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Poll

What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

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Author Topic: Feudalism Rethought  (Read 41216 times)

mesor

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Re: Feudalism Rethought
« Reply #195 on: October 14, 2012, 02:53:46 pm »

Yup.

Do I start with any supplies of metal or have to gather them all from the beginning?
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IamanElfCollaborator

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Re: Feudalism Rethought
« Reply #196 on: October 14, 2012, 02:57:05 pm »

And what supplies do I begin with?

mesor

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Re: Feudalism Rethought
« Reply #197 on: October 14, 2012, 03:17:41 pm »

Hah this is way more complicated then I expected.
Who's the island nation way up near the top of the map btw?
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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #198 on: October 14, 2012, 03:42:10 pm »

Hey, I never submitted my Order's population, right? Let me do that now.


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mesor

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Re: Feudalism Rethought
« Reply #199 on: October 14, 2012, 03:47:04 pm »

You realize that having your seargents as soldiers and workers there going to be weaker then a full time soldier and also less skilled then a full time worker?
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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #200 on: October 14, 2012, 03:52:52 pm »

You realize that having your seargents as soldiers and workers there going to be weaker then a full time soldier and also less skilled then a full time worker?

A. I need the food.
B. I have knights.
C. That's how they did it back in the Middle Ages.
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mesor

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Re: Feudalism Rethought
« Reply #201 on: October 14, 2012, 03:55:27 pm »

But it'd be more effective to just split them half as workers half as soldiers.
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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #202 on: October 14, 2012, 03:56:29 pm »

But it'd be more effective to just split them half as workers half as soldiers.

That's. How. I'm. Doing. It.
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mesor

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Re: Feudalism Rethought
« Reply #203 on: October 14, 2012, 04:00:14 pm »

I meant half of them are workers full time.
Half are soldiers full time.

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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #204 on: October 14, 2012, 04:00:47 pm »

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mesor

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Re: Feudalism Rethought
« Reply #205 on: October 14, 2012, 04:02:09 pm »

Nvm.
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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #206 on: October 14, 2012, 04:04:00 pm »

Nvm.

Damn straight. You ain't getting between me and my Medieval fluff.
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mesor

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Re: Feudalism Rethought
« Reply #207 on: October 14, 2012, 04:07:34 pm »

Yea like your heavily armored army that has no access to metal or smiths unless you can find something to trade for it :).
So your entire armed force will be out classed by every person who has mines unless somebody should choose to give you better equipment :).
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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #208 on: October 14, 2012, 04:09:39 pm »

Yea like your heavily armored army that has no access to metal or smiths unless you can find something to trade for it :).
So your entire armed force will be out classed by every person who has mines unless somebody should choose to give you better equipment :).

I'm a knightly order for whatever major religion is in the game (seriously what is it's name?). Helping the Holy Order is practically your religious duty.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #209 on: October 14, 2012, 04:10:40 pm »

Yup.
Do I start with any supplies of metal or have to gather them all from the beginning?
And what supplies do I begin with?
Let's say you start with a year's worth of minerals, plus or minus a year's worth of standard trade.

Yea like your heavily armored army that has no access to metal or smiths unless you can find something to trade for it :).
So your entire armed force will be out classed by every person who has mines unless somebody should choose to give you better equipment :).
Of course, if the knightly orders actually have royal support, they'll probably have enough gear.

mesor, where do your peasants farm? And are none of the knights married, or do they just leave their family behind in the villages they hailed from?
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