Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

Pages: 1 ... 40 41 [42] 43 44 45

Author Topic: Feudalism Rethought  (Read 41064 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #615 on: October 24, 2012, 07:55:02 pm »

Build the rules up from the ground
not trying to hate here but,  thats a tall order.
Yet, it's what we're doing. Right now.
Ish.

No need to rebuild them all anyway some of them are fine as they are.
But the committees are more or less a way to adjust rules for systems to make them more fitting anyway.

I have a rough system for smithing weapons and armor with metals as well as a list of all the kinds of weapons and armor.

I'll post them shortly I just need to make some minor adjustments.
Cool. I'd like to see...oh, wait. I'd like them to see your latest version.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #616 on: October 24, 2012, 08:02:06 pm »

Armor.
Cloth ( If you are wearing this you are clearly suicidal. )
Bone armor ( If you are wearing this your either insane, suicidal or both, prepare to die. )
Leather ( If you are wearing this pray to your god that you die fast and get ready to kiss your ass goodbye. )
Copper ( Basic metal armor I suggest this be the starting level of equipment for players who have no access to better materials from their own land, all men can be equipped in this. )
Aluminum ( Equal stats to copper but chain mail does not require a -1 to swimming and plate is only a -1 instead of -2 due to light weight.)
Iron ( The most comon metal in existance, double the stats of copper )
Bronze ( Rare but 50% stronger then iron )
Steel ( 100% stronger then iron )

Weapons.
Bone ( If your attacking somebody with this then your probably about to die. )
Wooden ( If your attacking somebody who has any metal armor your about to die. )
Aluminum ( Basic metal equipment it's light but it's soft and will not hold an edge or point for long when striking metal. )
Copper ( Basic metal equipment I suggest this be the basic equipment for any player without access to more advanced materials. )
Iron ( Most abundant metal in the world but limited sources to acquire it from )
Bronze ( Rare but 50% stronger then iron. )
Steel ( 100% stronger then Iron and in limited supply )

All smithing requires 1 unit of fuel.

1 Unit of metal for chain mail armor.
2 units of metal for plate armor.
2 units of metal for mail armor for a horse, 3 units if metal plate for head and chest is included.
1 unit of metal for a solid shield .5 units of metal .5 units of wood for a metal rimmed shield.

2 unit of wood for a bow.
1 unit of metal 1 unit of wood for spear/pike/halberd
1 unit of wood 1 unit of metal for 1h axe and throwing axe. 1.5 units of wood and 1.5 units of metal for 2h axe.
1.5 units of metal for a sword. 2.5 units of metal for a 2h sword.
1 unit of metal 1 unit of wood for a mace.
.5 units of metal for a dagger.
1 unit of metal and 1 unit of wood for 3 throwing spears, throwing axes.
1 unit of metal and 1 unit of wood to make 30 arrows/bolts.



This is what I've got for it currently.
The weapons and armor goes from weakest ( the top ) to strongest ( the bottom ).
The value for smithing I worked out roughly to allow you to upgrade men at a steady rate as long as you can acquire the materials.
There is enough to a few men per month relatively easily ( I dunno what materials NPC nations can offer. )
But the equipment requires enough units to prevent people from mass upgrading equipment to gain a huge advantage fast.

O btw mining got a majority.
Its on 6/11 now so mining passes I assume.
« Last Edit: October 24, 2012, 08:10:24 pm by mesor »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #617 on: October 24, 2012, 08:17:22 pm »

Yay, mining passes!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #618 on: October 24, 2012, 08:20:23 pm »

Lucky you lol mine only got a 3.

But anyway I think I have the smithing system balanced out fairly well.
« Last Edit: October 24, 2012, 08:22:58 pm by mesor »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #619 on: October 24, 2012, 08:49:28 pm »

While we haven't seen the rules for combat yet, that does seem a reasonable assumption.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #620 on: October 24, 2012, 09:09:37 pm »

Cool.
Then we need to work out what we're going to be discussing, there is a few systems yet to be sorted out for industries.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #621 on: October 24, 2012, 09:26:02 pm »

Might as well start.
Let's start with a basic industry, smithing. Discuss. What do you think of mesor's outline, and how much do you think one smith should be able to make in a month?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #622 on: October 24, 2012, 09:29:01 pm »

For fairness sake I'd say something like 2 weeks per item per smith so nobody can produce huge amounts in a short time without devoting enormous amounts of people to it.
On a side note,  I will never keep more then 50% of my metals for myself.
« Last Edit: October 24, 2012, 09:32:40 pm by mesor »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #623 on: October 24, 2012, 10:00:57 pm »

That's very nice of you.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #624 on: October 24, 2012, 10:03:00 pm »

Not really I'm just being fair since I have a lot of the metal income I should not keep more then half at most or it's a little bit unfair.
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Feudalism Rethought
« Reply #625 on: October 25, 2012, 12:36:52 am »

Fudge it, Im pulling out.

Someone can take the Circle.

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Feudalism Rethought
« Reply #626 on: October 25, 2012, 12:59:37 am »

welp, mesor just ruined alloy weapons for me.
I have no more reason to play this.
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #627 on: October 25, 2012, 01:01:24 am »

Dude thats my suggestion.
It's not set in stone thats the point of the committee thing you can play around with things or make your own suggestions to change things.
Change whatever you like I'll drop out, trying to set it up to keep things fair is clearly not going to work.
« Last Edit: October 25, 2012, 01:15:37 am by mesor »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #628 on: October 25, 2012, 06:16:05 am »

Whoa...with so many people dropping, is anyone still playing?
(And Tack, what did you expect, that aluminum would be a lighter steel?)
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Deny

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #629 on: October 25, 2012, 07:43:35 am »

Yes I am, but I think the main reason people are dropping is that we still haven't played anything yet, we need to getthese rules out of the way soon
Logged
In denial of sanity...

and insanity
Pages: 1 ... 40 41 [42] 43 44 45