Armor.
Cloth ( If you are wearing this you are clearly suicidal. )
Bone armor ( If you are wearing this your either insane, suicidal or both, prepare to die. )
Leather ( If you are wearing this pray to your god that you die fast and get ready to kiss your ass goodbye. )
Copper ( Basic metal armor I suggest this be the starting level of equipment for players who have no access to better materials from their own land, all men can be equipped in this. )
Aluminum ( Equal stats to copper but chain mail does not require a -1 to swimming and plate is only a -1 instead of -2 due to light weight.)
Iron ( The most comon metal in existance, double the stats of copper )
Bronze ( Rare but 50% stronger then iron )
Steel ( 100% stronger then iron )
Weapons.
Bone ( If your attacking somebody with this then your probably about to die. )
Wooden ( If your attacking somebody who has any metal armor your about to die. )
Aluminum ( Basic metal equipment it's light but it's soft and will not hold an edge or point for long when striking metal. )
Copper ( Basic metal equipment I suggest this be the basic equipment for any player without access to more advanced materials. )
Iron ( Most abundant metal in the world but limited sources to acquire it from )
Bronze ( Rare but 50% stronger then iron. )
Steel ( 100% stronger then Iron and in limited supply )
All smithing requires 1 unit of fuel.
1 Unit of metal for chain mail armor.
2 units of metal for plate armor.
2 units of metal for mail armor for a horse, 3 units if metal plate for head and chest is included.
1 unit of metal for a solid shield .5 units of metal .5 units of wood for a metal rimmed shield.
2 unit of wood for a bow.
1 unit of metal 1 unit of wood for spear/pike/halberd
1 unit of wood 1 unit of metal for 1h axe and throwing axe. 1.5 units of wood and 1.5 units of metal for 2h axe.
1.5 units of metal for a sword. 2.5 units of metal for a 2h sword.
1 unit of metal 1 unit of wood for a mace.
.5 units of metal for a dagger.
1 unit of metal and 1 unit of wood for 3 throwing spears, throwing axes.
1 unit of metal and 1 unit of wood to make 30 arrows/bolts.
This is what I've got for it currently.
The weapons and armor goes from weakest ( the top ) to strongest ( the bottom ).
The value for smithing I worked out roughly to allow you to upgrade men at a steady rate as long as you can acquire the materials.
There is enough to a few men per month relatively easily ( I dunno what materials NPC nations can offer. )
But the equipment requires enough units to prevent people from mass upgrading equipment to gain a huge advantage fast.
O btw mining got a majority.
Its on 6/11 now so mining passes I assume.