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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 248087 times)

LoSboccacc

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Re: Prison Architect (pre-release) - New Game mode announced! Oct. 6 release
« Reply #1365 on: September 29, 2015, 04:34:57 am »

there's invisible inc to scratch the subversion itch while we wait
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Majestic7

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Re: Prison Architect (pre-release) - New Game mode announced! Oct. 6 release
« Reply #1366 on: September 29, 2015, 04:43:04 am »

I can't help but think about linked games now. A police game where you arrest perps and the ones convicted end up in Prison Architect as prisoners. Same with a crime game except if you get convicted you land in PA.
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Cthulhu

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Re: Prison Architect (pre-release) - New Game mode announced! Oct. 6 release
« Reply #1367 on: September 29, 2015, 11:29:36 am »

DO we think they're actually gonna do something with subversion?  It wasn't a game.  It was a bunch of tech demos with a hazy game-like premise somewhere inside.
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Graknorke

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Re: Prison Architect (pre-release) - New Game mode announced! Oct. 6 release
« Reply #1368 on: September 29, 2015, 11:35:05 am »

I think Subversion is a game they really really want to make. Maybe not the same Subversion that we've seen demoed before though.
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Tobel

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Re: Prison Architect (pre-release) - New Game mode announced! Oct. 6 release
« Reply #1369 on: October 06, 2015, 10:38:13 am »

Launch day folks! Version 1.0 drops today. Updating OP with info.
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forsaken1111

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Re: Prison Architect - Version 1.0 Release!
« Reply #1370 on: October 06, 2015, 10:56:08 am »

Campaign is good so far. Kind of a mini tutorial
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puke

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Re: Prison Architect (pre-release) - New Game mode announced! Oct. 6 release
« Reply #1371 on: October 06, 2015, 11:02:59 am »

I can't help but think about linked games now.

*cough* Interlock *cough*

http://www.gog.com/wishlist/games/rules_of_engagement_2_breach_3_2_great_games_that_interlock_into_1_amazing_experience

Unfortunately I think RoE was just too difficult of an interface for most people to play, so it had a really limited audience. 

I'm sad this sort of thing never took off more.  There was a naval sim series that had a linked destroyer simulator and sub simulator, but they only did the linked play for one game in the series and then went back to stand-alone.

I really like the idea of Eve and whatever the ground-pounder FPS is that it links with, but I dont play either and I hear it isn't implemented that well.

Funny, I think LOTS of people like this concept and would be enthusiastic about seeing it in more games.  But I can't think of any real commercial successes.

Here is another link to a post about the Interlock system, with screenshots of an older version in action:

http://www.rpgcodex.net/forums/index.php?threads/rules-of-engagement-breach-2.90111/
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jocan2003

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Re: Prison Architect - Version 1.0 Release!
« Reply #1372 on: October 06, 2015, 11:27:36 am »

Oh shit buttons buttons everywhere i LOVE IT ALREADY!
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Quote from: LoSboccacc
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miauw62

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Re: Prison Architect - Version 1.0 Release!
« Reply #1373 on: October 06, 2015, 01:32:35 pm »

Random escape mode just crashes my game :C

E2:
I tried it out with my old prison which somehow still works.

escape mode is super duper broken atm.

1. smash up showers for loadsa points
2. get a seven-man squad of fully upgraded maxsec prisoners
3. they already cause mayhem by virtue of being maxed instigators
4. call them during eating time
5. reduce the prison to 0 staff, 0 guards and 20 prisoners.
« Last Edit: October 06, 2015, 02:35:18 pm by miauw62 »
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
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Majestic7

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Re: Prison Architect - Version 1.0 Release!
« Reply #1374 on: October 06, 2015, 04:01:51 pm »

I haven't had the time to test it yet. Someone mind telling what are the major differenes to the last version excluding the escape mode?
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forsaken1111

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Re: Prison Architect - Version 1.0 Release!
« Reply #1375 on: October 06, 2015, 04:29:29 pm »

I haven't had the time to test it yet. Someone mind telling what are the major differenes to the last version excluding the escape mode?
Mostly the big new additions are campaign mode and some bug squashing.
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Graknorke

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Re: Prison Architect - Version 1.0 Release!
« Reply #1376 on: October 06, 2015, 04:59:27 pm »

Guns are very OP in the hands of prisoners.
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Neonivek

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Re: Prison Architect - Version 1.0 Release!
« Reply #1377 on: October 06, 2015, 05:08:00 pm »

Guns are very OP in the hands of prisoners.

It is almost like guns are some sort of projectile weapon that allows you to send a hunk of metal moving at a speed greater then sound into someone at the squeeze of a trigger.

:P

Bad joke aside, what do you mean by this?
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Sergius

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Re: Prison Architect - Version 1.0 Release!
« Reply #1378 on: October 06, 2015, 05:09:54 pm »

Guns are very OP in the hands of prisoners.

It is almost like guns are some sort of projectile weapon that allows you to send a hunk of metal moving at a speed greater then sound into someone at the squeeze of a trigger.

:P

Bad joke aside, what do you mean by this?

That's only because none of the guards carry katanas, which would allow them to block individual bullets.
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Majestic7

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Re: Prison Architect - Version 1.0 Release!
« Reply #1379 on: October 13, 2015, 02:53:20 pm »

I started a new prison, first in 1.0. I can't train any prisoners to do labor, the game says all rooms are booked constantly. I even made a separate kitchen and micromanaged it so it didn't make any food, same result. Workshop, same result. Therapy, same result.

Is this some kind of new crippling bug? Nothing seems to help. Blah.
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