Wow, Alpha 10. Shit just got real.
http://www.youtube.com/watch?v=2AvyvTYhB-EFirst, off the top:
-Full Steam Workshop integration for sharing maps.
-Linux Build.
And now the real meat of it...
-Prisons now have a "temperature" based on how prisoners are being treated. The more mistreatment/lack of meeting needs, the higher it goes. Prisoners have a threshold where, if the temperature gets too high, they'll start acting violently. This, in turn, increases the temperature of nearby prisoners. If the temperature of your whole prison is high enough, it becomes self-sustaining, growing and growing out of control until you get a riot.
-While riots were already partially implemented, now they're chalk full of polish. Once a riot kicks off the music changes and you're in "riot mode." Areas that are under attack by prisoners start slowly turning red until they're captured, at which point the fog of war kicks in. The prisoners will then begin flowing out into the rest of the prison, trying to capture more sectors, killing guards and taking their keys and weapons, ect....
-To deal with this, you call in the Riot Squad. They'll deploy and start working their way through the prison, kicking ass and restoring order. They've got a fancy new UI panel on the right to help you manage them as squads (paramedics too.)
-There is a new part of the UI on the top bar that to help manages all this. It tells you, in general terms, what the temperature (danger level) of your prison is, and gives you a snap shot of the factors affecting it. (Like how many prisoners generally feel they've been treated well, how many don't feel their needs are being met, how many are being subjected to arbitrary punishment like bang ups.) This part of the UI is granted by having a Security Chief.
-This doesn't mean all prisons are destined for riots though. Now, when you punish a prisoner for something, it has the opposite effect of mistreatment on the prison's temperature level. It cools your prison down as the "deterrents" raise a prisoner's threshold for lashing out. So in effect, you can run your prison with an iron fist, punishing prisoners immediately for their misbehavior and cowing them. Eventually, by running the tightest, most disciplinary prison with the most guards, you can effectively ignore prisoner needs and they won't riot for fear of punishment.
-So this means you can basically mold your prison into 3 different types: a nice prison where needs are met and everyone is generally willing to do their time without trouble. A gulag where prisoners get nothing and their will to act out is completely broken. Or a medium prison where things can swing out of control and turn into a riot.
-And a crapload of believable, angry sound effects to compliment all this.
I think this is the update that really impressed me the most, not just because core systems are finally getting all their polish but also because it's starting to drill down into the kind of mechanics and living systems that Introversion does so well.