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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 245016 times)

MrWiggles

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #585 on: February 04, 2013, 11:09:06 pm »

I just did it in my game. Are you sure you're editing the right save file?

Are you on a mac too?
« Last Edit: February 04, 2013, 11:11:21 pm by MrWiggles »
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nenjin

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #586 on: February 05, 2013, 09:58:12 am »

I just did it in my game. Are you sure you're editing the right save file?

Are you on a mac too?

No, you didn't state you were on one.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Karlito

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #587 on: February 21, 2013, 12:07:29 pm »

Alpha 7 is out! They finally worked out the "only guards open doors" code, so that should have a big influence on prison design. I just downloaded the new version myself, so I can't offer any more feedback than that.
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nenjin

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #588 on: February 21, 2013, 12:33:19 pm »

Gah, and I just built my last super prison the week before last. Back to the drawing board.
« Last Edit: February 21, 2013, 12:39:12 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Intrinsic

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #589 on: February 21, 2013, 12:38:03 pm »

Vid for a7 is great, i lvoe these guys!

http://www.youtube.com/watch?v=dP3PgRP0Vz4
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lordcooper

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #590 on: March 20, 2013, 01:46:42 pm »

Now on Steam!
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ScriptWolf

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #591 on: March 20, 2013, 01:47:39 pm »

Now on Steam!

D: do we get a steam code ?
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lordcooper

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #592 on: March 20, 2013, 01:49:40 pm »

Yes, yes we do.

Also new patch.

Quote
- Fixed: All entities could become trapped in a Medical Bed

Thank fuck.
« Last Edit: March 20, 2013, 01:52:58 pm by lordcooper »
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Aklyon

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #593 on: March 20, 2013, 01:59:34 pm »

The intro to the new video reminds me of earlier in the thread. :P
Quote
Chris Delay's Prison HYPHEN Architect colon Alpha Part 1
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Intrinsic

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #594 on: March 20, 2013, 02:28:01 pm »

The latest vid is hilarious, placing Valves, gives Steam...lol.
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nenjin

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #595 on: March 20, 2013, 02:42:32 pm »

There's a bug I found the last time I played. Doesn't seem to be addressed by the patch notes and it pretty much ruined my game.

Don't put storage rooms against the edge of the map. Any items placed there become inaccessible by everyone if their tile touches the edge of the map. Even if you destroy the construction, the item is still physically on the property...which means any builders will try to use that object first, won't be able to and your stuff will get built sporadically if at all.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

hemmingjay

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #596 on: March 20, 2013, 02:43:28 pm »

There's a bug I found the last time I played. Doesn't seem to be addressed by the patch notes and it pretty much ruined my game.

Don't put storage rooms against the edge of the map. Any items placed there become inaccessible by everyone if their tile touches the edge of the map. Even if you destroy the construction, the item is still physically on the property...which means any builders will try to use that object first, won't be able to and your stuff will get built sporadically if at all.

Did you report this?
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nenjin

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #597 on: March 20, 2013, 02:47:31 pm »

There's a bug I found the last time I played. Doesn't seem to be addressed by the patch notes and it pretty much ruined my game.

Don't put storage rooms against the edge of the map. Any items placed there become inaccessible by everyone if their tile touches the edge of the map. Even if you destroy the construction, the item is still physically on the property...which means any builders will try to use that object first, won't be able to and your stuff will get built sporadically if at all.

Did you report this?

I didn't. I've been a pretty poor "tester" for PA. I'll stop by there when I have some time and mention it though.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Karlito

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #598 on: March 20, 2013, 06:28:52 pm »

Prisoners now sleep at night? What madness is this?
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Thexor

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Re: Prison HYPHEN Architect (v. a7) - Now with 50% more shanking
« Reply #599 on: April 24, 2013, 12:54:03 pm »

*Bump*

Prison Architect 9 is now out! Video link.

Prisoners can now be put to work! Prisoners can work your kitchens, clean your floors, build stuff in your workshop, or clean clothes in your laundry. (The workshop no longer generates free money if nobody's working in it!)

Also, visitation hours are now available. Family members can now come visit prisoners (if your prisoners have any family on their bios), as can lawyers.


So far, I don't think there's any potential for cunning escapes or contraband smuggling through these new systems. But it's at least a step in that direction!
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