would the houses pay for a strong army that they have no control over that does not benefit them?
Also you still didnt answer my message so im guessing you dont want my keep. ))

But why should other people choose to pay you? Any lord could knight his followers so why pay somebody else to do it when you could spend the money on your own army?
You may wanna let me know how many men you'll have then and how your going to support them.
You've gotta find a way to feed and arm them all, I can help with weapons but im going to need to import some food myself for the early game so i cant feed your men as well as mine so you either need to make your own deal and find a way to make money or give me some money and ill import food for you along with my own.

I am shocked that the House of Lindon would not support the noble Guild of Knights. House Bachwal has been a long supporter of the Guild, and will continue to support the guild so-long as they remain noble and maybe stab a heretic or pagan every once in a while.


As an enthusiast of the Middle Ages, I'd like to point out that only 10% of the population lived in cities at the time, while the rest lived in villages, manors and farming communities. Admittedly this is only the pseudo-Middle Ages, but having half of your men working as full-time soldiers is far too extreme. Oh, and as a basic rule of human biology, you should have similar numbers of men and women in your fief. Obviously the Circle of Pysche and the Almighty Guild of Knights is exempt from this rule, since they can recruit as many men/women as they like.
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mesor

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Re: Feudalism Rethought
« Reply #74 on: September 30, 2012, 12:39:32 pm »

They have a fort in my land giving them a safe base I think thats support enough :).
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