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Author Topic: My marksdwarves don't take bolts; my military sucks.  (Read 1797 times)

thiosk

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Re: My marksdwarves don't take bolts; my military sucks.
« Reply #15 on: September 27, 2012, 03:41:19 am »

I haven't started using marks dwarves extensively yet.  One big piece of advice I've picked up, though, is don't issue kill orders, issue station commands. 

Next, when assigning bolts, my first couple times I kept assigning them to "archers" rather than to the desired squad.
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stuntaneous

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Re: My marksdwarves don't take bolts; my military sucks.
« Reply #16 on: September 27, 2012, 08:26:25 pm »

For those of you who haven't had problems with marksdwarves, how did you go about setting them up and using them? Details, please.
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smakemupagus

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Re: My marksdwarves don't take bolts; my military sucks.
« Reply #17 on: September 27, 2012, 08:38:17 pm »

> For those of you who haven't had problems with marksdwarves, how did you go about setting them up and using them? Details, please.

Assign uniform (crossbows only, not choose)
Assign ammo (metal bolts combat only, wood C&T, bone C&T)
Make enough xbows
Make enough quivers
Make enough waterskins/flasks
Make a squad with N dwarves
Edit schedule order to train N-2
Assign a barracks from an armor stand with some beds
Stockpile ammo in the barracks
Assign ~3 archery targets, usually in a narrow 1x5 hallway or so

For combat, simply station command.
I do *not* usually worry about whether or not they are hunters

***

Pretty simple, not usually serious problems.  If the fort has multiple kinds of ammo around, I usually look at their quivers and make sure they have the right kind of ammo.  Usually not a problem.  If there's enough training bolts they level up fast at the Archery targets practice.  When there's lolligaggers in battle, it's usually (1) out of ammo, (2) thirsty, or (3) standing too far behind the fortification (4) p/o'd about long patrol duty;  All solveable problems.

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