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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 247323 times)

miljan

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #600 on: April 24, 2013, 01:05:43 pm »

Any date when they want to finish this game?
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Karlito

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #601 on: April 24, 2013, 01:22:59 pm »

They haven't shared anything like that, no. I'd say it's probably going to take them another year, or more.
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Shades

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #602 on: April 25, 2013, 03:22:29 am »

I hadn't really played since alpha 2 or 3 until last night and I must say that game is improving greatly, jobs, deployments and the character details add so much to the game. Looking forward to what they add next.
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Mr. Boh

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #603 on: April 25, 2013, 07:34:28 am »

They haven't shared anything like that, no. I'd say it's probably going to take them another year, or more.

Yeah, don't hold your breath for it. Introversion updates come only slightly faster than DF ones.
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Tobel

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Re: Prison HYPHEN Architect (v. a9) - Now with 50% more laundry
« Reply #604 on: April 25, 2013, 12:19:48 pm »

I normally wait for about three or four builds before I try to play. It is a lot better than alpha 1 though.
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Aklyon

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Re: Prison HYPHEN Architect (v. a9) - Now with 50% more laundry
« Reply #605 on: April 25, 2013, 12:23:28 pm »

From what I'd seen from the video it looks more like 50% less scheduled free time to me, but laundry also works for a title.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

PanH

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Re: Prison HYPHEN Architect (v. a9) - Now with 50% more laundry
« Reply #606 on: April 25, 2013, 12:50:00 pm »

Just dled it back. It seems like free time has been nerfed, prisoners don't seem to sleep when free time (relax only), or is it me ? Also, it seems it's a bit more CPU intensive than a few alphas before, I think I'm going to go on smaller maps, maybe medium/small.

From what I'd seen from the video it looks more like 50% less scheduled free time to me, but laundry also works for a title.
Well, 100% less free time  :P
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MrWiggles

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Re: Prison HYPHEN Architect (v. a9) - Now with 50% more laundry
« Reply #607 on: April 25, 2013, 05:23:07 pm »

Oh. The game has changed enough where I'm gonna try my hand at making a prison again.
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jocan2003

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Re: Prison HYPHEN Architect (v. a9) - Now with 50% more laundry
« Reply #608 on: April 25, 2013, 07:14:39 pm »

Call me crazy but the more it goes the more i see some *introversion* in this game, schedule, task, personality, while working on this title they are indeed learning new stuff they would be able to apply in introversion. Basicly the more i see this game the more im hungry for introversion... one day it will come and i am glad to see this game flourish too :)
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Mullet Master

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #609 on: April 25, 2013, 07:20:33 pm »

They haven't shared anything like that, no. I'd say it's probably going to take them another year, or more.

Yeah, don't hold your breath for it. Introversion creates games on a schedule that only Valve would be envious of

Fixed for accuracy
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Aklyon

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #610 on: April 25, 2013, 07:30:11 pm »

They haven't shared anything like that, no. I'd say it's probably going to take them another year, or more.

Yeah, don't hold your breath for it. Introversion creates games on a schedule that only Valve would be envious of

Fixed for accuracy
Unlike Valve though, they tend to be short on money, which makes it a bit harder to make things constantly.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Mullet Master

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #611 on: April 25, 2013, 09:34:18 pm »

They haven't shared anything like that, no. I'd say it's probably going to take them another year, or more.

Yeah, don't hold your breath for it. Introversion creates games on a schedule that only Valve would be envious of

Fixed for accuracy
Unlike Valve though, they tend to be short on money, which makes it a bit harder to make things constantly.
A two man team (Maybe 3 now.....) has earned over $1,800,000 off a game with really only 1 year of development. Not to mention a lot of money from all the rest of their games.

I don't think most people, other than Fortune 500 CEOs consider $600,000-$900,000 a small amount of money.

(PS: The dollar figure is on top of this page : http://www.introversion.co.uk/prisonarchitect/ )

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PanH

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Re: Prison HYPHEN Architect (v. a9) - Now with 50% more laundry
« Reply #612 on: April 25, 2013, 09:55:13 pm »

They also developped a game for 3 years before abandoning it.
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Knight of Fools

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Re: Prison HYPHEN Architect (v. a9) - Now with 50% more laundry
« Reply #613 on: April 25, 2013, 09:59:45 pm »

Honestly, if more developers could man up and say, "This just isn't fun" and not sell it after three years, we'd have fewer Duke Nukem Forevers and more Prison Architects.

Weren't they going to reuse some of the code from that to make another game? I remember that being mentioned at some point.
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PanH

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Re: Prison HYPHEN Architect (v. a9) - Now with 50% more laundry
« Reply #614 on: April 25, 2013, 10:05:24 pm »

Weren't they going to reuse some of the code from that to make another game? I remember that being mentioned at some point.
I think I read the same thing too, but I understood it as they learnt new things rather than using the same code.
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