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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 247589 times)

Thexor

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Re: Prison HYPHEN Architect
« Reply #405 on: October 21, 2012, 11:25:02 pm »

Or you can just go with it. 6 hours free time + 2 hours food, looped three times a day. They'll sleep when they feel like it.

That's less a prison and more a holiday.

Once escape tunnels, contraband, etc. are functional, I imagine 'free time' will be a bad thing.

Until then, I feel that the need-satisfying power of free time balances the incompetent time-management skills of the prisoners.  ;)


(Unless you like your 1-hour shower becoming the daily prisoner bloodletting!)
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debvon

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Re: Prison HYPHEN Architect
« Reply #406 on: October 21, 2012, 11:36:06 pm »

Am I doing something incorrectly with my kitchen? I have a couple of issues. First of all my filthy cooks will run all the way out to the delivery zone or storage zone to grab a box (or a single piece) of food while the fridges next to them have plenty. Are they going for the freshest stuff that spawns in the delivery zone or what? This costs a lot of precious time and it forced me to hire an extra cook or two to cut down on hungry brawlers.
Second of all, cookers will sometimes get placed away from the wall. They're in the two squares, but the graphic is not, and they don't align with nearby cookers. This only happens in specific tiles and dismantling/replacing the cooker doesn't fix it. Placing it elsewhere,  however, sometimes works out.  This happens with fridges as well.


Anyway this is shaping up to be a great game. Introversion just has an amazing charm about all of their games, I've never really been disappointed by them.
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Tobel

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Re: Prison HYPHEN Architect
« Reply #407 on: November 01, 2012, 09:01:40 am »

Alpha 3 is out. From the Introversion email:
Quote
We've now introduced a "fog of war" which kicks in when your guards abandon a wing.  The new CCTV system gives you some coverage, but prisoners have a habit of finding the blind spots!
 
We've also created an automated system for handling the personalisation of prisoners and prisoner bios.  This allows you to update your entry as many times as you like.  If you have bought the name in the game tier please take a couple of minutes to complete the form.
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nenjin

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #408 on: November 01, 2012, 09:49:56 am »

Ok, that Fog of War is dead sexy.
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Shades

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #409 on: November 01, 2012, 10:00:42 am »

Ok, that Fog of War is dead sexy.

I don't like that the radius effect doesn't seem to be effected by walls, or at least not predictably. From the a3 video it didn't reveal inside the cell block until the doors opened but then areas outside the cellblock, but behind walls did, as did the whole of the shower block (although that could be the way zoning is done)
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nenjin

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #410 on: November 01, 2012, 12:33:31 pm »

It is a little weird that doors with bars block FoW. Still, it's nice and smooth and I really like how the CCTV cameras interact with it.

Quote
(although that could be the way zoning is done)

I do think it's indeed built off zoning like patrol routes are.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Shakerag

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #411 on: November 02, 2012, 11:53:26 am »

Can you still buy into the alpha?  I didn't have the money earlier ...

Aklyon

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #412 on: November 02, 2012, 11:54:52 am »

Is there a reason to think you can't? It might be KS-like somewhat but its not a kickstarter.
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MrWiggles

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #413 on: November 02, 2012, 09:41:13 pm »

Wouldnt it have taken less time to just check the website, instead of writing a post, waiting for a response? As an extra bonus, you wouldnt have gotten two posts, wondering why you're asking silly questions.
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lordcooper

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #414 on: November 02, 2012, 09:45:01 pm »

Wouldnt it have taken less time to just check the website, instead of writing a post, waiting for a response? As an extra bonus, you wouldnt have gotten two posts, wondering why you're asking silly questions.

Sure you mean ≥3 posts?
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Goron

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #415 on: November 05, 2012, 04:13:32 pm »

Wowzorz, I just watched the eurogamer presentation for the first time ( http://www.youtube.com/watch?v=Xh93sAN_P7k&sns=em ). While the game is already very enjoyable in these early alpha states, I have full faith in it becoming a very well fleshed out game, even better than I was originally hoping... The stuff he talked about really jazzed my willies.
The sheer level of fun I have restarting prison after prison to try a new approach is only mirrored by games like aurora and DF.. Honestly, any time I can't get past the first short time unit of in-game play because I am too excited to retry it another way I know I have a good game on my hands... Because I know as soon as I do eventually get past that point I can repeat the fun over and over again at the more advanced point!

Scelly9

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #416 on: November 08, 2012, 04:57:08 pm »

So, one of my prisoners has a very odd sickness.

I must admit, I've never seen that before.
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The Darkling Wolf

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #417 on: November 08, 2012, 04:59:25 pm »

He's trying to get you to install him as your main entrance, it's a cunning plan.
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forsaken1111

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #418 on: November 08, 2012, 05:31:27 pm »

He's trying to get you to install him as your main entrance, it's a cunning plan.
No, its just a very clever halloween costume.
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Scelly9

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #419 on: November 08, 2012, 05:52:02 pm »

Well it appears to be spreading. 6 of my 8 prisoners are currently doors.
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